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Messages - Hot_Dog
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541
« on: September 06, 2011, 10:54:13 am »
"Better late than never." Meaning, if we reprimand the people who defend themselves without realising that someone else started the fight in the first place, we should be able to read the logs, copy/paste the piece of evidence and warn the person who started the fight.
However, it certainly doesn't do much to help the person who was bashed for simply defending himself.
542
« on: September 06, 2011, 10:31:32 am »
So this is what you been working on Hot_Dog? I have to say, the screenies look nice so far.
Thanks! Yep, my secret project! I kept it secret because I started oh so many projects that I never finished. I have a confident feeling that I will finish this one because it's mostly data based, but I wanted to make sure before I announced it. As you noticed, I haven't even put it under "Our Projects" yet
543
« on: September 05, 2011, 11:51:58 pm »
I think hot_dog got rid of the checkerboard pattern because it produces artifacts when turning. That even happened to me with nZombie, on a real Nspire, you can see the checkered pattern on the walls when turning, even though it has hardware grayscale.
Exactly. The checkerboard does make the game more flickerless, though it doesn't eliminate flicker...and as you said, kitt3n, weird artifacts appear either while turning or while zooming in/out on a wall. However, you'll see flickerless unless you see a large area of gray. By the way, these are not the jail levels. They're levels for an underground factory. The jail comes later.
544
« on: September 05, 2011, 08:16:48 pm »
I like it, except for the sky background, it just doesn't look "distant."
Fair enough! Some skies on other worlds will probably look more distant.
545
« on: September 05, 2011, 06:24:25 pm »
546
« on: September 05, 2011, 05:34:30 pm »
You mean a tiling sky background? And are you talking about having the water texture being offset by a pixel each frame to simulate waves?
The sky is not composed of tiles. It's a bitmap 264 pixels wide and 32 pixels high. For the water and such I'm thinking something like animated tiles. The shimmering (by offseting pixels) isn't a bad idea, though.
547
« on: September 05, 2011, 05:03:00 pm »
More progress! First, I fixed the screen bleeding problem. But let's not let that take away from the new features The first screenshot shows that the game has status messages, letting you know exactly what you picked up. The second screenshot shows "The Annihilator," my replacement for Gemini's plasma rifle. The Annihilator is a low-damage, high area of effect weapon with a fast fire rate. It is best saved for groups of 3 or more enemies because it damages yourself in the process. This leaves the chaingun a valuable alternative if you want a high rate of fire weapon. Next on my list is fixing startup and exiting bugs.
548
« on: September 04, 2011, 11:45:11 pm »
Well, here's the deal. Skys take 1056 bytes of memory, and I thought that water would be similar. But I guess I could use tiles or something like that
549
« on: September 04, 2011, 11:14:35 pm »
I you have a water world, will you be able to use some sort of wave effect?
We'll see...it's a question of memory cost.
550
« on: September 04, 2011, 02:50:49 pm »
I think I MIGHT have a cool trick to make a "Kamino" world work. I'm not going to test it now, but if the trick for smaller walls works, I'll do the platform water world, as well as a "Cloud City" world. It will also make the space levels more fun
551
« on: September 03, 2011, 02:34:07 pm »
Ah, well if it looks good on calc, it's all good ^^ I was just worried that flashing was going to cause a more intense of a flicker, but I guess it works out
It actually does flicker a little bit on big objects such as doors. But the checkerboard pattern does as well, even if less. Unfortunately, there's not much I can do about it, but I personally found the texture problems generated from checkerboards to be even more annoying.
552
« on: September 03, 2011, 02:15:54 pm »
I only get the gemini screen then it crashes
Try downloading the file again. I accidentally uploaded the wrong file when I first made the post.
553
« on: September 03, 2011, 02:10:47 pm »
I'm testing it on wabbit, is they way you achieve grey by alternating the grey sections between totally white and totally black? Thats what it looks like its doing on wabbit. I turned down the shades to 2 shades of grey, and slowed the game down, and it doesn't look like the traditional checkerboard, but its flashing instead?
Yes, it's not the traditional checkerboard. I tried using the traditional checkerboard, but this caused some unwanted texturizing on the doors and fans whenever I moved around--mostly as a result of converting the game to full screen. I experimented for a couple of days, and it seems that the only solution was flashing. Even then, you won't see flicker on actual hardware unless you try to.
554
« on: September 03, 2011, 01:47:14 pm »
I'm double posting for good reason. Anyways, I'm sorry, the downloaded screenshot did not show all of the first level. I think Wabbitemu cut off the recording.
To compensate, I have provided the unstable file for you to play the first level. BACKUP EVERYTHING BEFORE YOU PLAY. I highly recommend Wabbitemu for playing this unstable version, so I will not be at fault if something happens to your calculator.
Instructions:
1. Reset your RAM. This is a must. 2. Select Eliminat from the application menu. 3. Even if nothing appears, press 2nd. 4. You should see a calibration screen to calibrate your grayscale. Try to get rid of the scan line. Press up/down for major adjustments, and left-right for minor tweaking. 5. Press GRAPH 6. You can now play the level. Press 2nd to fire, Alpha to stride left and X/T/Theta/N to stride right. Press DEL to open doors. 7. Once you complete the level your game will probably crash. Be prepared.
555
« on: September 03, 2011, 01:10:30 pm »
Yes, but it only extracts a .gif file?
It's only supposed to be a .gif file, a recording of the entire level. The game WILL crash your calculator in its current state, so I didn't release the game itself.
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