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ASM / Re: Crystal Timers on the Nspire
« on: August 15, 2011, 10:23:10 am »
Crystal timers do work on the 84+/SE right?
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ASM / Re: Crystal Timers on the Nspire« on: August 15, 2011, 10:23:10 am »
Crystal timers do work on the 84+/SE right?
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News / Re: thepenguin77 releases an awesomely easy way to save a corrupted archive« on: August 15, 2011, 12:17:20 am »
Thank you the thepenguin77!
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News / Re: Two new TI-Nspire card games« on: August 14, 2011, 08:39:13 pm »
Both of you deserve a lot of credit for your card games! Amazing work!
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ASM / Crystal Timers on the Nspire« on: August 13, 2011, 04:39:46 pm »
I'm sorry if this question was already asked and answered, but are Ti-83+/84+ crystal timers emulated correctly on the Nspire?
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ASM / Re: Please avoid using "Decompile Axe" as an answer to an ASM question« on: August 12, 2011, 11:07:41 am »I do think the individual subroutines in the Commands.inc are a good source of knowledge base because they don't require disassembling and they're guaranteed to be highly optimized. Oops...when I said "not necessarily optimized," I forgot about the Commands.inc 606
Computer Programming / Re: Tutorials for new comers who know little to nothing about programming?« on: August 11, 2011, 06:37:57 pm »Quote That said, ASM generally isn't a beginner's language. It sure used to be Meaning it was the only language besides pure opcodes 607
ASM / Please avoid using "Decompile Axe" as an answer to an ASM question« on: August 11, 2011, 02:28:46 pm »
The ASM forum on Omnimaga is where people can turn to when they are stumped with an ASM project. Recently I've seen several questions where someone replies "Rip the code off of Axe." We, the staff at Omnimaga, understand that such a person is trying to be helpful, but for the future, we would like to ask you to refrain from posting "Axe-cheating" as an answer to someone's ASM question.
The biggest reason for this is to continue encouraging people to ask for help. ASM is a hard language, and we want people to know that we are only too happy to answer their questions if they're stuck. If we simply suggest that they create an Axe program and decompile the result, we are, even if accidentally, telling them "You can take care of yourself, so get your own source code and keep trying to figure it out." Like I said, we don't mean it that way, but it will eventually come across that way. That should be reason enough, but here are more reasons: 1. Decompilation from Axe is not necessarily an easy process 2. Often one will learn more from getting actual help or from receving freely-given source code. I found this true with several of my projects. 3. "Decompile Axe" is doomed to be overused as a response. This will just be an annoyance. 4. People passionate about ASM games will work to optimize as much as possible. While Axe is fast, it's not necessarily optimized. 608
Computer Programming / Re: Tutorials for new comers who know little to nothing about programming?« on: August 10, 2011, 10:41:24 pm »
Ti-Basic is definitely where you want to start.
I do not, however think that "Hello World" is a good start for ASM programming. Agreed. However, Hello World is an EXCELLENT start for Ti-Basic programming. 609
TI Z80 / Re: ASMComp« on: August 10, 2011, 08:34:52 pm »
Welcome back Xeda! I definitely think this is worth it, as long as you have fun working on it. Remember, you must have fun or we'll start to worry about you
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Gaming Discussion / Re: A FREE version of Starcraft II!« on: August 09, 2011, 12:11:08 am »
Btw, I saw this thread and thought it was spam at first I'm glad to find out it wasn't
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Gaming Discussion / Re: A FREE version of Starcraft II!« on: August 08, 2011, 10:30:12 pm »
This is awesome! I've got to say it's quite generous
I wonder if they'll do something like this for Heart of the Swarm...there's no need to, but I wonder if they plan on it 612
TI-Nspire / Re: Reversi/Othello: DT's other 2011 contest entry« on: August 08, 2011, 02:17:29 pm »
Lua is definitely fast, and you are definitely awesome
Hot_Dog really needs to buy a Nspire 613
Miscellaneous / Re: Number of Wasp Stings« on: August 06, 2011, 01:47:45 am »I imagine it depends on the species. A wasp can probably sting until it gets tired as a snake can bite until it's tired, but the amount of venom it can inject would depend heavily on the precise species. Oh, of course, the sting stays put. I always thought the sting came out and was replaced by another sting. 614
Miscellaneous / Re: Number of Wasp Stings« on: August 06, 2011, 01:39:50 am »Well, for the bees, they only sting once then they die. Pulling them really isn't the best idea because you can shoot more poison into your body. I've heard that lightly scratching them out works, and I thought I knew of a remedy that forced them out (but I've been wrong before) I take it that no one knows how many stings are stored inside of a wasp's body 615
Miscellaneous / Re: Number of Wasp Stings« on: August 05, 2011, 04:07:39 pm »Keep in mind though that they need venom for it to hurt though Actually you do feel a little prick before the poison settles in, so even if there's no venom, a sting can be annoying if not painful. |
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