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Messages - Hot_Dog

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691
Gaming Discussion / Is Portal 2 too short for its cost?
« on: June 13, 2011, 10:52:44 am »
I'm going to start off by saying that I have not played Portal 2 yet.

However, I was reading about it, and when I heard the designers say that each of the 2 campaigns would take 6 hours each, I was hesitant, especially considering how much time the company took to make Portal 2.  Furthermore, I read that many players beat the game in far less time.

What do you think?  Was there enough gameplay in Portal 2 to make it worth $60?

692
News / Re: Crabcake Released
« on: June 11, 2011, 11:44:36 am »
The download link for Crabcake now includes the bug-fixed version of Crabcake for Axe.

693
The Axe Parser Project / Re: Features Wishlist
« on: June 09, 2011, 10:32:59 am »
Pi may not be the most intuitive, but it is certainly easy to access.  Just two clicks away as opposed to looking through menus or even the catalog.

694
News / Re: Crabcake for Axe
« on: June 08, 2011, 07:49:00 pm »
Is it safe to use subroutines and/or subprograms with this?
Yes.  However, subroutines and subprograms MUST return first
...so they end up in the main program in the end?  Makes sense, cool.

In fact, thanks for pointing that out.  I need to update that in the manuals.

695
The Axe Parser Project / Re: Bug Reports
« on: June 08, 2011, 07:09:32 pm »
Hmm, I was just thinking about this, and Hot Dog, is there any chance you were on a Math Print OS?

No chance.  This was a Ti-83+.

696
News / Re: Crabcake for Axe
« on: June 08, 2011, 03:35:09 pm »
Btw I think you should update the file in the download section because it is still the old one.

I do indeed.

Is it safe to use subroutines and/or subprograms with this?

Yes.  However, subroutines and subprograms MUST return first

697
The Axe Parser Project / Re: Bug Reports
« on: June 08, 2011, 12:24:14 pm »
This is a weird one...but if bit 1 of (IY + appFlags) is not set, sometimes text drawn with Output( or Disp( will disappear when the program calls for user input (keyword Input).  My guess is Output( and Disp( do not automatically update TextShadow, and B_CALL($4E5E) will only show what was stored into the text buffer.
I think Quigibo could add a "set 1, (IY + appFlags)" at the start of the input routine to fix it. :)  Thanks for the bug report! ;D

Couldn't hurt.  It's interesting, though, I'm almost sure that B_CALL($4E53) sets it automatically after it gets input

698
News / A Special "Thank-You" to DJ_O
« on: June 08, 2011, 12:22:13 pm »
Here at Omnimaga, we give respect points to those who have earned them.  People who have put a lot of work into maintaining a site, keeping the peace and providing valuable projects and resources will obviously have more points.

So when we see that DJ_O has +1000 respect, the highest of anyone, we know that it is because he is very deserving of it.  DJ has put a lot of hard work into maintaining Omnimaga.  Although the site has had numerous fights, troublemakers and low periods of activity it was DJ_O who helped us pull through.  And what's more, he has always been a friend to those on this site who need one.

While we have other managers on this site, none of us have as much respect as DJ.  That says a lot.  So I speak for many people when I say "Thank you" to DJ, remembering that Omnimaga would never be the same without him.

699
Axe / Re: Masked Sprite Example: Axe Language
« on: June 07, 2011, 03:23:35 pm »
Okay, that's good (thanks ashbad). I was scared that it was one byte of sprite followed by one byte of mask, byte of sprite, byte of mask, etc.

700
Axe / Masked Sprite Example: Axe Language
« on: June 07, 2011, 03:07:13 pm »
I don't need any code or guidance on what a masked sprite is, but let's say that on this 8x8 ship the white center is white and the white outside is transparent.  What would a 16x8 bitmap with the masked sprite data look like?  Thanks

701
It's actually not too bad for beginning Nspire programming, you just can't do much stuff with it.

This is very true.  In fact, many excellent programs have been produced with Nspire BASIC.  Particularly, see critor's mCAS and all of Nelson Souna's Chemistry tools.

And a sweet checkers game 8)

702
The Axe Parser Project / Re: Bug Reports
« on: June 06, 2011, 11:02:46 pm »
This is a weird one...but if bit 1 of (IY + appFlags) is not set, sometimes text drawn with Output( or Disp( will disappear when the program calls for user input (keyword Input).  My guess is Output( and Disp( do not automatically update TextShadow, and B_CALL($4E5E) will only show what was stored into the text buffer.

703
Axe / Re: Input with Axe
« on: June 06, 2011, 05:36:56 pm »
Sorry for my double post...I should probably point out that

Disp "PASSWORD", i
Input

comes after routines displaying graphics.  Is it possible that anything involving graphics would mess up the way Input works?

704
News / Re: A third set of three
« on: June 06, 2011, 04:42:31 pm »
Awesome work from the community!

705
Axe / Re: Input with Axe
« on: June 06, 2011, 04:40:34 pm »
I'm using 0.5.3.

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