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Messages - Hot_Dog

Pages: 1 ... 16 17 [18] 19 20 ... 194
256
Elimination / Re: Elimination Test Version #1
« on: January 11, 2012, 03:17:42 pm »
Darl181, two suggestions:

1. There are some programs that require ram page $83, and they might be erasing the saved data for the values you chose for Calibration.
2. If you keep seeing "It looks like you're playing for the first time", make sure the appvar for Elimination isn't being erased constantly.

Other than that, I'm going to have to re-release this test version sometime.  Pretty much every single bug here is something I've never experienced before.  You guys can play for fun, but since gameplay isn't 100% acceptable, please don't report levels as too easy or too hard.

257
Art / Re: Pixel-Art Request: Ice Cave Background
« on: January 11, 2012, 11:56:50 am »
Perfect!  Thanks!  I'll be using this in my next screenshot.

258
ASM / Re: So what next?
« on: January 11, 2012, 11:18:58 am »
Can you post your updated code?

259
ASM / Re: So what next?
« on: January 10, 2012, 07:41:49 pm »
Try replacing the last two lines:

Xpos:
 .db 46 ; These could be the problems too
Ypos:
 .db 26
 
EQU turned Xpos and Ypos into constants.  DB will help with making them variables.

260
ASM / Re: So what next?
« on: January 10, 2012, 07:02:05 pm »
Ah, I think I've got it:

Line 35 should be "LD A, (YPos)"  You forgot the parenthesis ;D

Also, in line 36, use DEC A.  It's smaller and faster than sub 1.  In addition, use OR A instead of CP 0 in line 26

261
ASM / Re: So what next?
« on: January 10, 2012, 05:20:05 pm »
You're welcome!  And I'm in agreement with other people on the page.  Start with something small.  Something like "what number am I thinking of" or a tic-tac-toe game

262
ASM / Re: So what next?
« on: January 10, 2012, 05:13:47 pm »
You can try this for a sprite tutorial:

http://www.omnimaga.org/index.php?action=dlattach;topic=2076.0;attach=2964

It's a lesson I haven't officially released, but you can at least learn about "Display Image", which is a sweet BCALL for beginners and sprites

263
Art / Re: Pixel-Art Request: Ice Cave Background
« on: January 10, 2012, 02:26:24 pm »
Here is a prototype. Tell me if you want anything changed :)

I like it!  Can you make it less single-colored in the middle?  I'm envisioning a wall covered with crystalized ice rather than a wall with a flat surface.  Also, more black couldn't hurt :D

264
Art / Re: Pixel-Art Request: Ice Cave Background
« on: January 10, 2012, 01:15:07 pm »
by 16??? Isnt that kinda short?

Well, you'll see a 48 x 16 image on screen.  It's 128 wide because it offers a 360 degree view
Ahh, ok. I'll try it :)

EDIT: 3-color including white and black?

That's right: black, white and gray.  Thanks!

265
Art / Re: Pixel-Art Request: Ice Cave Background
« on: January 10, 2012, 01:00:43 pm »
by 16??? Isnt that kinda short?

Well, you'll see a 48 x 16 image on screen.  It's 128 wide because it offers a 360 degree view

266
Art / Pixel-Art Request: Ice Cave Background
« on: January 10, 2012, 11:09:20 am »
I need a 3-color gray image for a background.  I'm envisioning glimmering crystals, ice, drips of water, ice blocks, anything you would find in the distance inside a big, open-area ice cave.  If you can help, the image needs to be 128 wide by 16 high.  Thanks!

267
TI Z80 / Re: Mario Kart
« on: January 08, 2012, 11:13:47 pm »
Well, what would need to happen for calc84's F-Zero to become Mario Kart besides adding items in? In other words, what makes the games different other than the use of special items?

Nothing of consequence...most everything that would have to be done would not affect processing power by more than a small amount

268
Elimination / Re: Elimination Screenshots
« on: January 08, 2012, 07:21:50 pm »
I'm not yet ready to release my next legitimate screenshot, but here's a few snapshots.  I was really worried about how the ice textures would turn out--but I've got to tell you, even though I haven't finished the sky, I felt really chilly doing a test of this level  ;D

269
Elimination / Re: Elimination: A New FPS
« on: January 07, 2012, 08:08:07 pm »
Since toggling might get kind of confusing, how about holding ALPHA to strafe, letting go to turn?

Maybe I'll allow the player to choose between one or the other.  Here's the deal:  For some players, such as myself, it's hard to hold ALPHA and tap/hold/release 2nd at the same time.  (It's all in the thumb ;D)  During a fight, expert players can flawlessly switch between strafing and turning, but players such as myself can only do one or the other.  Whenever I fought during Chex Quest, I either straffed until the enemy was dead or ran/turned until the enemy was dead

270
Elimination / Re: Elimination Test Version #1
« on: January 07, 2012, 12:23:42 am »
Things aren't looking hopeful, because I can't for the life of me find out what's breaking the startup sequence.  Every time I run programs and stuff and then run Elimination, everything is as smooth as clockwork.

I will somehow find a way to fix this bug, but moving on, has anyone besides ben_g gotten past level 1?

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