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Messages - Ikkerens

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286
Until now I have never known how The Game worked.
Now I've noticed.... I suck at it :)

287
News / Re: Axe Contest poll and judging starts
« on: September 28, 2010, 10:31:27 am »
Well, for those interested.
I have just submitted Splut to ticalc.org and do not know when it shows up.
So I am also uploading it here.
This version has been tested quite well by 10 people that are addicted and have not encountered any ramclears/other errors so far.

The documentation is included, have fun ;)
@DJ, you were saying something about a key detection issue.
Could you please specify what exactly is wrong with it? (And in what phase, menu, game itself etc etc)

Edit: Another animated screenshot, this time using game gray :)

288
News / Re: Axe Contest poll and judging starts
« on: September 27, 2010, 04:56:51 pm »
As I said in my edits, I found a bug, which I never thought of.
It is, when setting a value in the freeram, and you don't close it, it may cause unstability.
For ex.
Unstable:
Code: [Select]
25->{97+L2}->{98+L2

Stable:
Code: [Select]
25->{97+L2}->{98+L2}

As soon as I fixed that, it worked.
Dj, am i allowed to upload a fixed version here?
Or just redirect ppl to ticalc?

289
News / Re: The Game.
« on: September 27, 2010, 02:28:57 pm »
Maybe....
We should spend the peanuts to buy a walk-through on how to win the game :P

290
News / Re: Axe Contest poll and judging starts
« on: September 27, 2010, 11:42:13 am »
Btw any luck on this so far? /me wants Splut to be finished ^^

Nope. Still having the closing issue (although its a bit better now, just a bit tho).
I still have 1 more level to implement.

Mainly I am waiting for extra app pages for data storage.
You'd be suprised if you saw the 18-22 A4's full of storyline/documentation/level design.
But can't implement all that without extra pages.

Speaking of which, any news on that being implemented soon, or is that idea not possible?

EDIT: I found it! The ramclear/strange things when closing is caused by the difficulty part. (I tested it by putting it inside a If 1=2 block)
Now to find out WHAT exactly is wrong with it ;)
EDIT 2: Fixed, no more closing errors ;)
Now to actually finish the game and find the double block error. (And some other ones you guys haven't figured out yet)
EDIT 3: Rewrote the block spawning code. Double block (and the other ones) have been fixed as far as I can test.
Should any1 encounter more bugs, please tell me ;)
EDIT 4: Allright, recieved some bugs from classmates, those are fixed now too (level 15 being uncompletable, my mistake, clouds taking away freeram from the level itself :P)
Now to import 2 more levels and then... HALLELUJA :)

291
Gaming Discussion / Re: SCV/Probe/Drone rush!
« on: September 23, 2010, 01:29:43 am »
What's a SCV rush?

Sending all your workers in to damage the opponent.
But omgbbq, that portrait :O

I think even I would be able to beat him :P

292
News / Re: Axe Contest poll and judging starts
« on: September 22, 2010, 03:21:47 pm »
Yeah, I was thinking of that, but he seems like a very busy person to me ;)
Il try to solve it myself first, Quigibo is like my last rescue :P

293
News / Re: Axe Contest poll and judging starts
« on: September 22, 2010, 03:15:05 pm »
Yeah I prefer to wait until judging ends. As for people, about 35 voted so far but now school tests seems to enter into effect because there are some people who visit less often.

Anyway, http://tinyurl.com/yfkhzkl

*Ikkerens jumps in excitement and can't wait for the result*

Anyway, the closing bug is partially finished on the dev version. But it's still acting annoying, and I have no clue at all about what might be causing this.

294
News / Re: Axe Contest poll and judging starts
« on: September 20, 2010, 01:51:51 am »
He most likely used the Rabbitsing utility that comes with Axe Parser 0.4.4 or Wabbisign/Wappsign. I did not know Axe included Rabbitsign until yesterday :P

Jup, I used wabbitsign.

295
News / Re: Axe Contest poll and judging starts
« on: September 18, 2010, 01:41:05 pm »
Ok, here's the solution of level 1 and an visual explanation of what I meant.

296
News / Re: Axe Contest poll and judging starts
« on: September 18, 2010, 02:39:45 am »
-Splut
BRILLIANT!
the concept is totally original and totally awesome. i wasnt able to get past level one, though :P is there a jump key or something? what am i missing...

You can use the left & right key to climb 1 block higher.
But just 1, if you're up against a 2 block "tower", you gotta place a block in front of it to climb it. For level 1, you you could build a staircase. But I'd discourage that, since lv1 has a faster way of solving, which is also a  mandatory skill for later levels. I'l upload a gif later, but its basically building a tower with width 2. (Blocks placement: LRLRLR and so on, always climbing on the side where a block isn't falling.

297
News / Re: Axe Contest poll and judging starts
« on: September 17, 2010, 05:04:02 am »
I'm having problems with Ikkerens' entry... Nothing happens when I try to run it.

Splut quits when your calculator doesn't support 15Mhz mode, this basically the excludes the TI83

Quote
Splut: Other than avoiding the falling blocks, I couldn't figure out the objective. The flag is probably the goal, but without being able to move the blocks, I'm stumped.

The blocks will always fall above your smiley, and you can climb 1 block higher. For ex. level 1: You need to build a stairs to get to the flag, since you need to climb over the floating block.

298
News / Re: Axe Contest poll and judging starts
« on: September 17, 2010, 01:15:56 am »
All staff can see the results.

Ok, now I'm curious, can any1 tell me wether my vote score is good or bad?

299
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 05:03:27 pm »
The main menu, where you choose a level, one of the strings says: "MODE for settings"
So you gotta press mode
Then there's a difficulty option that goes 1-3, where 3 is the fastest (might build in a insane mode after)

300
News / Re: Axe Contest poll and judging starts
« on: September 16, 2010, 04:58:26 pm »
Did you check the settings menu? There are some difficulty options there.
And ofc, turning off grayscale also speeds up the game, but I tried balancing that out.

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