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Messages - Hot_Dog
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991
« on: March 29, 2011, 12:50:18 am »
Here's the concept art, a sample game between Humans and Ptaloids. However, in the future I'm going to give "black pieces" white backgrounds instead of black backgrounds.
Some things you may notice from the concept art:
1. The Ptaloids have more pieces...they are weaker, however, and most of the time two of the same piece must surround an enemy for a kill. The three funky "pieces" on the bottom right are 2 of the same Ptaloid piece occupying the same square. 2. There are Operation Centers and Celestial Temples! You win the game by either capturing all pieces, making it so your opponent can't move, or killing the buildings. 3. There is a wall blocking the middle. Raptors and Protar can use the wall to their advantage (I'll talk about sniping later), but no other pieces can move over the wall.
Questions are always welcome!
992
« on: March 28, 2011, 07:07:43 pm »
If you could get a job at TI, that would be awesome
Welcome to Omnimaga! If you have any projects you plan to work on feel free to talk about them under the topic "Other Calculator-Related Projects and Ideas." We would love to see them
993
« on: March 28, 2011, 07:05:30 pm »
Again, let's get back on topic.
994
« on: March 28, 2011, 06:40:04 pm »
This topic is locked until further notice.
995
« on: March 28, 2011, 06:22:44 pm »
996
« on: March 28, 2011, 06:14:46 pm »
997
« on: March 28, 2011, 05:53:20 pm »
It gets done when it gets done. Calc84maniac never releases games until they're the best and the most fun they can be, and that's why we love his games
998
« on: March 28, 2011, 05:51:52 pm »
ok another word wrap bug which can be fixed easily by appending a line of spaces as the last line in your text blob but that takes space
issue with any body of text that doesn't fit evenly on the screen it chops the lower half of the letters off requesting that correlation check to see if there are enough pixels left for the whole font to fit on screen
<random> yay i love bug crunching thanks for the fast response time hotdog </random>
Any chance you can post some screenies? I'm afraid I have no idea what you're talking about. However, I do know that I've got more work to do on word wrap than I thought
999
« on: March 28, 2011, 05:32:24 pm »
ah, okay, thanks, I think I forgot the map mode part. also, for the 8xps, I can't upload them at school, so I'll probably just type out the part thats glitchy, or you can wait til weekends to fix bugs I encounter. No pressure.
Oh, okay. I actually should be fine, and thanks for explaining. What are your starting and ending character numbers? I'm asking because you and Qwerty.55 use the same bitmap, but when I use Qwerty's font I get an "ERR:OUT OF RANGE"
1000
« on: March 28, 2011, 05:25:20 pm »
My sprites show up right if I hard code it, but if I use a for loop, the sprites get corrupted. And I don't know how else to make a scrolling tile map display routine.
example:
Correlation on stuff :int("BETAFONT //same as Qwerty attached I think :For(A,0,11 :e^(0,A*8,"A :End :int("DD Correlation off
could someone try this? I can't make a screenie right now.
Once again, I apologize and not to be rude, but I really must insist on having your .8xp files. I already have to spend hours a day bug-crunching, no kidding, so it's a time saver to have something to work with. As for tilemaps, let's say you have a map 16 characters wide and 2 characters high, consisting entirely of As. Use this code: Correlation on stuff :int("BETAFONT //same as Qwerty attached I think :16->ThetaStep :int("FF :int("M3 ;Turns on Map Mode :e^(0,0, "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA :int("DD Correlation off
1001
« on: March 28, 2011, 03:41:51 pm »
Build 4.
Bugs Fixed:
* Correlation will now start with fullscreen settings unless asked otherwise. This was a bug that did not show up on Wabbitemu. * Correlation should now work on ALL Ti-84+ operating systems * Fixed a Word Wrap error that was crashing the calculator
Known bugs yet to be fixed:
* Scrolling down in Word Wrap repeats lines rather than displaying new lines * e^( and int( still don't work for displaying real numbers
1002
« on: March 28, 2011, 03:35:18 pm »
Oh, Math Print. Fraid I no can do
1003
« on: March 28, 2011, 01:20:02 pm »
That was not a typo. I did that on purpose to show how ln( works like Output( does. In other words, text wraps to the next line when the edge of the screen is reached.
1004
« on: March 27, 2011, 10:16:06 pm »
Bugs fixed:
* int("FF does not return a bad window error for thetastep unless a person is in Map Mode * Minimum character for Word Wrap is now $29 * Archived fonts should work
1005
« on: March 27, 2011, 10:14:46 pm »
Qwerty, my suggestion would be switching to classic mode. Otherwise that may be an OS problem, because I have no issues.
Geekboy, as to the black box, make sure your font bitmap is EXACTLY 8 pixels wide, even if your characters are less than that.
EDIT: Goto beta builds for the bug fixed version
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