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Messages - Ikkerens

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241
News / Re: Axe Contest poll and judging starts
« on: October 05, 2010, 03:39:29 pm »
I exclusively code on-calc :P I can't stare at text on a screen for long amounts of time (looking at games is ok though ;))
Axe is....amazing...although I suspect it's name is the reason Omnimaga is blocked at school because the site fits into URL category "weapons' :P

>.>

242
The Axe Parser Project / Re: Features Wishlist
« on: October 05, 2010, 02:24:03 pm »
Quote
Pt-Command()→BUFF   Performs any of the Pt-On(), Pt-Off(), or Pt-change() routines to an arbitrary buffer of your choice.

I would love the ability to use this with pxl-Test(
I have this pointer that points to a picture in the ram.
And I need to check wether a pxl is on or not within that picture.

243
Axe / Re: Running External Programs
« on: October 05, 2010, 01:22:42 am »
Not as far as I know.
I tried using the following to do so, but I failed.
Code: [Select]
.MYTEST
1->{25+L4
prgmCOMPPRG
Output(0,1,{25+L4}>Dec)
This program would multiply {25+L4} by 2, but axe gives me a bad program error.
(COMPPRG ofc was already compiled by axe itself, but I don't think that matters much.)

244
Art / Re: Zelda 8X8
« on: October 05, 2010, 01:15:55 am »
It's a shame that necro is being inactive. Else I could've asked him if he could have done the animated versions of some tiles as well.

245
Humour and Jokes / Re: Army of nethams invades Quebec City
« on: October 04, 2010, 04:06:30 pm »
Ok, who gave 'm all peanuts?

246
News / Re: Axe Contest poll and judging starts
« on: October 04, 2010, 03:50:19 pm »
Mine don't even know anything about my online career.
They just think im a boring student making his math homework.

247
Axe / Re: Several questions
« on: October 04, 2010, 03:37:35 pm »
I suggest looking at page 15 of the Documentation.pdf file. Reading from archive is explained well there, and it has an example too.

Ok, now I feel stupid, can't believe I didn't spot that before.

248
Axe / Re: Several questions
« on: October 04, 2010, 03:22:16 pm »
Could you give an example on how to read from the archive?

249
News / Re: Axe Contest poll and judging starts
« on: October 04, 2010, 03:01:12 pm »
Better not post a picture of my face once I saw that I was  being mentioned on the front page of ticalc.

250
Axe / Re: Several questions
« on: October 04, 2010, 02:17:03 pm »
No, I mean. I am Copy('ing my pics to a prgm created by Getcalc(
But that file is also editable trough the TIOS basic editor.
Even though the contents make no sense at all
How can I "lock" this program?

251
Axe / Re: Several questions
« on: October 04, 2010, 01:53:02 pm »
Hmm... strange I didn't think of that myself.
Thanks though.

252
Art / Re: Zelda 8X8
« on: October 04, 2010, 11:52:01 am »
Allright, I officially started working on this project, but now I was wondering something.
In TLOZ-LA, weren't there animated tiles? (Flowers, water, etc?)
Because using interrupts, these shouldn't be that hard to create.
Can any1 confirm this?

253
Axe / Several questions
« on: October 04, 2010, 11:45:10 am »
So... I was working on porting necro's gfx to axe parser format (for my zelda-like game), and I stumbled upon 2 questions.
1. Can axe read from programs stored in the archive? (Then I mean, my program, since my gfx are in a program in the archive)
2. I have this program data file (created the same way as an appvar), but its source is open (I can read it using TIOS's edit), how can I lock this?
3. Can I "break" loops? For example, I have a for loop that goes from 1 to 10, but as soon as it discovers that number 6 is empty, that it will skip the 7-10 as well?

254
Art / Re: Super Awesome RPG (request)
« on: October 04, 2010, 11:31:04 am »
Tbh, I still promised a zelda using necro's gfx.
Il look into that first, but more graphics might be nice. (More content for zelda :P)

255
Art / Super Awesome RPG (request)
« on: October 03, 2010, 04:07:30 am »
Well, since Splut is being close to the state of finished.
I decided my next program to be an grayscale rpg.
But, because I suck at graphics (and seeing some real artists around here), I decided to ask for some graphics here.
Anyway:
I am going to make a zelda-like game.
Swords/magic etc using 4lv grayscale.
I currently need the following:
Hero (on the map, 4 directions if possible, maybe with walking animation) (8x8)
Hero (battle, facing right) (16x16)
Monsters (currently only in battle, facing left) (16x16)
Map tiles (8x8, can be combined to make a big building for ex.)

For the grayscale I need 2 parts of each image.
(Using 2 seperate pics)
Basically this way.
F-B (Front/Back)
0-0 White
0-1 Light Gray
1-0 Dark Gray
1-1 Black

I hope there are some people around to take on this project, as it would be greatly appreciated.

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