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Messages - Hot_Dog
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2851
« on: January 01, 2010, 12:17:52 pm »
I hope 2010 is better than 2009 in every aspect Same here. I'm not sayin a word about my new years resolutions, but I will say this is the first year in a long time that I've felt courageous enough to make them
2852
« on: December 31, 2009, 11:20:06 pm »
Well, we did have a teammate leave, but luckily it didn't kill the project. However, ever since, I'm worked on creating "Plan Bs" in case a vital teammate has to leave. So far, I've made absolutely sure that if I'm the only one left (heaven forbid) the game will be delayed but not destroyed. So you all have yet to fear cancellation because of a team collapse.
But what am I saying? If you talk about the boogie man, the boogie man comes.
2853
« on: December 31, 2009, 07:59:58 pm »
Seeing as I'm just starting ASM, I need to learn to write on paper too, it's a habit I need to make.
By the way, I noticed that
O |
represents trees and forests. What do the other characters represent, besides those that make building shapes? I LOVE how fast this is for pure basic, you are doing an excellent job!
2854
« on: December 31, 2009, 05:48:03 pm »
I finished drawing them, now I need to start coding them! These are the remaining icons you select using Hotkeys to accomplish your goals and build your empire in a galaxy far far away...actually, let's not get into that, the game takes place in the Milky Way  The first picture is all ability icons for researching. If an ability has been researched or cannot be researched, the tile is left blank. From left to right, top to bottom, by group: Argo Plasma Torpedoes, Researched at an Argo Laboratory Tank Extended Range, Researched at a Factory Degruser Mines, Degruser Photon Torpedoes, and Raptor Deflector Shield, Researched at an Armory Reclauda Detector, Reclauda Mine Detector, Reclauda Seismic Charge, Scouter Jet Pack, Balkstone Booster Engines and Camoza Booster Engines, Researched at a Starbase Camoza ITNT, and Raptor Teleport, Researched at a Manhatton Station Scouter Cloak, Camoza Cloak, and Balkstone Cloak, Researched at a Quantum Facility Splitron Plasma Torpedoes, Researched at a Command Center The second picture is options you can select at an Operation Center or a Transfomation Gateway. From left to right, top to bottom: Exchange, Repair, Refuel, Restock, Refuel on Fuel, Refuel on Sephrane Gas The third picture is the structures you can build. The first group is basic structures. Pressing PGRM will take you to research facilities and Operation Centers, and pressing PGRM again will take you back to the basic buildings. Defense, Transformation Gateways, Detectors, ACCs, Watchtowers and Refineries are all basic structures. For those of you wondering where the option for "Teleport" is, that will come when I have a better idea of what the process of teleporting will look like.
2855
« on: December 31, 2009, 01:41:23 pm »
I kind of get the feeling everyone's giving me the credit for this game, even if by mistake. So I just wanted to post everyone on the team and who's doing what:
Myself--Director, Concept and Setting, Programmer, Graphics Buckeye Dude (Buckeye1) -- Programmer Mapar007 -- Programmer Eeems -- Graphics, On-Calc Campaign Designer Rebma Boss (Not on this site) -- Game Balancer, Pre-Beta Tester Graphmastur -- Beta Tester
Special Thanks: Rye Cline
When we put together the list of credits, we'll be sure to include pre-demo balance testers, map designers, computer programmers (if any) and more special thanks. But don't sweat, these positions aren't open yet.
2856
« on: December 31, 2009, 12:40:23 pm »
Looking good
2857
« on: December 30, 2009, 10:28:27 pm »
I know I'm putting up a "wanted ad" too early because we haven't made enough progress on S.A.D. to allow everyone to appreciate it fully. However, this will give people plenty of time to consider, rather than saying "I need to know in a week" or that sort of thing.
Anyways, if you're looking for something to program for Windows or a cross-platform language, we're in need of someone (or two) to write up a GUI map designer and a GUI campaign designer for S.A.D. If you're interested, let me know on this forum what language(s) you program in, and whether you'd like to work on a specific program or if you don't care which one. No ASM or graphics experience necessary, and I will provide necessary details.
2858
« on: December 30, 2009, 01:34:05 pm »
so how would you press if there were multiple special abilities? We'll use soft keys and x -1, SIN, COS (if needed) for any extra abilities. For example, Y= and x -1 do the same ability, and ZOOM and COS will do the same ability. The reason we're providing both sets is for personal preference. Some people will find the soft keys easier, others will find the hard keys better, and still others--like the Koreans  -- will dominate the game by knowing the best times to use the soft keys and the best times to use the hard keys, meaning they'll use a combination of both. The X,T,Theta,n button will be used if there's only one ability, or if there's an ability most common (for the Scouter, it's the build ability).
2859
« on: December 30, 2009, 01:04:13 pm »
Cool, "hot keys"! What does each of those do? They're context sensitive. I can't list all the uses for each key, but here's a couple of examples. When in attack mode, the eight outside keys specify which direction to fire in, and the middle button is a special ability of some sort (usually a weapon; for instance on Argos, the middle button will fire Plasma Torpedoes) On the image below, which is a menu that pops up when you want to exchange your unit, the keys in the grid correspond to the icons in the grid. For example, 2nd will select the Scouter and Apps will select the Balkstone.
2860
« on: December 30, 2009, 12:46:39 pm »
Besides, with calc84 constantly showing us what is possible on a Ti-83+, it's not out of the game yet
2861
« on: December 30, 2009, 11:30:01 am »
I forgot to mention another feature: Hotkeys. When you need to build things, attack, move, etc.,
2nd Mod DEL Alpha XTThetaN STAT MATH APPS PGRM
play a big role. Although, I really shouldn't call them hotkeys, since you don't have any other method of input (Hotkeys are usually shortcuts...these calculator keys aren't shortcuts, but rather required keys)
2862
« on: December 30, 2009, 10:46:32 am »
I took a look at ARM assembly and noticed it can do some things that Z80 assembly can't do. Does this make your work on the Nspire easier?
2863
« on: December 30, 2009, 02:13:56 am »
Quantum Facility
HP: 300
A Quantum Facility does not allow you to build anything new; rather, it researches cloaking abilities for the Balkstone, the Scouter, and the Camoza. You cannot build a Quantum Facility until you have built all facilities, with the exception of a Factory and a Command Center.
2864
« on: December 30, 2009, 02:12:32 am »
Command Center
Cost: 720 HP: 600
Command Centers allow you to build Splitrons, and research their ability to fire Plasma Torpedoes. To build a Command Center, you must have all research facilities except for Quantum Facilities.
2865
« on: December 30, 2009, 02:11:21 am »
Manhatton Station
Cost: 320 HP: 180
A Manhatton Station allows you to build Camozas, and research their ITNT ability. In addition, a Manhatton Station is required for building a Quantum Facility. You must have a Starbase to build a Manhatton Station.
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