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Messages - JWinslow23

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316
TI Z80 / Re: [Axe] Towers (or some other name)
« on: May 15, 2014, 07:06:22 pm »
Looking very nice so far, but it still leaves a lot to be desired. I can't wait to see what's to come with this. ;)

And ClrDraw, looks like, with your game "Escape" (wasn't it written in pure Flash code?), you have some competition. :P

317
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: May 14, 2014, 12:30:26 pm »
Quote
JWinslow23: and i'm a person
Streetwalrus: Yeah right

:P Streetwalrus

318
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 14, 2014, 12:10:29 pm »
6313:
Code: [Select]
.A
If rand+1
Disp "YOU JUST LOST",i

319
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 13, 2014, 04:47:06 pm »
No worries. If it's a project update, it's OK to bump.
That reminds me, I want to share a few tricks I used.
One is a fairly simple concept, something which I call a "remote Return terminator". Basically, it's a variable that is changed to 1 when you want to exit a loop. I probably haven't even invented it, but I figured it out on my own.


Also, I'm not sure if this has been done, but after a Lbl program, one which is used to jump out of a loop, there's an End command to give you your memory back. I did a bit of testing, and it looks like this doesn't return any errors when the End command is reached outside of the loop. It was a fairly simple solution to the problem I had with having the loop stop when it called a subprogram.
I also have something similar to that...subroutines!
I have instructions on how to make subroutines in pure TI-BASIC, but I'll leave you to figure it out. If you give up, I'll tell you. ;)

320
TI Z80 / Re: (Pure TI-Basic) Source Seekers [TI-83 & up]
« on: May 13, 2014, 04:34:08 pm »
No worries. If it's a project update, it's OK to bump.

321
I think the way I'm going to do this game is either work very hard to get the Graphscreen map to work, or do it on the homescreen. If I do it on the Homescreen, you may have to select your calculator model before actually starting the game.
Or you can set 0 to Xmin and 1 to DeltaX (triangle X). If the Xmax value is now 94, you are on an 84+. Else, you are on the +C. You're welcome. ;)

322
Miscellaneous / Re: What is your Bacon number?
« on: May 10, 2014, 10:13:55 am »
Street, yes. That counts.
TuriqWalrus, I'm combining the Bacon number with "Six Degrees of Separation", as I don't believe most people here have been in any movies or TV shows with anybody. :P

323
TI Z80 / Re: Terrors (TI-84+)
« on: May 10, 2014, 10:11:14 am »
:P

324
Miscellaneous / Re: What is your Bacon number?
« on: May 09, 2014, 11:29:00 pm »
My Bacon number is 2.

Explanation:
I met Corbin Bleu at a concert at Wisconsin State Fair, on August 5th, 2008. Lucky me, I guess.
Corbin Bleu starred in "Beyond All Boundaries" with Kevin Bacon.

Me and willrandship have the lowest Bacon numbers out of pretty much everybody on Omnimaga. 8)

325
TI Z80 / Re: Terrors (TI-84+)
« on: May 09, 2014, 10:54:26 pm »
Well, congratulations! You finished making the game!
Now all we need is the download...

326
TI Z80 / Re: Project: OuterAI
« on: May 09, 2014, 06:24:12 pm »
I think I did something like that before. I programmed a chatbot in TI-BASIC. It was primitive, but it was one of the best and most complex works I have ever done in that time.

I don't have the program file anymore, but it was 2 kilobytes, so I imagine it can't be that hard to start from scratch. I'll help with anything you need for this project. Especially if it's on a TI-84+CSE! XD

327
Introduce Yourself! / Re: Hello, I'm New
« on: May 09, 2014, 06:21:55 pm »
Hey there! Welcome! Have some peanuts (it is customary to give a new member peanuts):

!peanuts

328
TI Z80 / Re: Terrors (TI-84+)
« on: May 09, 2014, 06:20:51 pm »
I tested your game over on TI-BASIC Developer, right? ^-^ I'm Josiah W. on there.

Welcome to the Omnimaga community! Your ideas I saw so far seem a bit out there...and I like that. ;)

What do you need to work on first?

329
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 06:04:04 pm »
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P
Or just make it an option. Let the user choose in the "option" menu a value that would make animations more or less fast ;)

Also, you'll say "they are not grid lines" but I still think those are grid lines :P
Where's what I designed ? :P

Here, two moickups in attachement. Which one looks better in your opinion (asking that to everyone, not just JWinslow).

The first one, duh. :P Just tell me how animations won't look awkward. :P
Also, menus will be added after I release and bug-fix.

330
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 12:03:52 pm »
To be honest, I would still speed it up some :P
So, get rid of animations? :P
No, just speeding up animatins, so that it takes like 1/4th of a second or something :P
When I try, it looks too choppy to be considered "animations". But that's just me; I can show you the code, and you can change it to make it as fast and smooth as you want. :P

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