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Messages - Ivoah

Pages: 1 ... 7 8 [9] 10 11 ... 23
121
TI-Nspire / Re: SDL ports for Nspire
« on: May 06, 2015, 08:02:46 pm »
What is the difference between the _gen and normal versions of these programs?

122
TI-Nspire / Re: SDL ports for Nspire
« on: May 04, 2015, 09:43:27 am »
You might want to consider getting a GitHub account (if you don't already have one) and putting these projects up there.

123
TI-Nspire / Re: [Lua] Worms Clone
« on: May 03, 2015, 12:46:33 am »
*Bump* Has there been any progress on this?

124
TI-Nspire / Re: SDL ports for Nspire
« on: May 01, 2015, 12:00:48 pm »
No SNES emulators will run at decent speed on TI nspire.

Well, gpSP runs pretty well (for some games) and the gameboy advance is more powerful then the SNES (someone even made a SNES emu for the GBA)  so a SNES emu should be feasible.

125
TI-Nspire / Re: SDL ports for Nspire
« on: May 01, 2015, 12:12:54 am »
Any chance of you porting/making an SNES emu? That's what the Nspire really needs.

126
The Axe Parser Project / Re: Axe Parser Compatible with 84+ Keypad?
« on: April 29, 2015, 01:59:21 pm »
I have no idea if this applies to the nspire, but do you use a dumped ROM or a generated one? Iirc axe in it's current version avoids using undocumented instructions to keep it compatible with the monochrome nspires. But at least on computer emulators, it doesn't work well with a generated ROM.

It does not apply to the Nspire with 84+ keypad, it has a built-in emulator.

127
TI-Nspire / Re: SDL ports for Nspire
« on: April 25, 2015, 11:36:17 pm »
Wow! You're really cranking out the ports! Keep up the great work!  :thumbsup:

128
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 24, 2015, 07:20:16 am »
I could convert them to NTI but doing so would violate Cave story's license so i'm stuck.

Why would this violate the license? What is the license? Don't you just need to worry about nx-engine's license?

129
TI-Nspire / Re: Cave Story for TI nspire CX
« on: April 23, 2015, 10:00:25 pm »
This is awesome! I was hoping someone would port NX-engine to the Nspire!

EDIT: Think you might be able to get this on the downloads page on cavestory.org? They already have a TI-BASIC port.

130
TI-Nspire / Re: Nspire Emblem
« on: April 21, 2015, 06:55:16 pm »
LDStudios was recently working on a Portal port, right? That might explain some of the graphics... :P Good luck with the project, can't wait to see what you all come up with.

Yes he was, but that has nothing to do with the graphics. The units are just placeholders for now, and I chose that because I think it looks nice and it was easy to do.

131
General Calculator Help / Re: Is using Nover 3 safe on OS 3.9?
« on: April 21, 2015, 06:52:47 pm »
Does Nover's automatic adjusting work on 3.6?

132
There is a simple graphics library for micropython, look at the demo that comes with it.

133
TI-Nspire / Re: Nspire Emblem
« on: April 15, 2015, 06:06:09 pm »
Looks nice! I am a big fan of the Fire Emblem games, and knowing your collective work, I have high hopes for this one.

I hope we don't let you down ;D

134
TI-Nspire / Nspire Emblem
« on: April 15, 2015, 05:49:46 pm »
Lately LD Studios and I have been collaborating on a new project in lua for the Nspire, a clone of the classic GBA strategy game: "Fire Emblem", the project name... "Nspire Emblem" (isn't that clever...)

Current Screenshot (graphics are temporary):



The plan is to have a semi-complete fire emblem game, with lots of items, characters and chapters, as well as a great story line. As of now, it displays the map and all of the units, and you can select units, and move them within a given range.

Stay tuned for more information, and comment if you have any ideas/suggestions!

135
TI Z80 / Re: TI-OS Optimizations
« on: April 11, 2015, 11:00:13 am »
* The TI-BASIC interpreter (I bet this is loaded with goodies)

That would be awesome!

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