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Messages - Hot_Dog
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661
« on: June 28, 2011, 06:02:11 pm »
Cool! What are the original values?
Too bad this doesn't work on a Ti-83+ BE
662
« on: June 28, 2011, 02:39:30 pm »
How big are those planets meant to be in pixels?
64 x 64 pixels. There are many gameplay-related reasons for the size, but the main reason they are that big is they are meant to have 4 32x32 sections for ground units to reside on.
663
« on: June 28, 2011, 02:32:41 pm »
I honestly have no idea if I'm going to start this up again. For about a year, I've had, oh, 10 game ideas that I started and then got bored of working on.
But if it turns out that I won't get bored of Calsiah, the new concept will be developed in Axe. I was fiddling around last night and came up with a new game board.
664
« on: June 28, 2011, 02:27:32 pm »
So by prerelease, Quigibo, do you mean something like a preview release?
665
« on: June 26, 2011, 11:35:55 am »
Way to go, Stefan! It's too bad I don't own a Ti-89
666
« on: June 26, 2011, 11:33:02 am »
I don't play FPS games , but this one sounds like it's a very good one
667
« on: June 26, 2011, 11:28:47 am »
I will miss him as an administrator too, and if he is able to do all the work again, I for one will welcome him back with open arms.
668
« on: June 24, 2011, 09:02:13 pm »
Sorry, hot_dog, missed your request.
If you have specific font hooks installed, (most notably zStart with version less than ~6)
call crabCakeInstall
ld a, 'A' bcall(_putC)
Will crash the calculator.
If you want to fix the problem, here is what I recommend.
crabCakeInstall: ld hl, (flags + $34) ;iy + 34h ld (nameBuff), hl ld a, (flags + $36) ;iy + 36h ld (nameBuff+2), a ld a, (flags + $3A) ;iy + 3Ah ld (nameBuff+3), a xor a ld (iy + $34), a ld (iy + $35), a ld (iy + $36), a ld (iy + $3A), a
crabCakeUninstall: ld hl, (nameBuff) ld (flags + $34), hl ld a, (nameBuff+2) ld (flags + $36), a ld a, (namebuff+3) ld (flags + $3A), a
NameBuff is the area used when you type in the name of something, for instance, making a new basic program or RCLing something. Since I doubt any Axe programmer would ever use this area, or even know about it. The flags should be save there.
Oh yeah, I forgot that I only need to empty the flags. I looked at all the hooks and thought "How on earth am I going to have enough RAM to save all these hook states"
669
« on: June 23, 2011, 05:12:44 pm »
I don't remember how much I lost...not too much...I do know that everything up to the fog of war was saved (fog of war NOT included)
670
« on: June 23, 2011, 04:57:16 pm »
The other reason for the source code release was, of course, the stolen laptop incident from a few months ago
671
« on: June 23, 2011, 02:22:06 pm »
673
« on: June 23, 2011, 12:22:28 am »
The bug only occurs when hooks are installed, so Axe programs in and of themselves will not cause a crash. It's the hooks that do the crashing.
674
« on: June 22, 2011, 11:54:03 pm »
I finally named this "The New Year"
675
« on: June 19, 2011, 12:58:12 pm »
Which reminds me...if I recall correctly, Portal 1 had 19 levels (besides the big ending puzzle). How many levels are in the single-player version of Portal 2?
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