Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Iambian

Pages: 1 ... 27 28 [29] 30 31 ... 52
421
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: March 31, 2010, 11:17:42 am »
Can't take a cherry-flavoured dragon with a cactuar for an avatar seriously. No, wait. Really. Read that one aloud.

Just need to fix that one little routine, but the debug routine shows that you can correctly gain stats after the game eats the enemies. Except character-specific default gains. Still need to do that. Yes, Zera, I have the information in the design docs.

Then all that would need to be done is ... well. Handling item drops. And the liek. Gotta figure out how that will be done later (now).

Actually, now that I think about it, I might as well replace "DT Punch Bag" with "DT Netham45". Loads of HP, nonexistent everything else. No playable character cameo. Sorry.

If I had the space to do it, I probably *would* have a lobster sprite for that. If I wanted to add it in, it would only be accessible via Iambic Check's monster summon ability (coming soon!). Which means it would only be available to early beta testers. After all, the purpose of a punchbag is to determine how stat adjustments affect damage output and other conditions. Might have to go with a memory editor just for that purpose. Oh, gawd. How that would be insane. Might not do it. But who knows? </(e)ndlessrambling>

422
General Calculator Help / Re: [DATA EXPUNGED?]: Corrupt Groups?
« on: March 31, 2010, 09:09:03 am »
Yes. It's possible, but you need a bit of [un]luck. The certificate requires flash unlocked to read it, but there is no further restriction to prevent people from writing to it.
It is certainly possible, but from what I hear, BrandonW is using romcalls to perform the write to Flash (why write a routine yourself if they give you something for that already?) In that case, there are safeguards built into those routines that deny writing to the certificate page. It's so important to TI, they have another romcall to use if you want to write there.

Still wouldn't try it. Wouldn't risk it. For the curious, the certificate page is the second to last page in Flash. (Either $1E, $3E, or $7E)

423
TI Z80 / Re: Blast Antivirus Version 5.0
« on: March 31, 2010, 09:01:41 am »
[...]
No... You'd have to trace the stack. There is no other way. More than half of the normal asm routines end in a pop instruction, then a RET. The only way to check for stack leaks (and even this is not completely airtight), is to count every pop and push instruction and check whether the numbers are equal.
More than half? :P

Scanning a program that way would epically fail if the program did anything using SP for anything other than for entries on the hardware stack. Like clearing off the screen buffer. Also, any such scanning program would have to be aware of program flow, which could take a while to scan if the person's doing strange things with the stack in their program. Not saying that all programs are strange and weird, but just letting you know that there are people that would code their programs in the most convoluted way possible. (I'm half an example here)

424
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: March 30, 2010, 06:49:17 pm »
(he wanted to add a Netham secret char who has  stats set to reset to 1 every level D:... bad iambian!)
No way! Bad DJ! Bad bad DJ for expos... erh.

Getting back to the things, I've got it set up so any losses of any kind won't go below 5 for AGI, STR, WIS, and STA (in no particular order) and not below 10 for mHP. I may alter this if need be, but the lower limits are set. The upper limit is based on the rank of the monsters you are fighting.

425
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: March 30, 2010, 06:31:14 pm »
...
There's also a small set of default gains associated with each character. Regardless of what you have equipped, Maya always has a chance to gain a small amount of WIS. Examples:

+1 WIS, +1 AGI, +1 mHP - Maya's default growth
+1 STA, +1 mHP, +1 STR - Edmund's default growth

...
Wait? There was supposed to be a default gain associated with each character?

Duh... whoops.

426
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: March 30, 2010, 10:35:28 am »
The difference between coding while feeling great and coding while having a nasty headcold? It's like the difference between a nice walk in the park and trying to climb a mountain on a vertical facing.

The ill feelings came first. Then progress, however slight, was made. I also saw why people use traditional experience systems (level up, get stronger) instead of these highly customizable stat gain systems that have you do whatever the hell it is they want you to do to gain the stats.

So. Just a few more bits and pieces and I think I'll have enough of it coded to. Well. You know. Test. Just to see if your stat gains are out of proportion or whatever. Getting item drops from the enemies might be a little harder on my end, though. I mean, what happens if you try to pick up a key item and your inventory's full? Most certainly not crash. Don't want to make the game unwinnable. I mean, you don't have an in-game house where you can get mail for that kind of thing...

Anyway. It was just a minor setback. (Also wth? It's been over half a month since I last posted! >.< )

427
Miscellaneous / Re: How did you find Omnimaga?
« on: March 26, 2010, 11:00:10 pm »
This topic is an interesting subject for me. Not because I can say something about how I found Omnimaga, but because I cannot say anything that definitive about it.

DJ Omnimaga says I might be the second oldest currently "active" member, dating back to when it first arrived on the (now abandoned) yAronet. I didn't really catch onto the whole posting thing on Omnimaga until this brand new board popped up. At that time, I've been roaming around the IRC chatroom scene, but got serious when I found it on the Dragon-Fire network (it's now on the EFNet network due to server problems and other issues on DF).

I didn't really pay attention to Omnimaga until recently more or less because I then thought of it as a novelty (no offense, DJ). Now, I find it as serious, if not moreso than, any of the other communities (except the rickrolls. Now THAT is funny stuff). It's just that kind of environment that sort of draws people in, and I feel like this is the perfect place for me to work on and discuss project-related material, even if it's only my own projects.

If it weren't for this place, I don't know where I would've been with calculator development. Here, it's that special place for my currently-on-hold Calculator Danmaku (CaDan) project and my work-in-progress Escheron: Shadow over Ragnoth (E:SoR) currently being developed by both me and Zera. E:SoR, being an RPG, makes Omnimaga an especially perfect place to have discussions about it.

In the end, I may not know exactly what it is that brought me here, but I do appreciate the fact that this place exists and that the community around here is such a good one.

428
TI Z80 / Re: Blast Antivirus Version 5.0
« on: March 25, 2010, 07:10:32 pm »
I'm just gonna drop this attachment here, while you're working on some sort of antivirus. The IRC'ers will know what this is for.

429
ASM / Re: Intercepting Transmitted Programs
« on: March 24, 2010, 12:10:44 am »
@ DJ: I was actually referring to my not-referred-to-as-much EVILCODE project. For those that don't know, I would want to keep it that way. DJ can spill the beans if he wants, if he remembers it.

Also, IIRC, Brandon's method of fixing the certificate page on a bricked calculator involves using a buffer overflow exploit in the bootcode or something.

430
ASM / Re: Intercepting Transmitted Programs
« on: March 23, 2010, 06:34:20 pm »
Hehe. If only you knew what I knew...

Erh. Nevermind.

Celtic III does not actually support linking. What you see in the readme is a placeholder for whenever I decide to get up and actually do it.

431
General Calculator Help / Re: [DATA EXPUNGED?]: Corrupt Groups?
« on: March 22, 2010, 02:12:03 pm »
Celtic III does *not* handle corrupted groups. A poor workaround: don't index the grouped items; just start extracting them item by item, checking each item after each extraction for its integrity. Once you've found the corrupt entry, clear your RAM then ungroup what you were able to successful extract. Back that up and then try to look for other methods of recovering that data. I'm sorry, but I can't think of any other way to deal with something like that.

I've had this happen to me a couple of times before. Thankfully, I've had other backups I could fall back on.

Sorry to hear this. Best of luck to you.

432
CaDan SHMUP / Calculator Danmaku 83+ : Progress summary
« on: March 17, 2010, 01:10:25 am »
Whee! It's been AGES since I've posted *anything* about this game. But the main reason why is because I'm working on E:SoR. But, I can take a break and outline a few of the accomplishments that has happened since the start of CaDan.


This post contains the most recent stable edition of CaDan, for those interested in just downloading it

Sept 10, 2008 : Started the project. Trying to pick a name for the project.
Sept 16, 2008 : Threw together linear bullet patterns. Still trying to pick a name.
Sept 22, 2008 : Added character and "cherry flavouring"
Oct 01, 2008 : First working demo. Playable.
Nov 08, 2008 : Enemies are now rendered on the screen.
Nov 13, 2008 : Enemies are now able to shoot AT you.
Nov 20, 2008 : It's starting to take shape now.
Nov 26, 2008 : Second working demo. See a little later in that topic on a protip.
Dec 11, 2008 : Another working demo of the game. Post says the menu system "works".
Dec 13, 2008 : More cosmetic effects.
Dec 17, 2008 : A nearly complete demo version of the project.
Jan 21, 2009 : Tweaked engine. Exploring image compression for graphics. Another demo.
Jan 23, 2009 : Version I uploaded to ticalc.org.
Jan 28, 2009 : Bugfixed version of CaDan. This is what is linked at the top of this post.
Feb 19, 2009 : Spanned the application to two pages.
Mar 11, 2009 : Dedicated spellcard backgrounds are enabled.
Mar 23, 2009 : Enemy clipping problem fixed.
Apr 22, 2009 : Rolled out a new scripting system for enemies. Broke the old one :(
Apr 29, 2009 : Tightened up enemy aiming.

And after that, I did some cleanups and kinda grew a little away from the project. Then, E:SoR popped in and I started *that* project on  this post.

tl;dr: A brief history of CaDan.

EDIT: Cleaned up this post. Looks way better.
EDIT2: Added the current build of CaDan. I think it works. It still builds. For someone on IRC.
EDIT3: Documentation about bullet scripting has been added.
EDIT4: Added background editing information.

433
Other Calculators / Re: [Concept] Quarterly Community Magazine
« on: March 16, 2010, 09:48:03 pm »
This looks like an interesting thing that's going on. I hope it gets off the ground and into reali...erh ... TEH INTERNET.

What I mean is... Good luck on this endeavor.

434
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: March 15, 2010, 02:02:31 pm »
I've got no clue whether or not you've seen this, but I think it might be of some help. http://map.grauw.nl/sources/external/z80bits.html

Will post later if something else catches my eye.

435
Humour and Jokes / Re: Hell's Newest Knight
« on: March 14, 2010, 07:50:51 pm »
* Iambian skips the salt and butter and carefully tends to his blue lobster, protects him from the mess that ensues.

Viruses? On my Omnimaga? It's more likely than you think! :P

Pages: 1 ... 27 28 [29] 30 31 ... 52