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Messages - Ikkerens

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61
The Axe Parser Project / Re: Axi---what?
« on: March 25, 2011, 04:31:12 am »
Its a appvar (if you know what that is) that can be included as a library to your axe program.
It allows you to execute some commands axe cannot, or in a highly optimized way.
This is because it is written in the assembly (asm) language, focusing on its function, other than the code the compiler exports.

62
Web Programming and Design / Re: MusicXChange Theme Needed!
« on: March 25, 2011, 02:52:39 am »
Ouch, that website loads really slow >.>
Well, first of all, you can't use jQuery to design websites, that's still HTML/CSS,
jQuery can only bring some visual effects/transitions into it.

Second, have you tried looking into other people's templates?
For example:
http://www.freelayouts.com/websites/html-templates (Use this one alot, and edit them to my taste)

63
Art / Re: [Request] Pixelart for Android Splut
« on: March 25, 2011, 02:49:40 am »
I kinda like the funny style so far. I'm also glad to see Splut ported to more platforms.
Yup, we're going to use the funny stile in the entire game, I thought i'd fit :P

64
Art / Re: [Request] Pixelart for Android Splut
« on: March 24, 2011, 02:23:40 pm »
I'd suggest making the buttons and text in some scribbly font, like the title.

(still in a very early phase)

We were planning to do that ;)

65
General Calculator Help / Re: Good game [and program] design
« on: March 24, 2011, 03:55:56 am »
I lost my Splut source once due to group corruption, luckily I had a backup on my pc from about 2 weeks ago ^^
Backups will help you win the game.

66
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 24, 2011, 03:37:55 am »
1466: You plan to get married with your calc.

67
News / Re: TI France Releases Actual Pictures of TI-84 Pocket
« on: March 23, 2011, 02:31:28 pm »
Did you read the memory part? Not sure if it can handle it :P
Well, the gameboy used external storage....
Another challenge for kerm or calc84? :P
A little device that allows the calc to read the GB cartridges?

68
News / Re: TI France Releases Actual Pictures of TI-84 Pocket
« on: March 23, 2011, 02:27:27 pm »
Gameboy v2.0 :w00t:

69
General Discussion / Re: [Request] Background music for android splut
« on: March 23, 2011, 02:20:50 pm »
Are you familiar with the game Angry Birds?
Anyway, I would like it in such theme. I don't know what exact instruments they've used, but that should give you an idea.
Here's a example:

70
General Discussion / [Request] Background music for android splut
« on: March 23, 2011, 02:10:22 pm »
I don't know if this is the correct forum for this, but no one responded on IRC, so feel free to move if this isn't in the correct place.

Well, ofcourse the Android Phone is capable of playing sounds and music.
I did try some attempts on my own to make music with FruityLoops, but it seems I'm not really that much of a sound-person ^^

For those who don't know Splut: http://www.omnimaga.org/index.php?action=downloads;sa=view;down=577
And I'm porting it to the Android platform.

To the point:
I need several music files (prefered in the ogg/vorbis format, not required though, I can convert myself) based on the following list:
And, they need to be loopable (if the song expires, it immediatly starts over again)

*Cheerful main menu music
*Cheerful in-game music (slightly a more adventurous style)
*Evil environment in-game music
*Slightly sad (not too sad) in-game music

Il update this list as I think of more types.

Thanks in advance.
(Btw, ppl that help will get a share on the profits ofc) (But then again, I can't share what I don't have (yet, I hope))

71
Art / Re: [Request] Pixelart for Android Splut
« on: March 23, 2011, 01:40:42 pm »
Screeny :D
So our local graphic designer has managed to create a stunning main menu background...
Opinions please ;)

Edit: Replaced picture with one that has the main menu controls added (still in a very early phase)

72
ASM / Re: Is this supposed to happen?
« on: March 23, 2011, 06:20:59 am »
The origin looks weird to me, but still
Does it turn the screen off? Do you get a RAM-clear or anything?

73
Art / Re: [Request] Pixelart for Android Splut
« on: March 23, 2011, 05:44:32 am »
heh heh. So I just won...
Well, you did lose yourself by thinking of it.
Which caused you to tell me, but you lost sooner than me ^^

74
Art / Re: [Request] Pixelart for Android Splut
« on: March 23, 2011, 05:30:09 am »
Umm, The Game?
Right...
* Ikkerens lost.

75
General Calculator Help / Re: Good game [and program] design
« on: March 23, 2011, 05:28:08 am »
* For selecting, use BOTH 2nd and Enter. That way, you don't have any crazy confusion.
Use this myself too, seconded ^^
For those BASIC programmers out there, here's what I do every time:
Code: [Select]
ClrHome
FnOff
AxesOff
ClrDraw
"You're done! Have fun coding! :)
"(code goes here)
"OK, time to give the user their graph back!
ClrDraw
AxesOn
ClrHome
FnOn
ClrHome
You don't have to set things back by hand, TI-basic has a built in function for that, this is what I use:
My own default basic design, ofcourse, edited differently with every program, but usable everywhere:
Code: (TI-Basic) [Select]
::"My MOS header
:StoreGDB GDB1 (or any other GDB0-9)
:FnOff
:AxesOff
:ClrHome
:ClrDraw
:ZStandard
:RectGC
:CoordOff
:GridOff
:LabelOff
:ExprOff
:Normal
:Fix 0
:Degree
:Func
:Connected
:Simul
:Real
:Full
:"Your code
:RecallGDB GDB1 (again 0-9)
And this basically reverts all the user's options to the settings that were there before.
Again, not all the options are needed, but some might seriously screw up your game.

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