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Messages - Hot_Dog
Pages: 1 ... 170 171 [172] 173 174 ... 194
2566
« on: May 11, 2010, 04:07:29 pm »
Lessons 7 and 8 were a little harder to follow, but I think this is necessary as they cover some pretty hard stuff.  Still, excellent guide! 
Well, my goal is to make sure that everything, in the end, is understood. Is there anything in lessons 7 and 8 that's still giving you trouble?
2567
« on: May 11, 2010, 02:29:10 pm »
Wow a lot :O, but I think it's better this way than squishing everything in very few page and making it harder to understand in the process.
I couldn't have said it better myself  For example, chapters 8 and 9 at first were going to be one chapter, but then I realized I was putting way too much information in for the person who wanted to practice what he learned
2568
« on: May 11, 2010, 02:24:16 pm »
Btw how many chapters do you think there will be in the final tutorial?
Oh, I'd say somewhere around 50-70
2569
« on: May 11, 2010, 02:08:10 pm »
Awesome! Will you talk about sprites in this one too?
If so, they won't be talked about in the technical sense, like how to display them. This lesson will be mostly about displaying text. I know that some people are eager to get to sprites, but if I talk about them too soon, people might get lost, and I certainly don't want that to happen
2570
« on: May 11, 2010, 02:06:41 pm »
2571
« on: May 11, 2010, 02:01:02 pm »
*braces himself for Chapter 9*
 Look for it Thursday or Friday
2572
« on: May 10, 2010, 10:12:47 pm »
For those of you who noticed that I'm hammering away at these "ASM Tutorials", but not touching S.A.D., I felt you should know that these weeks are leaving me only 15-min breaks instead of 6-hour breaks. Meaning, I lack the time to just sit down and program. When I'm working with ASM on a large project, I need that time that I can just sit down and do it, where as I can work on tutorials in 15-1 hour increments.
Thanks for understanding, and remember that S.A.D. is not dead.
2573
« on: May 09, 2010, 10:48:45 pm »
I'd say C, unless you're making a game that requires as much power from the calculator as you can possibly muster
2574
« on: May 09, 2010, 01:14:48 pm »
Here's the sample with picture/table alignment.
Yes, email will be great. If you have another method such as IM, that will work too. Otherwise I'll send my email to you via private message.
2575
« on: May 09, 2010, 01:09:08 am »
Incidentally, I'll still be ready with a sample for you tomorrow, but if it is enough to show you what I'm capable of doing, here's a link to a manual that I didn't do, but what I'm capable of doing given the resources: http://www.replacementdocs.com/download.php?view.2104
2576
« on: May 08, 2010, 10:54:13 pm »
I can't do any typing or designing information. However, if all the text and images are supplied, I will gladly create the pdf.
Do you have experience with this kind of design? Any samples or works you can post here?
I left my sample back at my college computer, so I can have it for you tomorrow
2577
« on: May 08, 2010, 10:37:19 pm »
I can't do any typing or designing information. However, if all the text and images are supplied, I will gladly create the pdf.
2578
« on: May 08, 2010, 08:42:44 pm »
For this:
ld a, 250 ld e, 6 add a, e ; Remember that a cannot be bigger than 255, so it resets to zero should you say that a is zero b/c 256==0 (mod 256) (or something like that)? because replacing that 250 w/a 253 would make a 3 after the add. Other than that clarification (maybe) I found that lesson pretty good.
Previous lessons explain that going over 255 will reset the number to zero and then continue adding up. When I talked about 200 + 100, I explained that it would equal 44, so I think the reader will understand that 253 + 6 would be 3.
2579
« on: May 08, 2010, 02:17:12 pm »
I've posted lesson #8. An html will be coming later, when I can edit it on my "powerhouse" computer instead of my laptop
2580
« on: May 08, 2010, 02:16:18 pm »
Lesson 8 is up.
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