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Correlation / Re: Map Mode Question
« on: March 29, 2011, 07:05:45 pm »
You should make your own question under Our Projects/Correlation if it's not a bug-related thing. That makes it easier for me
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 976
Correlation / Re: Map Mode Question« on: March 29, 2011, 07:05:45 pm »
You should make your own question under Our Projects/Correlation if it's not a bug-related thing. That makes it easier for me
977
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:11:37 pm »kk thanks. If the "bug" pops up again, I'll probably say something, but for now, I think its good. Just remember that you're testing a new language that has bugs. So don't bang your head against a wall. That isn't easy. I really appreciate your time and effort. 978
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 06:06:20 pm »
Well, if you're sure it's fixed. I know that sometimes a font moves around in RAM or archive and that messes things up. Are you sure that the problem was just not having the screen cleared?
As a temporary fix to your "REAL" bug, use ZoomRcl before ClrDraw. 979
Correlation / Re: Map Mode Question« on: March 29, 2011, 05:57:08 pm »
When it's released 980
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:56:29 pm »
Ugh, okay I'll have a look.
So, no error when you did 12->Theta Step? That's wierd 981
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:49:33 pm »you know still have to test wordwrap in windows Yeah, I should "retest" it, but I don't think that it's in bad shape right now. 982
Correlation / Re: Map Mode Question« on: March 29, 2011, 05:48:01 pm »
Sorry about the manual. I tried my best to make it clear, so I feel that it's more that I rushed testers into reading the entire thing. Anyways, don't worry about asking questions.
Be careful about smooth-scrolling a tilemap, as it's not as fast as doing it on Axe. However, to move it to the left (like if your character is moving right), specify a negative X coordinate. The following code will smooth-scroll a map to the left when the user hits the "right" key on the keypad. Assume that A = 0 at the start. Lbl AA e^(0,A,Str1 A-1->A int("DD Goto AA The same goes for Y Coordinates. If you want to move a map up when the user presses the "down" key, use negative Y coordinates. Please do not go above 0 for X coordinates for right now. I have a bug to fix. 983
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:42:24 pm »
@geekboy okay, I see what you mean. I'm guessing it will be an easier fix, but no promises. It will, however, be fixed. In the meantime, it certainly doesn't hinder your progress, I hope
@yunhua98 All int( commands require quotes. For example, int("FF and int("M3. Otherwise they just return integers! Also, maps must be at least 16 tiles wide. Sorry. 984
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 05:06:13 pm »one where should i post it T.T Feel free to put it under Our Projects/Correlation 985
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 04:49:13 pm »as for now its a rpg so im still hammering out the maps and stuff and how im storing every thing ill make a topic for it later as well yay Please do make a topic! I'm looking forward to this RPG! 986
S.A.D. (Seek and Destroy) / Re: Calsiah: My New Correlation Project« on: March 29, 2011, 03:40:50 pm »
Humans = 16 pieces
Ptaloids = 28 pieces Tosonians = 9 pieces It is a lot of Ptaloid pieces, but there's much more map space. In chess you had 32 pieces for 64 squares. If you had two Ptaloid players, it would be 56 pieces for 132 squares. By the way, don't be fooled by the number of pieces. Some pieces from each race are all equal to each other, neither stronger nor weaker. 987
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 03:36:52 pm »
Thanks geekboy. Okay, so savescreen one should be an easy fix. Thanks for testing the long word one.
Also, is the extra space required before "and theta?" By the way geekboy, when you work on this project, any letters that you want to be lowercase, make uppercase. It will not be hard to turn them to lowercase later. 988
S.A.D. (Seek and Destroy) / Re: Calsiah: My New Correlation Project« on: March 29, 2011, 03:05:21 pm »
Just one map, or rather one game board.
You do have a point about the balancing. Each side will have 8 different kinds of pieces, and corresponding pieces from each race will move identically. However, to keep the strategy of each race, here's what will happen: Ptaloids: Most pieces do half damage of their human equivalents, but come in pairs. A Ptaloid player can move 2 identical pieces per turn, but two identical pieces must capture the enemy piece for the move to be legal. The advantage? More board control and a little bit more forgiving to throw away pieces. The disadvantage? Easier for pieces to get picked off Tosonians: Tosonians have about half as many pieces as humans, but with twice the HP and damage in most cases. Thus, it takes 2 "captures" to destory a piece. For example, a Splitron would normally fall to a Reclauda, but it takes two Reclaudas to take down a Tosonian Command Ship. Also, Tosonian pieces can move twice the distance allowed for other pieces. The advantage? Hard for a piece to be killed, and every human or Ptaloid unit captured improves odds more for Tosonians than for the other two races. The disadvantage? Not as much board control So for those of you who are S.A.D. fans, here's how each of the pieces can move for humans, and remember that these moves will be somewhat identical for the other races: ------------------------------- * Scouter -- Can move any number of spaces in any direction. It can only attack other scouts, but it can bring back captured pieces * Raptor -- Can move 1 space in any direction, or can do a "mirror" move to the other side of the map. Known as an "infantry" unit. Can attack anything except capital ships. * Tank -- Can move 1-2 spaces horizontally or vertically, and can capture any unit (except capital ships) in a 3x3 square * Degruser -- Moves like the Chess Rook, and can capture any unit except capital ships * Reclauda -- Moves like the Chess Queen, but can only capture capital ships, scouts or infantry units * Balkstone -- Moves like the Chess Bishop, and can capture any unit except capital ships. * Splitron -- Moves 1-2 spaces in any direction, and can capture any unit * Camoza -- Moves like the chess queen, and can capture any unit except capital ships. It dies once it captures a unit. 989
Correlation / Re: Correlation Beta Builds« on: March 29, 2011, 02:33:55 pm »
Build 5.
Bugs Fixed: * I'm pretty sure I fixed the Word Wrap Scrolling bug. Tested on actual hardware. Known bugs yet to be fixed: * Still working on the e^(, ln( bug. I won't mention it again because it's an easy fix, but I do have to get to it * Not a bug, but support for lowercase letters has yet to be added 990
Correlation / Re: Correlation Beta Bug Reports« on: March 29, 2011, 02:30:25 pm »
Yunhua98, I'm having trouble duplicating the bug. Is your font archived? If so, it's probably a RARE bug that I know about and have yet to fix.
In the meantime, I'm really sorry for any inconviences, but since I'm not having the same bug, I can't help out with fixing it |
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