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Messages - Hot_Dog

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2611
Ah, HTML.  I forgot I could put those up here.

2612
could you make text/document versions as well as the pdfs by any chance? :{O

Not text, but I'll certainly do document versions

2613
TI Z80 / ASM Qbasic Gorillas
« on: April 28, 2010, 05:43:12 pm »
Anyone play this game?

http://www.kongregate.com/games/Moly/gorillas-bas

This is a game program in a Basic language for MS-DOS 5.  Very fun game, but so far everybody's only done it for pure basic, even though it's not hard for ASM.  So as part of the tutorials for TI-83+ Z80 for the absolute beginner, the reader will little by little put together this game for ASM.

2615
spasm compiles on most platforms iirc.

Actually, that's the one I'll be referring to/using in the tutorials, even though I'll list some other ones

Please provide in-tutorial links to any sources you recommend. It makes it a lot easier.

I'll be doing that, and when I provide a .zip that has all the tutorials in it, I'll include spasm in the .zip as well

2616
spasm compiles on most platforms iirc.

Actually, that's the one I'll be referring to/using in the tutorials, even though I'll list some other ones

2617
I noticed few people downloaded the second tutorial.  There may be good reason, but I wanted to make sure everyone knew it's up, in the main topic.

2618
I would definitely like to learn and start using Asm, but the problem I encounter is that the present tutorials assume all users have Windows and provide links to only compilers, assemblers, and other utilities for Windows. I, unfortunately, have a mac.

You can still use the info from the tutorials, of course, to use a dev interface for mac or for the calculator

2619
Here's Tutorial #2.  Please leave feedback, especially new readers.  If most people don't understand this lesson, it's my responsibility to rewrite it so it can be understood, but I have to know that people are having difficulties.

2620
Yeah, I guess you are right, and the person should understand the basic idea first, but what I think is that when you actually start providing examples and snippets of codes, the readers might want to try out, but don't know how to make them, like the usual hello world program. So I think introducing the ASM environment fairly early in the tutorial is good.


Good point.  When programming actually starts in Tutorial 4, I'll bring up the development environments.

2621
oh that reminds me Hot Dog: in the tutorial it's important to help the person get started. Guide him into how to setup an ASM environment for his needs. He can use, for example, a TASM one, Spasm, Latenite (?), etc and describe the advantages/disadvantages of them.

I planned on that for a later tutorial, when the person actually starts programming...the advantage is that when the person sets up the ASM program, he knows why.  Are there any disadvantages, aka any reasons I should have it in the first?

2622
Even thought I don't plan to learn ASM in the future, I may still check your guide from time to time and see if there aren't stuff that needs clarifying.

Any feedback is welcome.  If the tutorials in their final form are a success here, I hope to put them on Ticalc.org

2623
That would be nice!  Thanks a lot!  If you could put both the discussion section and the lessons section in the same sub forum, that would be a great aid.

2624
You can feel free to download these lessons if you want.  These lessons have errors in them, so read at your own risk.

2625
Please feel free to use this forum for any questions, feedback or discussion concerning the tutorials on "Hot Dog's TI-83+ Z80 ASM for the Absolute Beginner".  I welcome all forms of feedback.

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