Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ikkerens

Pages: 1 ... 22 23 [24] 25 26
346
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 01:21:12 pm »
yeah don't worry if I use it ^^

Also I noticed a bug: when you scroll up/down from each edges of the map, it scrolls twice faster than in the middle

Yeh, I noticed that, dunno what's going wrong tho.
Thought it was optic trickery.

347
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 01:16:19 pm »
wow nice! I am surprised at how small the code is, too. Do you mind if I ever use parts of it in one of my program if I ever make a game again?

Go ahead, thats the main reason why I shared it.
But under 1 condition: Author credits :)

348
The Axe Parser Project / Re: Features Wishlist
« on: June 21, 2010, 10:13:48 am »
sorry for being slow...but what will that allow us to do that the current code won't?

It will allow us to change other if's.
Code: [Select]
:56→V
:If V
:Disp "V is not zero"
:End

Currently that would cause the parser to think, oh, its not a 1, so skip the block

349
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 10:00:24 am »
Here's a gif, for anyone who wants to see it.

Alot more fluid on calc tho.

350
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 09:41:47 am »
Instead, I did this:
Code: [Select]
X-(X≠0 and getKey(2))+(X≠64 and getKey(3))→X

Which works.

351
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 09:06:55 am »
Those getkey things won't work, I need seperate checks.

And the bottom return, its part of a subroutine, u sure its safe to remove?

352
Axe / Re: Smooth Scrolling Tilemapper
« on: June 21, 2010, 08:36:35 am »
Well, I don't really understand it, but il just use it.

353
Axe / Re: Scrolling Tilemapper
« on: June 21, 2010, 06:41:43 am »
I don't see why you're doing X^8
Code: [Select]
X/8->N
X-(N*8)->I    <-- The N given here is already rounded since axe doesn't support floating numbers, which im using in my advantage.
My guess is that X^8 would give all the wrong calculations,
N is my offset where to start drawing, where I would position it.

Could you please explain why you'd do that?

354
Axe / Smooth Scrolling Tilemapper
« on: June 21, 2010, 05:20:32 am »
Well, so I have been trying some things with axe now (RAM clear every 2 minutes ftw  ;D)
And I came up with a scrolling tilemapper, which speed I think is fair.

I think it can be optimized in some ways, but I can't find any more ways.

P.S. I wanted to make a GIF for demonstration, but after loading the ROM with wabbitemu, nothing happens.

Edit: Uploaded the optimized version

355
The Axe Parser Project / Re: Calling Brave Axe Warriors!
« on: June 19, 2010, 07:26:30 am »
I would love to give this a try.
I have a 84+ and a 84+Se
Both running BrendanW's 2.53MP

356
KnightOS / Re: KnightOS
« on: June 18, 2010, 05:46:05 pm »
I can't help but wonder...
Can it calculate? :o

Isn't that still the one true purpose of calculators?

357
Miscellaneous / Re: A Formal Explanation for Today's Events
« on: June 18, 2010, 02:06:01 am »
Wow...
If I would've known that...
Kevin must be going trough a hard time now.
It must've taken a lot of courage to make those decisions.
I wish I had that kind of courage.

Il keep it with this, since I'm one of the persons that reacted too rashly.

358
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 18, 2010, 01:34:35 am »
Yeah that was a big blow up from my part. I am trying to take precautions to reduce the chances that this happens again. I was doing rather well a few weeks ago, in overall. I sometimes overeact but much less bad and usually when someone is being a jerk at me for a long while.

Ah I see, well, I haven't been active alot on these forums yet, so I know know very well how you make your judgement upon things your forum users say.
Anyway, I have seen the reactions from 'older' forum users, and I see they have lots of faith in you.
So maybe I should start respecting your decisions, its your forum after all :)

359
The Axe Parser Project / Re: Axe Tokens (Read Post Before Voting)
« on: June 18, 2010, 01:24:09 am »
I think you should be apologising for your previous post, though (which got you a -3 respect in one single post, btw). I wouldn,t have requested such thing, but seeing as othr people rated it down too, maybe an apology for the rudeness of the post is in order (not to mention someone warned you).

I feel the post was narrow-minded, jumping to conclusions without even bothering to know me and not understanding what people went through. Also I feel new members who haven't been around for a very long while should at least try to know the people at the place before judging them.

Was just about to edit my post about that,
my sincerest apology for my earlier post.

I just didn't like the fact someone using his power to express his own opinion.
But as you apoligized for it, then I will too.

Once again, sorry.

360
Axe / Re: Displaying one character at a time on the graph screen
« on: June 18, 2010, 01:18:25 am »
Thanks! :D

Also, I swore my post count was over 550. o.o

That was because the post count has been deducted when DJ removed all Axe topics...
Luckily he restored it all :)

Pages: 1 ... 22 23 [24] 25 26