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Messages - Insorak

Pages: 1 ... 4 5 [6]
76
News / Re: Eeems goes away for a while
« on: November 24, 2009, 05:42:22 pm »
Oh, I'm a Basic semi-wizard. I know many of the more advanced tricks, but for the super-awesome stuff like DJ here knows, I've got a bit to go. But I'm absolutely helpless in ASM. I have made a few games, but they always seem to get erased by inconvenient RAM clears. (Usually when fiddling with ASM libraries.) I would love to have a bit more freedom and time to program, but as it is I'm busy enough. :(

77
News / Re: Illusiat 13 v.0.90 release
« on: November 24, 2009, 03:57:59 pm »
Ah - I got it, and now I'm inside the supposedly unfinished alien ship now. I was going in one direction for 40 or 50 rooms, and I was wondering why it was the same thing over and over again. Silly me, never tried looking backwards :P

Thanks DJ! If you decide to finish it, I (and lots of people) will be eagerly waiting behind you.

So Zebuth was actually Astar's father, lol. In Illusiat 12 there was Zebuth's grave with a note on it, and in the same place in 13 there's a staircase down into some dungeon. :P

78
News / Re: Eeems goes away for a while
« on: November 24, 2009, 03:56:02 pm »
I'm feeling reluctant to talk about my grades now, since it would be bragging. :O I got an 86 in History last term, which I hate, and a 100 in AP Chem, which I absolutely love. My parents don't let me do anything with my calc though, so it has a periodic table and lots of math apps on it, but no games except Illusiat. :P

79
News / Re: Illusiat 13 v.0.90 release
« on: November 23, 2009, 05:24:44 pm »
I have tried Illusiat 12, and (cheated a little, Zone 9 was super incredibly hard) killed Astar. That was an epic battle. Now I'm having nostalgia at all the Illusiat 12 references in 13. :P

Which version of Illusiat was on Earth? I'll have to try that one.

80
News / Re: Eeems goes away for a while
« on: November 23, 2009, 05:17:19 pm »
School is odd. In Canada, a good grade was above an 80. Now I live in the US and work my butt off for 95s in everything. Urgh.

Welcome back, Eeems? Even though I'm new here and have absolutely no idea who you are. :P

81
News / Re: Illusiat 13 v.0.90 release
« on: November 23, 2009, 04:36:41 pm »
Oh yeah. Did I mention that Illusiat 13 is pure TI awesomeness? :D

82
News / Re: Illusiat 13 v.0.90 release
« on: November 23, 2009, 04:10:32 pm »
I'm really confused. I never get a fake Illusiat village in the Fourth Dimension, and I've been in it forever. It cycles between two of the same zones.... oh, and sorry for necroing.

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