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Messages - JWinslow23
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316
« on: May 15, 2014, 07:06:22 pm »
Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this.  And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition.
317
« on: May 14, 2014, 12:30:26 pm »
JWinslow23: and i'm a person Streetwalrus: Yeah right  Streetwalrus
318
« on: May 14, 2014, 12:10:29 pm »
6313: .A If rand+1 Disp "YOU JUST LOST",i
319
« on: May 13, 2014, 04:47:06 pm »
No worries. If it's a project update, it's OK to bump.
That reminds me, I want to share a few tricks I used. One is a fairly simple concept, something which I call a "remote Return terminator". Basically, it's a variable that is changed to 1 when you want to exit a loop. I probably haven't even invented it, but I figured it out on my own.
Also, I'm not sure if this has been done, but after a Lbl program, one which is used to jump out of a loop, there's an End command to give you your memory back. I did a bit of testing, and it looks like this doesn't return any errors when the End command is reached outside of the loop. It was a fairly simple solution to the problem I had with having the loop stop when it called a subprogram.
I also have something similar to that...subroutines! I have instructions on how to make subroutines in pure TI-BASIC, but I'll leave you to figure it out. If you give up, I'll tell you.
320
« on: May 13, 2014, 04:34:08 pm »
No worries. If it's a project update, it's OK to bump.
321
« on: May 10, 2014, 06:45:30 pm »
I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.
Or you can set 0 to Xmin and 1 to DeltaX (triangle X). If the Xmax value is now 94, you are on an 84+. Else, you are on the +C. You're welcome.
322
« on: May 10, 2014, 10:13:55 am »
Street, yes. That counts. TuriqWalrus, I'm combining the Bacon number with "Six Degrees of Separation", as I don't believe most people here have been in any movies or TV shows with anybody.
323
« on: May 10, 2014, 10:11:14 am »
324
« on: May 09, 2014, 11:29:00 pm »
My Bacon number is 2. Explanation: I met Corbin Bleu at a concert at Wisconsin State Fair, on August 5th, 2008. Lucky me, I guess. Corbin Bleu starred in "Beyond All Boundaries" with Kevin Bacon. Me and willrandship have the lowest Bacon numbers out of pretty much everybody on Omnimaga.
325
« on: May 09, 2014, 10:54:26 pm »
Well, congratulations! You finished making the game! Now all we need is the download...
326
« on: May 09, 2014, 06:24:12 pm »
I think I did something like that before. I programmed a chatbot in TI-BASIC. It was primitive, but it was one of the best and most complex works I have ever done in that time. I don't have the program file anymore, but it was 2 kilobytes, so I imagine it can't be that hard to start from scratch. I'll help with anything you need for this project. Especially if it's on a TI-84+CSE!
327
« on: May 09, 2014, 06:21:55 pm »
Hey there! Welcome! Have some peanuts (it is customary to give a new member peanuts):
328
« on: May 09, 2014, 06:20:51 pm »
I tested your game over on TI-BASIC Developer, right?  I'm Josiah W. on there. Welcome to the Omnimaga community! Your ideas I saw so far seem a bit out there...and I like that.  What do you need to work on first?
329
« on: May 06, 2014, 06:04:04 pm »
330
« on: May 06, 2014, 12:03:52 pm »
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