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Messages - Ikkerens
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316
« on: September 07, 2010, 03:15:01 pm »
The programming is all mine. And yes, im talking about the game in my sig. The name is based on a RL friend of mine his favorite word, dunno what it means tho, just thought it was fitting so I used it.
(And no, not releasing any info yet)
317
« on: September 07, 2010, 02:59:29 pm »
Well, that time of the day im asleep so don't worry about it. Just doing some porting of the xLib version now (Which was never released to anyone outside my school) Btw, for the level design I have someone else, which makes him an author as well), is that against the rules?
Should I win any prize (don't think I stand a chance tbh), il take care of sharing with him.
318
« on: September 07, 2010, 02:13:52 pm »
You have to submit your entry before September 16th 12 AM GMT-5. According to your forum profile, this means for you, you have up to 4 AM of your local time to submit it.
No, not that. But I have intentions to release it on ticalc as well. Can I do that immediatly after submitting or do I have to wait for the winners to be announced?
319
« on: September 07, 2010, 01:05:21 pm »
2 questions: At which date are we allowed to release the game in public? And Will my source stay hidden? Except for judges, but mine is not an open source project
320
« on: September 07, 2010, 10:40:26 am »
It would be nice to be able to initialize a program whether Axe or BASIC without having the compiler put the code for the secondary program into the compiled code. For example, this would allow end users to install only the levels for a game that they have the memory to run. It would also open up the possibility of creating a base program to which one can add modules for different functions.
It's clearly possible in Assembly since BASIC is simply interpreted Assembly, but I don't know if it could be implemented efficiently in Axe.
Seconded, running out of space on my app.
321
« on: September 02, 2010, 03:25:34 pm »
Ah, I see. Do you maybe know any alternative of doing this? Cause I use SMC is every single program of mine.
322
« on: September 02, 2010, 01:34:06 pm »
Another bug, but only when compiling as app. Performing the following won't do anything:
1->{Y*12+X+GDB1}
Works when compiling for mirage or no shell, but as an app, it looks like its simply ignoring this line.
323
« on: August 15, 2010, 06:33:13 pm »
Oh wait yeh.... was confused Sorry about that...
324
« on: August 15, 2010, 06:14:29 pm »
Pxl-On/Off is for sprites (see docu) Use Pt-On/Off instead
325
« on: August 15, 2010, 05:42:48 pm »
We can't rightclick nor change the background on our computers, so I did this: Printscreen the desktop, make a PowerPoint with 100 slides (Ctrl+A, Ctrl+C, Ctrl+P ftw) with all that picture in it. Teacher kept on clicking
326
« on: August 15, 2010, 05:33:48 pm »
You say "Aaah, ok" way too much
327
« on: August 15, 2010, 12:26:17 pm »
I've been a calcfreak for 3 years now, but never registered here until I discovered Axe. Had some popular basic games (on my school), so im pretty much maxed out on basic
328
« on: August 15, 2010, 05:17:34 am »
Ofcourse. Just had a break (vacation = more party than calc:P) Seeing Axe evolving also easens some things up.
329
« on: August 14, 2010, 05:46:17 pm »
"Ikkerens" = "Me, Rens" basically Its a name I use everywhere (youll find more hits googling Ikkerens than my real name ) I dunno if I ever registered on TiW... I register on every site At least you can be certain im not very active there. (So I think you're confusing me with someone else) And dj, I know what is causing that. Basically, im a dutch person that moved too germany (and thus giving me a german IP)
330
« on: July 04, 2010, 03:45:16 am »
En dat heeft omni zelf geschreven? :O
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