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Messages - Hot_Dog

Pages: 1 ... 5 6 [7] 8 9 ... 194
91
TI Z80 / Re: Slova -- A language-learning game
« on: December 30, 2012, 06:36:46 am »
Because Slova is supposed to be an educational game -- a fun one, but an educational one nonetheless -- I'm adding "shields" to the game.  You can hit gruzzles up to 4 times without dying in a level.


92
TI-Nspire / Re: [Lua] UNO (THE [card]game)
« on: December 28, 2012, 03:18:42 pm »
I love UNO!  This is great!

93
Miscellaneous / Christmas - what did you GIVE?
« on: December 26, 2012, 07:49:47 am »
I volunteer at an orphanage, and the children wanted the chocolate balls with the little toys inside of them!  So I bought some for their Christmas gift.

94
TI Z80 / Re: Slova -- A language-learning game
« on: December 26, 2012, 01:03:37 am »
I still don't really get how you learn a language (programming?) while playing this...

This is for learning vocabulary from other 'spoken' languages, such as Spanish and French.  Sure, you don't learn grammer, but some people (like myself) have trouble remembering vocabulary.  Check out the first post :D

95
TI Z80 / Re: Slova -- A language-learning game
« on: December 25, 2012, 04:04:23 pm »
Nice! I cant wait untill japanese characters are added


Btw, jus in case you didn't know, I'm just adding support for Japanese characters.  Someone else would need to create the font :D

96
TI Z80 / Re: Slova -- A language-learning game
« on: December 25, 2012, 03:44:28 pm »
Good news!  Japanese, Chinese, etc. characters will be 100% supported, including for bonus words.  However, if you want that many characters to be supported, you will need a 3rd application page (right now Slova uses 2 pages)

I've finished the drafts of all 30 levels, so now I need to work on polishing them.  Some of you may be pleased to know that level 29 will have a boss -- the buildup to Level 30 was so epic, I couldn't resist adding a boss!

97
TI Z80 / Re: Slova -- A language-learning game
« on: December 24, 2012, 12:28:11 am »
New screenshot!  This is mostly bug fixes.  For debugging purposes I made it so I couldn't die :)

That's 14 levels done!  My goal for a release is 30.

98
Art / Re: Extent of Copyright Laws with sprites
« on: December 23, 2012, 02:33:22 pm »
You arent selling this game are you?

Not at all :D

99
Art / Re: Extent of Copyright Laws with sprites
« on: December 23, 2012, 02:05:36 pm »
What precisely constitutes a derivative work can be very vague. If you took the sprites and modified them, then they're probably considered a derivative work, unless you made a lot of changes. If you made your own sprites based on the design of the previous ones, then they may not be a derivative work, depending on how similar they are. In any case, the best option is to get the author's permission. Second best is to do nothing and wait for any copyright violations to be defended.

Third best thing is to modify the sprites in question--I just seem to have lost confidence that they might be okay.  At least copying the idea of a game is not copyright, so the "settings" of the graphics are at least safe.

100
Art / Extent of Copyright Laws with sprites
« on: December 23, 2012, 01:03:51 pm »
For this topic, I want to know what's LEGAL, not what I can "get away with."

The game I'm creating, "Slova," which is based on Word Rescue, is going to be free, and I plan to credit the author of Word Rescue, 3D Realms.  Whatever the case, some of the sprites I created are based off of Word Rescue sprites, but I didn't rip them, just did some pixel art.  For other sprites I took sprites off a sprite sheet, turned them into black and white and pixel-edited them.  

Legally, am I breaking any copyright laws?

101
TI-Nspire / Re: nSpiKx - TI-nSpire emulator for Mac os x (Cocoa)
« on: December 22, 2012, 01:06:58 pm »
This topic is locked until further notice.

102
TI Z80 / Re: [Axe] Snowman Factory
« on: December 20, 2012, 12:25:55 pm »
No, seriously, this is amazing!  It reminds me of the cake game in Purble Place, which was a fun game actually

103
TI Z80 / Re: Slova -- A language-learning game
« on: December 20, 2012, 05:13:44 am »
More progress!
--------------------

* If you jump at a smiley face with the correct Russian word, you can no longer wait 2 seconds and collect the question mark that reappears.  Because now a question mark will not appear!  You will have to find another question mark.  I did this so that the player will have to keep going all over the map to complete all 7 questions, just like in the original Word Rescue.
* Fixed a couple of bugs

104
TI Z80 / Re: Slova -- A language-learning game
« on: December 15, 2012, 07:55:58 am »
Wow, when it is on "Spoon", is it showing a picture of a spoon o.o If so, that is awesome!

Hmmm, I'm not seeing a picture of a spoon...

105
TI Z80 / Re: Slova -- A language-learning game
« on: December 14, 2012, 02:08:47 pm »
Another screenshot :)

Here's some notes on accent marks, chickendude -- in your word list, you will need to use @ for an accent mark.  For example,

.db "n@oc" = .db "n'oc"

 But for the 16x16 tiles the accent mark can be in any blank tile you want.

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