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Messages - Hot_Dog

Pages: 1 ... 179 180 [181] 182 183 ... 194
2701
As far as I know, Axe does not support large sprites, and the program has to be LOL.  But I could be wrong.

2702
The Axe Parser Project / Re: Your Projects - Post and Critique
« on: March 22, 2010, 11:37:00 pm »
Well I've been working on a mario physics engine :P hope you like it. It's a little glitchy on slopes still though.

Sweet, Eeems!

2703
Seems like a lot of people (by a lot, I mean DJ) are looking for me.
All right, I'll start on the main engine.

I'll have some graphics and details for you sometime this week.  If you want to wait until then, be my guest.

2704
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 10:39:08 pm »
If you give me some assets, I can fiddle around with them.
I finished my competition (GOT A GOLD MEDAL!) so, I'm free.

http://ourl.ca/4275  Please read the WHOLE topic, including replies.  This will explain what's happening.

Congrats on your medal!

2705
Portal X / Re: Portal X
« on: March 22, 2010, 09:36:54 pm »
I just saw this and am totally excited about it!  I don't know if it's been asked, but will it have those robots, blocks and such?

2706
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 22, 2010, 09:25:36 pm »
where do you get that? I'll download it too.

(and does it work on Mac?)

http://wikiti.brandonw.net/index.php?title=Emulators:PindurTI.  I don't think it works on mac, and it's difficult to use, but I've been testing multiplayer with it.  I also heard that wabbitemu can do multiplayer, but I don't know how to do that.

2707
TI Z80 / Re: Star Trek 2 player v0.1 alpha
« on: March 22, 2010, 09:13:22 pm »
I'm looking forward to testing it.  I can't do the maximum since I don't have two calculators, but I plan on running software that can simulate two connected calculators.

2708
TI Z80 / Re: Mosaic
« on: March 22, 2010, 09:11:29 pm »
Fascinating!  What do you hope that the debugger is going to do, actually run the program or test it safely so the calculator doesn't crash?

2709
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 08:16:36 pm »
Quote
EDIT 4: Never mind; you moved to ASM. Oi.
How am I supposed to help you then...?
I am a TI-BASIC programmer, not ASM.

There's two different versions of S.A.D.  The main one, a real-time version, is in ASM.  There's also a turn-based one, THIS is the one being written in Ti-Basic and Xlib, and THIS is the one I need you volunteered for :)

2710
Cooliojazz, I forgot to tell you that we'll be using these map formats for the Turn-Based S.A.D., so we'll give you a copy to test with.  If it works on this version of S.A.D., it will work on the actual RTS version of S.A.D.

2711
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 03:58:01 pm »
Will you be able to point where to build the buildings? or will it always be upper left corner?

You'll definitely be able to point where the buildings are placed.  That, and the cursor, are the next part I'm programming.  Like most RTS games, you'll see an image of the building so you know exactly where you're putting it, and it will be inversed if you can't build it in a certain area.

As for the cursor moving diagonally, I'm not sure. :(

2712
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 10:47:34 am »
Quote
-Will game options be changeable both in game and between games? I didn't like how in SC you had to play a game to change them. In some other games, I didn't like not being able to change options in game either.

That depends on what options we have.

Quote
-Will we be able to adjust scrolling/cursor speed and turn ON/OFF quick key repeat? (when holding down an arrow key, cursor moves, then wait half a second, then moves continuously instead of starting moving continuously immediately.) Some people may prefer slower movement so it's easier to select stuff, but some other people may prefer faster movement if they become good enough.

You will be able to adjust the speed at which the map scrolls, but the cursor speed will be fixed and without quick key repeat.  This is because the cursor moves at 16 pixel intervals rather than one pixel at a time.

Quote
-Where did ProphetsDementia go?

Your guess is as good as mine.  But I won't be worried unless I don't hear from him in, say, 2 weeks from now

Quote
-Are hotkeys still planned?


Absolutely!

2713
Hey, coolio,

I've provided the appvar file formats in file attachments.  I also have a couple of features I need you to add into the map editor if you are able to.  Thanks, and as always, feel free to ask questions.  I will be on omnimaga irc now that finals are over, so you can ask questions there too and I'll get to you as soon as I can.  I apologize if there is anything confusing.

Additional features:
---------------------
* The user can select a 48 x 48 monochrome bitmap to use as the "map preview"
* The map can be given an eight-character AppVar name and a 20 character full name
* The map can be given a description of up to 255 characters


Some specifics on the file formats:
-------------------------------------
* If you see a single number, write it to the file as the binary character/ascii character of the number.  For instance, for 20, write Chr(20) to the file.
* If you see a string, write the string to the file.
* If you see a # character, there are special instructions as to what to write to the file.

2714
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: March 22, 2010, 12:19:02 am »
I hope that this new update has been worth the wait.  But I'll let the screenshot speak for itself.  Special thanks to Buckeye for the sprite routine.

For ztrumpet, Prophets, and cooliojazz:
---------------------------------------
The build is available using the password I PMed to you guys.  Just open Objects.rar.  Please don't share/distribute the file, and feel free to send me any bugs you find.  I think I found all the bugs, but I recommend you run the program on an emulator just the same.

To use the program, press plus to add a building, and enter to put it on the map; it will build at the upper-left corner of the current screen location.  Press the soft keys to change the speed, and press CLEAR to exit.

2715
Computer Projects and Ideas / Re: Castle Storm II
« on: March 21, 2010, 10:55:00 am »
Does Java support 3d textures?  If so, are you just implementing them later?

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