Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hot_Dog

Pages: 1 ... 187 188 [189] 190 191 ... 194
2821
Ok, I can do battle.net now!  I'm interested in doing some games if we can arrange them...except I won't play against jsj795 because he'll lick the tar out of me

2822
I would do it if they allowed fun games rather than just tournaments

2823
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 14, 2010, 02:42:41 pm »
And there you'll probably find that I said my programming is not very good.  That has left some people wondering why I decided to attempt this in ASM...the thing is, ASM has so few commands that can do almost anything, you only need know the hardware you're working with to use the langauge.  But that's why Buckeye Dude is doing several of the graphics routines, I know all the hardware except for those pertaining to sound and display.

And yes, I have learned a lot from him.  No, S.A.D. is not going to have sound.

2824
Yeah, way to go Eeems and JCW!

2825
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 14, 2010, 11:38:03 am »
Quote
I don't usually play these kinds of games, but I felt compelled to post. The team working on this game is really doing a nice job, the graphics are really sharp! Is BuckeyeDude handling all the coding?

Buckeye Dude and I both are, and we might have a third from time to time (long story).  But because I'm not fluent in ASM, I'm lack the skill at optimizing graphics, so he's doing all the coding for the tilemap and sprite routines.  He's also editing anything I write that could be optimized more.

2826
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 14, 2010, 01:01:52 am »
From BuckeyeDude:

"Just a quick demo of the tilemap. Still in its very early stages, but it should give you a rough idea of the map and how scrolling will work. It can scroll by an arbitray number of pixels so scroll speed will be customizable (default is 2, i also do smooth scrolling and by 8 in the demo).

Remember to view in Firefox/Opera for real speed of the gif"

2827
I don't because most players are experts and I also have a pirate key; of course, I played the campaign with cheat codes because I don't have time to do elsewise.  As it is, I decided to try the very last mission of brood war without cheats, and it took about 7 or 8 attempts

2828
Escheron: Shadow over Ragnoth / Re: E:SoR Images
« on: January 14, 2010, 12:16:40 am »
I'm glad you're not as selfish as I am in terms of posting storyline.  Thank you for the info, and the map is sweet!

2829
http://www.winnieinternet.com/games/starcraft/abwar.htm

This campaign is not an official Blizzard campaign, but I decided to give it a shot.  It was a great campaign for the most part (I definitely recommend playing it if you're a die-hard Starcraft fan), but even the slightest knowledge on Starcraft II shows that this is not what really happened after the Brood War.

2830
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: January 13, 2010, 10:44:26 am »
Every time I see the word "Ragnoth," I end up thinking of one of the moons in the S.A.D. universe: Ragnor.  Quite a coincidence, huh?

2831
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 13, 2010, 08:17:34 am »
Quote
I am gonna read further now, but so far it seems to look very nice, very detailled informations and instructions. I assume you are gonna add a lot of screenshots and the unit/building pics when done, right?

Definitely.  I'm most likely going to add game universe information as well

2832
S.A.D. (Seek and Destroy) / Re: [S.A.D.] Progress 2010
« on: January 13, 2010, 02:12:22 am »
Here's a treat for you guys:  the pre-pre-pre-pre alpha manual for S.A.D.  This is a draft manual I made when I was looking for help with S.A.D. (I was not going to start S.A.D. unless I was not the only person working on it, so this "manual" was to get people interested)

Of course, the final copy of the manual will be much more detailed and informative, and have pictures

2833
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 12, 2010, 02:08:25 am »
This is turning out better and better all the time!

2834
Quote
Now that said, I was wondering something for a while: will there be more races in future game versions?

If I decided to work on a stand-alone expansion, that's one of my biggest goals, having at least one additional race.  I don't want to directly copy a strategy from another RTS game, so coming up with a unique strategy that will be balanced is something that is a little more difficult in this kind of game, if only because you can use only one unit at a time.  I think I have a couple of rough ideas.  But for right now, there's only going to be the one race in the vanilla SAD.

Now, of course, for the campaign, you can design your own race...graphics, abilities, etc.  The sky's the limit, though, and these races are only for the AI.  I include an example of this for two of the missions in the provided campaign.

2835
I posted some new information about a change to the Reclauda to make Argos more appealing in some situations...that is, now sometimes Reclaudas are the obvious choice for anti-air, other times Argos are.

The change is that Reclaudas now have a weapons range of 2.  I made this change on UnitedTi (what's the big deal, you're asking) so I just wanted to remind everyone that the best way to get maximum information on this project is UnitedTi.  There is a lot of minor information I posted there that I can't always post here.

Pages: 1 ... 187 188 [189] 190 191 ... 194