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News / Re: Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board
« on: November 21, 2011, 10:47:54 pm »This is an interesting idea. It's almost like, "the way it was 2 years ago" and "axe".
And "Lua"
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 346
News / Re: Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board« on: November 21, 2011, 10:47:54 pm »This is an interesting idea. It's almost like, "the way it was 2 years ago" and "axe". And "Lua" 347
News / Re: Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board« on: November 21, 2011, 10:39:21 pm »Will the older projects stay where they are? Most of the oldest ones will. There's simply too many projects to move all of them. But we're definitely not getting rid of any projects 348
News / Sub-Categories added to the "Other Calc-Related Projects and Ideas" Board« on: November 21, 2011, 09:58:50 pm »
In light of the number of new projects that have been coming in, including Axe and Lua, we've added some new subforums for people to place their projects in. This will hopefully clear any confusion, as well as keep new projects organized by language.
If you have a new project idea or contribution, you may place it in one of these six boards, just look under "Other Calc-Related Projects and Ideas." * Z80 -- ASM and TiBasic * Z80 -- Axe * 68k * Nspire -- Lua * Nspire -- Ndless and Basic * Casio Prizm Over time, we will be moving some of the newest existing projects into their respective categories. If you can't find the project you were working on, it's likely you will find it in one of the six new boards. 349
Elimination / Re: Elimination: A New FPS« on: November 20, 2011, 08:39:55 pm »
Sorry for the lack of progress! Whatever free time I had, I was using to put together Christmas presents for children in needy countries. (And despite all argument, this is more important than programming a calculator game ) Anyways, that's finished, so I can get back to work on the game
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Computer Programming / A Couple of C++ Questions« on: November 14, 2011, 10:00:49 pm »
Curosity
1. Is it true that when declaring variables, compiled C++ code will run faster if all variables are, for example, declared as char as opposed to all variables being declared as double? 2. Registers in the processor get used and erased quite frequently--meaning permanent storage is not possible. How can one use the register keyword to place a variable inside a register? 352
Elimination / Re: Elimination: A New FPS« on: November 14, 2011, 05:14:03 pm »
Of course, multiplayer is only a possibility It's low on the list
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Elimination Developers / Re: Elimination: If you want to design game levels« on: November 14, 2011, 03:07:19 pm »ah ok. Lol, so is that a "yes" or a "no?" Would you like what I've got to test levels with? 354
TI Z80 / Re: Elmgon« on: November 14, 2011, 02:23:00 pm »
I understand that you're busy, but I too am glad that the project isn't dead Good luck with all your projects!
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Elimination Developers / Re: Elimination: If you want to design game levels« on: November 14, 2011, 11:26:51 am »ah ok. Also, how do I test it? There's no way to test levels yet. If you'd like, I can give you a pre-alpha of the game to test your level(s). But I'd like to warn you ahead of time that since this is a pre-alpha, there are several things you have to be aware of: 1. You'll have to test it with space textures and space enemies 2. Triggers and secret walls do not work right now 3. The rocket launcher doesn't work, and rockets may or may not cause bugs 4. The Herm Injection is currently the only powerup that works 5. Converting a level to a test form isn't as easy as 1-2-3, so you'll need to follow the instructions I give you carefully. I can give you all the files you'll need. 6. You can only test one level at a time 7. If you have over 100 enemies (unlikely) there might be bugs, something I plan to fix 356
Elimination / Re: Elimination: A New FPS« on: November 13, 2011, 09:20:25 pm »
Progress: Games now save successfully. Before I write code for loading games, I'm now working on freeing up RAM so that the calculator can save a "backup" copy of games. Basically, if RAM gets cleared, the games will stay safe in the extra RAM page.
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Elimination Developers / Re: Elimination: If you want to design game levels« on: November 12, 2011, 11:22:38 pm »Hot_Dog, so how do I make a floor? O.o You can only make walls. The floor will be totally white. To make a wall, select whether you'd like a door, a regular wall, a push block, etc. Then select the texture you want, such as palm trees. Then you can left-click the grid to place a wall, or right-click to remove a wall. 358
Other / Re: What is your keyboard layout?« on: November 12, 2011, 11:01:57 am »
I use a standard US one. It used to have Russian layout stickers, but they're slowly wearing off. Luckily there's a site called translit.ru, so I never have to touch a Russian layout again
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TI-Nspire / Re: Nspire Ray-Floor-Ceiling Caster« on: November 11, 2011, 04:11:27 pm »I think you are thinking of Bwang, I never touched the nSpire I think you're right 360
Elimination Developers / Re: Elimination: If you want to design game levels« on: November 11, 2011, 04:09:41 pm »Hey, I'll start work on the futuristic levels as soon as I have some time. Haven't had time yet. But I haven't forgotten. |
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