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Messages - Iambian

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481
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 30, 2010, 12:31:02 am »
I believe I've done all I can with page 3 of E:SoR. That is all.

482
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 28, 2010, 08:33:17 pm »
Just a quick update, I've managed to throw together treasure box recognition. That and now you're actually able to raid them. Just so I can test them, I made it pass through the battle check and just let you grab the item. And they actually add to your inventory now. At least that's correct. You wouldn't believe the kinds of problems I've been having in the past hour or two simply because it would not. (in short, using wrong subroutine).

I still don't have anything in for what happens if you try to grab something and the inventory is already full (rest assured, it'll at least TRY to put it in there before it complains). That's gonna be debated with Zera later tonight on IRC.

483
Humour and Jokes / Re: Thousands of free recipes from Ireland!
« on: January 27, 2010, 03:37:27 pm »
Maybe spambots are getting more and more intelligent. You all say it's a spambot but it actually contributed to this forum in a manner not unlike a few other people. Now, if only there was an alternative that required just one blue lobster :P

But, it's always better to keep the local blue lobster alive. So much fun. Lasts much longer if you only lick :P

484
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 26, 2010, 10:57:12 pm »
At the moment, I'm rerouting the 2nd key to let you open chests. Gotta get that routine debugged (haven't tested it quite yet), so I'll be spending some time with that code until I can verify that it's actually working.

It shouldn't be long now until you can actively obtain stuff from these chests. And after that, checking the encounter buffers and writing in that bit of logic. And debugging.

Once the initial values are in place, I can begin work in earnest on the battle engine. That should be some FUN.

F is for fires that burn down the city, U is for ... Uranium bombs, N is for No survivors down here in the deep blue ...

Uhm. yeah. :P

485
Escheron: Shadow over Ragnoth / Re: Let's Choose the Platform
« on: January 26, 2010, 09:41:31 pm »
Wow. Necroposting. However, the forum flagged it for me as "new" so I sorta disregarded that.

The poll has been closed (finally) and the verdict...

was in ages ago. This project is being coded for the TI-83 Plus SE / TI-84 Plus (SE). There's no turning back. Too much of the code relies on the extra memory that the higher end calcs have.

What wasn't discussed back when this poll was first established was the fact that the newer 84+'s lack much of that extra RAM, effectively giving it a total of 48KB. This isn't a problem, since the game is being coded to work with just one page of extra RAM.

Thanks for all the input and lobster votes!

EDIT: DJ Omnimaga, is there a feature of this forum that allows posts to NOT bump it to the top? I feel bad that a topic that needs no further input is placed at the top of the list.

486
Humour and Jokes / Re: Funny #omnimaga quotes
« on: January 26, 2010, 06:54:21 pm »
lol, but is there a Netham vaccine?
Cherries. Lots of them.

487
Humour and Jokes / Re: Funny #omnimaga quotes
« on: January 25, 2010, 07:01:15 pm »
Zomg! It's a disease now?

Better not catch it. It's been said that IRC is the method upon which it's easiest to catch it.

488
When I searched for "XCOPY" in the Omnimaga search tool, I found a page worth of results for a program that I never publicly released. That I find hilarious. Well, it's released now. Give the ReadME a stiff read. It'll prove useful, especially since it's missing a function that xLIB had.

At least, I *think* this is the version I had.

It is. I already posted it after reading about how much strife it took to get such a little program to work. Cross posting: http://ourl.ca/3261/60574

EDIT: Okay. So I *did* publicly release it. I must've forgotten since it took me a little sleuthing to figure out why XCPY7.zip wouldn't upload. (Complained of duplicate file)

489
TI-BASIC / Re: where can I get celtic 3 or an xlib with something
« on: January 24, 2010, 10:44:43 pm »
I will admit that I didn't quite work as hard as I could've (but still pretty darned hard) on the graphical simulation of xLIB functions. I even had to go as far as a nice talk with teh author of xLIB for all the quirks that were involved when missing variables were introduced into the equation.

As for the real(14) thing not working, that's an oversight. I had to check that one earlier today, and that's pretty amazing that such managed to slip through the cracks. I know that at one point, it *did* work. But still, if you are coding any new game, there is a decent workaround: det(4)

Just so you know, you can also check the amount of free ROM (Archive) by doing det(4,1)

490
Miscellaneous / Re: I have become... man.
« on: January 20, 2010, 11:51:45 pm »
Congrats on the completion of high school!

Reminds me of my own graduation, except mine was dull, boring, and altogether a hassle. I sure hope you didn't have to go through that.

491
Escheron: Shadow over Ragnoth / Re: E:SoR Synopsis
« on: January 20, 2010, 11:41:11 pm »
All spells take from a common pool of "charges". It doesn't matter whether or not you're casting something relatively weak or something insanely strong. If you have it, it costs just one MP.

If you've got your max number of charges ( 8 ) and if you wanted to cast Quietus eight times, go right ahead (good luck getting it, though). If you wanted to cast some sort of healing magic eight times, you're free to do so as long as you have those charges. You're encouraged to pay attention to your common pool of charges since they ain't that cheap to get. As far as I can tell, they're more for that extra "push" when you really want to beat down that boss but just don't have the kind of strength to do it.

Try to believe me. I'm the guy programming it :P

492
Escheron: Shadow over Ragnoth / Re: LL2.5 Concepts
« on: January 19, 2010, 11:35:35 pm »
You still need at least an 83+SE to play it. The BE just won't cut it.

If I get enough interest going, I might have this game programmed in time for the 2010 POTY voting :)

This time, it'll go a fair bit faster since I'll be reusing quite a few engines from when E:SoR gets done.

493
Escheron: Shadow over Ragnoth / Re: LL2.5 Concepts
« on: January 19, 2010, 06:19:11 pm »
Lol I doubt the former, altough we never know about the latter. Games or not, though, I am certain if TI decided to find a way to cut down production cost by a penny, they would get rid of some of the 16 KB additional RAM on 84+ calcs or rewrite the OS so on newer calcs the additional memory is not needed at all for USB stuff. Who knows? Maybe they would even drop the user RAM to like 16 or 20 instead of 24. With TI, these days, we never know what they will do.

Something like that is not likely. The new OS would still have to run on every graphing calculator that came before it and reducing the amount of RAM that you do happen to see would not only be difficult to do on their side, it would also go against the advertising that they do for their calcs. Next time you look at the package for one of these things, it should say something like "Has 23KB of user memory". It's a selling point because their OS actually uses it and it's been available for ages. It's what people expect. What wasn't expected was the lack of "extra" RAM because it was never advertised, therefore, they've got no reason to be held to it.

In addition, it wouldn't make much sense to cut memory down further in multiples that aren't 16KB, since the calculator has to map in pages in multiples of 16KB. It would be cheaper to have that memory in there than to add extra logic to appropriately map missing bytes from a page.

EDIT: While I'm on the topic of memory, I do plan on having that project remain compatible with the "crippled" newer calcs that seem to only have 48KB of RAM. The game would impose some steep memory requirements but after rearranging memory as needed, I can net myself a full 32KB of "saferam" in one flat memory model. ($8000 to $FFFF. w00t.)

494
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth
« on: January 19, 2010, 06:11:08 pm »
The hotkey to turn WabbitEmu's calc on is F12.

The only keys you really need to know for E:SoR are as follows:

Left Shift = 2nd (action)
Esc = MODE (menu/cancel)
Del = DEL (special function)
F1 = Y= (special function)
Arrow keys = Arrow keys (movement)

To start E:SoR, the APPS button is mapped to the PGUP (page up) key. Enter is Enter.

Of course, you'd really need the game to memorize them. For me, I have to use them over and over again before I'll remember it. The special function keys in particular because they currently map to debugging functions.

495
Escheron: Shadow over Ragnoth / E:SoR Images
« on: January 14, 2010, 12:03:39 am »
I'm gonna go ahead and use this thread to post varying images that have been produced for this game. They may be screenshots. They may be other things. This post will be updated each time I have something to add, though I will (if legit) bump the topic and let it be known.

( 1 ) The first contribution I've got to add is a map of Escheron in all its goodness, with markings that show all the important parts. The small airship symbol next to the names means you need to fly to get there. Courtesy of Zera.

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