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Messages - JWinslow23

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331
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 12:01:27 pm »
To be honest, I would still speed it up some :P
So, get rid of animations? :P

332
Axe / Re: Axe 2048 help?
« on: May 06, 2014, 11:53:04 am »
I'll make them twice as fast. :P

Also, I have a new screenie:

333
Axe / Re: Axe 2048 help?
« on: May 05, 2014, 04:50:57 pm »
Streetwalrus and Hayleia, I already have a GAME OVER check (and I still want more :P ). What I did:
  • Check through each tile on the board
  • If every space is occupied
    • 0 -> X
    • For each tile on the board
      • If (one tile to the left=the current tile) or (one tile up=the current tile)
        • Any nonzero value -> X
      • EndIf
    • EndFor
    • If X=0
      • GAME OVER
    • EndIf
  • EndIf
And Hayleia, I actually considered making a move LEFT, then UP, and doing a check as to if any tiles moved. This proved problematic, however. :P

TheCoder, thank you! I have new graphics coming soon (courtesy of Hayleia and me), but in the meantime, enjoy this (not quite so) new screenie of my sidebar graphics and score system:


Download coming within the week!

334
Axe / Re: Axe 2048 help?
« on: May 01, 2014, 06:22:54 pm »
Bump.

I just wanna say that my port is going along smoothly, and I already have most of the game mechanics coded! :D Here is a screenie:


All I need is a Game Over check, and some sidebar graphics...

Source coming when the Game Over check does!

335
TI Z80 / Re: 2048 (with animations) !
« on: May 01, 2014, 06:12:52 pm »
Axe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer.
That's probably because you didn't dump the ROM from your calc but used the "Open source software" option.
I DID dump it from my calc. :P I just had to patch the OS before being able to put it on my calculator (that's why the check triggered by MODE + ALPHA + S always fails). I dunno if it's you can't downgrade or what, but it's a bit modified from the original to get it to work.

336
Miscellaneous / Re: How many 8x8 sprites are possible?
« on: April 28, 2014, 01:10:54 pm »
There are 28*8=18,446,744,073,709,551,616 unique monochrome 8*8 sprites.
And there are 2 you can't use (I don't allow you to use them, as I have used them as well):
<-- I had to ask leafy for this one



...JK, you can use them. :P

337
TI Z80 / Re: 2048 (with animations) !
« on: April 26, 2014, 12:45:44 pm »

338
TI Z80 / Re: 2048 (with animations) !
« on: April 25, 2014, 09:53:05 pm »
O.O

Before the update, I wanted to report a bug in your program where, if you edit saveSScreen (L1 in Axe) in a certain way (I don't know exactly how, but running Fill(L1,17,1) is known to work), some blocks may slide off of the play area. Here is a screenshot (Axe doesn't work in my Wabbitemu, so instead, I made the program and compiled it on my calculator and transferred it to the computer):



However, I see that you updated your game, and it doesn't happen anymore with your version. :/ Consider this a warning for people who haven't upgraded.

339
Axe / Re: [Axe game] 2048
« on: April 19, 2014, 02:59:04 pm »
I'm actually working on animations! What kind do you want? The kind where everything moves one tile at a time, or the kind of slide present in the "official" online version (where one "slide" iteration moves all tiles to their destination)?

340
TI Z80 / Re: 2048 - ClrDraw
« on: April 19, 2014, 02:39:17 pm »
Anyways, looking good. :thumbsup:

341
TI Z80 / Re: 2048 - ClrDraw
« on: April 19, 2014, 01:10:05 pm »
Actually, I wouldn't be surprised if we had 2048 members already. :P

342
TI Z80 / Re: 2048 - ClrDraw
« on: April 18, 2014, 04:08:45 pm »
It looks like 2048 has become the new flappy bird on omni :P
Which means I might be the 4th again to make one. :P

343
TI Z80 / Re: 2048 - ClrDraw
« on: April 18, 2014, 02:33:36 pm »
Everybody has a sliding mechanism but me! :mad:

But yeah, this looks like a nice port! :)

344
Axe / Re: Axe 2048 help?
« on: April 18, 2014, 01:07:50 pm »
OK, it turns out I forgot to do a small check. My bad. :/


Fix coming soon!

345
Axe / Re: Axe 2048 help?
« on: April 17, 2014, 06:38:54 pm »
I actually tried what ClrDraw said, only my implementation didn't work.

Toctave, I'll do what you said.


EDIT: I did what Toctave said, and all possible test conditions work properly! :D


ThankyouthankyouTHANK you! ;)


Oh, and I saw your game. The only two things I could think to add are animations, and graphics that actually show me what the tiles are. I'm confused; is a dot a 2 or a 4? :/

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