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Messages - Hot_Dog

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421
Im ready to test btw

Glad to hear that :)  But the levels aren't ready for testing, because I have some bugs to fix and features to add

422
Ben_G and boot2490, you may now add rockets to your levels :D  (Ben_G, in your level editors, use the blue "DO NOT USE" button above the shells, cells and bullets to put rockets in the level.)  Rockets will do 20 damage with a splash radius slightly larger than the shotgun.  A box of rockets will give the player 5 rockets.

423
Humour and Jokes / Re: Dilbert: "We could only program with 0s"
« on: October 18, 2011, 03:53:31 pm »
or the letter 'O'
the program would throw up an error :P

Lol

What I mean is, you always have to have 1s with 0s.  If you feed the processor nothing but zeros, the processor is going to sit on its rear and twiddle its thumbs.

424
Humour and Jokes / Dilbert: "We could only program with 0s"
« on: October 18, 2011, 03:47:33 pm »
This comic is funny, because any program with nothing but 0s does absolutely nothing

425
Miscellaneous / Re: So what is everyone up to?
« on: October 17, 2011, 12:05:35 am »
Full-time job, and stupid yard work on weekends

426
TI Z80 / Re: Crabcake
« on: October 15, 2011, 03:12:50 pm »
leafiness0, have you tried making sure that AxesOffr is the absolute last line that gets executed, no matter what?

427
TI Z80 / Re: Crabcake
« on: October 15, 2011, 02:08:05 pm »
bump - have you found any problems? (Not rushing you or anything :P)

Wow...I got distracted, especially since my computer got corrupted.  Thanks for reminding me ;D

428
Ben_G and Boot2490, I forgot to tell you that I'm incorporating timed switches into the game, meaning that you can choose to have a switch on for a few seconds before it turns itself off.  This means a player has to race for something.

If you want a timed switch, please round the time you want your switch on to the nearest second, and the maximum time is 12 seconds.

429
Elimination / Re: Elimination: A New FPS
« on: October 15, 2011, 01:00:47 am »
I'm ready to start work on level 4.  With level 4, the next screenshot will demonstrate my testing with black enemies and gray objects to help a player distinguish between one or the other.

Here's a teaser, showing how things are running faster now.  Firefox for best results (Sadly the game is still slow when there's 10 objects in the room :P)

430
Miscellaneous / Re: Which word do you most likely to mistype?
« on: October 12, 2011, 11:57:43 pm »
I always type received as "recieved" and bulletin as "bulliten"

431
Elimination / Re: Elimination: A New FPS
« on: October 11, 2011, 11:48:41 pm »
Oh cool!
How'd you do it?

1. Rather than stretching each wall and object one at a time (which is how I achieve full screen), I'm now drawing each wall and object normal size and then stretching the final result, which is much faster.  Something I should have thought of before ;D
2. I'm working on using the crystal timers to execute @ 120 T-States of instructions everytime a byte of data is copied to the screen

432
Elimination / Re: Elimination: A New FPS
« on: October 11, 2011, 10:55:59 pm »
I've been applying some changes to speed up the game, and I say that the results are quite noticeable!  So I'll use this as the precursor to level 4 screenshots.  This means game-saving progress won't be until later

Incidentally, it's not over yet, I have some things left to hopefully increase speed even more

433
Can't I just make them in paint? The editor is so confusing. I'll include a legend!

What's confusing?  Is it how to use it, or is it incorrect names of everything?

If it's confusing because of all the incorrect wall/object names, remember that I still need to make you a custom level editor :)  If it's confusing because it's difficult to use, you're welcome to use paint.  Just please include enemies/objects as well

434
I put these sample levels up for Ben_G and boot to get a general idea of how levels in Elimination look.  Sorry about the black lines through some of the walls

435
Tell me what you want and I'll use my artistic license.

I want to know the story too so my levels will make sense.

I'll send you a PM with as much of the story as you need (I don't want to spoil any endings ;D)

Also, here's some textures you can start on, textures for the Futuristic War Vessel.  I forgot my home computer is down for the moment, so I can't get the level editor for you quite yet

Walls:

* Base Metal wall w/ wires
* Metal wall w/ window
* Wall with humongeous computer screen
* Metal Door
* Base Wall w/ pipes
* Wall with alarm light
* Two "Filler walls" (Walls to accompany and decorate the base wall): One for the wall with pipes, and one for the wall with wires

Objects:

* Table
* Table w/ Hologram Computer Screen (Meaning a computer screen you could pass your hand through)
* Futuristic Barrel(s)
* Futuristic Boxes
* Pole with Warning Light
* Pick one more ;)

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