Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hot_Dog

Pages: 1 ... 44 45 [46] 47 48 ... 194
676
News / Re: Juju2143 and Netham45 becomes managers
« on: June 19, 2011, 10:34:28 am »
Good decision, DJ.  These two will be great administrators.

677
TI Z80 / Re: Crabcake
« on: June 19, 2011, 10:33:18 am »
Crabcake just made it onto the ticalc news, so I'd better get on that hook bug.  Penguin77, if you have a small segment of example code that crashes the calculator, I would be most greatful.

678
Gaming Discussion / Re: Anything illegal in what I want to do?
« on: June 18, 2011, 07:32:09 pm »
In most cases, though, I prefer that game ports or clones are made by people like you Hot_Dog...

You don't know how good that made me feel :)  I promise that I'm not being sarcastic or anything when I say that.

679
Gaming Discussion / Re: Anything illegal in what I want to do?
« on: June 18, 2011, 05:39:08 pm »
Actually, that's the answer I was looking at: What I'm doing is NOT a-okay by the copyright holders :D  Not that it will stop me, but it's apparent that what I want to do is not approved

EDIT: After seeing this, I now have peace of mind

http://www.tomsguide.com/us/Atari-7800-Source-Code,news-4187.html

680
Gaming Discussion / Re: Anything illegal in what I want to do?
« on: June 18, 2011, 04:39:52 pm »
Thanks all.  I do ask that you keep discussing (cause I want to hear from new people :D) but I'm going to carry on with the idea.  Be aware that I'm experimenting right now, so I don't know how far this will go

681
Gaming Discussion / Re: Anything illegal in what I want to do?
« on: June 18, 2011, 04:14:43 pm »
I ran the majority of those games through Abandonia's oldwarez list (http://www.abandonia.com/en/oldwarez/), which determines whether the games are more or less legal to distribute because of the expired copyright. All the ones that returned came back as Abandonware. So yeah, you're totally fine. It's extremely rare to see a game's copyright last more than 15 years, and these games are, at latest, mid-80's.

From Wikipedia:

"In most cases, software classed as abandonware is not in the public domain, as it has never had its original copyright revoked and some company or individual still owns exclusive rights. Therefore, sharing of such software is usually considered copyright infringement, though in practice copyright holders rarely enforce their abandonware copyrights."

I should probably mention, by the way, I'm thinking about the source code for the Atari 7800 game Commando

682
Gaming Discussion / Anything illegal in what I want to do?
« on: June 18, 2011, 03:55:18 pm »
I'm asking for lots of discussion and help.  Even if no one can do anything to stop me, I want to do the right thing.  Yes, I'm an insistent, crazy do-gooder.  :P

Anyways, as you can read in this website:

http://www.atarimuseum.com/videogames/consoles/7800/games/

Someone crawled into a garbage disposal outside the old atari building and recovered the source code to some games.   I want to take some source code and port it, as well as change the graphics to make an entirely new concept.  However, I don't know if the source code can be considered "stolen" and if it's wrong for me to view it myself.  Sure, no one can stop me, but that's not the point.

So, if I view the source code, port it and change the graphics, am I doing anything that atari would be mad at?

683
Gaming Discussion / Re: Public Domain / Open Source NES Games?
« on: June 18, 2011, 10:28:00 am »
As far as I am aware, no. I also doubt that I'm wrong about any games that I've never heard of, because Nintendo kept programming pretty tightly controlled for the system (hence the use of the cartridges).

If you'd still like to learn from games, someone did a disassembly of Metroid and went through relabeling everything so it made sense. I actually found a link to it on Omni, of all places :P

http://www.romhacking.net/docs/459/

I actually got all the information I needed, but if a game is protected, I don't think it's legal to take its .ROM and port the game, which was my goal.

684
Gaming Discussion / Public Domain / Open Source NES Games?
« on: June 18, 2011, 12:16:35 am »
Are there any NES games that are either public domain or open source?  I don't care whether they're "official" games or "unofficial" games.  However, I am not interested in hacks.

685
News / Re: Omnimaga opens tutorials section on website
« on: June 14, 2011, 11:27:40 pm »
Awesome!  So how do I go about adding mine?

You really need to put yours up ^^

Lol, indeed ;D

686
News / Re: Omnimaga opens tutorials section on website
« on: June 14, 2011, 10:17:29 pm »
Awesome!  So how do I go about adding mine?

687
Miscellaneous / Razor for desired beard lengths?
« on: June 14, 2011, 08:58:50 pm »
I've decided to grow a beard, and as such I'm new to the idea of "trimming."  I've heard of people using a comb to grab some hair and use an electric razor to trim the excess hair length off of the comb, but I'm wanting something where I can push against my face as hard as possible while still only cutting the top half of the beard or so.

Does that make sense?  Is there a razor or razor accessories that can do this?  What do you suggest?

688
ASM / Re: Deep Thought's Floating Point Tutorial
« on: June 14, 2011, 10:39:49 am »
Great tutorial, but you might want to mention floating-point registers.  ASM programmers are used to standard 1 or 2 byte registers.

689
TI Z80 / Re: Crabcake
« on: June 13, 2011, 04:33:59 pm »
I found a somewhat bug with this. If certain hooks run while crabcakes is doing its thing, the calculator will crash. Hooks are never going to expect that the extra ram page is in (05) and has meaningful data on it. Of course this is an easy fix if the hook developer knows about the problem, but some of the developers aren't going to hear about the problem, or are are long gone.


So what I would think you should do is backup the hook flags on startup, clear the flags for running the program, and restore them when you are done. There are only 4 bytes worth of flags, so that's not really a huge memory issue.

Although at first glance it looks like only 3 bytes $8A24-$8A26 are used for hooks, $8A2A is used for the USB hook. And while it's rare that this hook is active, it's the most likely to cause problems, so be sure to include it.

Good call.  I'll take care of that when I can

690
Gaming Discussion / Re: Is Portal 2 too short for its cost?
« on: June 13, 2011, 12:38:05 pm »
Ok, let me rephrase my question:

Is it too short for it's cost compared to other games that cost the same amount?

Pages: 1 ... 44 45 [46] 47 48 ... 194