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News / Re: Axe Contest poll and judging starts
« on: October 01, 2010, 12:11:39 am »
The calc one?
Just uploaded a new version
Just uploaded a new version
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
News / Re: Axe Contest poll and judging starts« on: October 01, 2010, 12:11:39 am »
The calc one?
Just uploaded a new version 272
Other Calculators / Splut« on: September 30, 2010, 09:44:00 pm »
Splut
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577 The game that combines tetris/blockdude and smileys. To save your people, it is your task to obtain flags. Which are used to feed your tribe. But, the evil block god tries to stop you by throwing blocks at you. Use those blocks to get to your goal and save your people. Features: -4lv grayscale -Game can be played without grayscale as well. -Several difficulty levels -Several hours of gameplay, for those boring math classes. Also on: http://www.ticalc.org/archives/files/fileinfo/431/43132.html 273
Introduce Yourself! / Re: yay didnt get my peanuts.....:D« on: September 30, 2010, 02:10:52 pm »
Welcome!
And don't worry, I never got my peanuts either. 274
News / Re: Axe Contest poll and judging starts« on: September 30, 2010, 11:07:03 am »
Its basically an extration of the original xlib Splut game.
Tried to make a computer version with even more features. But, I failed quite hard. (As you could notice) I'm not really a graphic guy, hardcore programmer here 275
News / Re: TI-84+SE discontinued« on: September 30, 2010, 10:06:28 am »
They want war?
They shall get one. (I'l bring the huge poster with "The Game." on it, who brings the toilet paper?) 277
News / Re: Axe Contest poll and judging starts« on: September 29, 2010, 02:11:41 pm »
Well, that brings me to my question noted on the sun forums:
How do I store levels externally. (pref JSON) 278
News / Re: Axe Contest poll and judging starts« on: September 29, 2010, 01:46:53 pm »
Its still on the server, I just deleted the subdomain.
Game: http://www.walotech.com/splut/ Source: http://www.walotech.com/splut/main.java Solution: http://www.walotech.com/splut/waytosolve.PNG And, don't watch the graphics. I googled those. 279
News / Re: Axe Contest poll and judging starts« on: September 29, 2010, 01:12:45 pm »
I made that screenshot after submitting it to ticalc.
So, at the time I included the old one. Btw, that guy was talking about level 1. I once made a java version too (of Splut) and placed it on the sun java forums, I quoted it from there. http://forums.sun.com/thread.jspa?threadID=5436432&messageID=10975100#10975100 280
News / Re: Axe Contest poll and judging starts« on: September 29, 2010, 09:37:43 am »
Lol @ someone's ability to solve splut.
Quote Merely commenting on the entertainment side of the game. I found the concept of the game to be fairly entertaining, reminds me of all those times I Googled "bored games" to take my mind off work. However after 20 seconds I soon realized it was impossible for me to complete the current level due to the impossibility of moving to the flag from any position. The path was split by an overhang at the top of the screen, where blocks could not drop down for me to travel across. In which case your logic of generating a solvable map fails. And he's saying I!!!! fail 281
News / Re: Axe Contest poll and judging starts« on: September 29, 2010, 12:35:57 am »
I was trying to use that but failed horribly.
I will try to fix Axe's awesome speed in the next version 282
News / Re: Axe update« on: September 28, 2010, 12:49:52 pm »
Ok, I've been staring at the command list for 10 mins now, and I can't figure this out.
What are nibbles? 283
News / Re: Axe Contest poll and judging starts« on: September 28, 2010, 12:02:46 pm »
The most is explained in the readme now.
284
News / Re: Axe Contest poll and judging starts« on: September 28, 2010, 11:49:45 am »
Oh, so just increase the timers a bit.
That'll be fixed on the next release then. 285
News / Re: Axe Contest poll and judging starts« on: September 28, 2010, 11:47:45 am »
The original idea was just blocks, but levels couldn't be made complicated enough.
So it was Jeroen's idea to implement portals, even scripted portals. And thus, Splut was born. |
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