((please view the image close up; I'm too lazy to enlarge it ) rotate to get how the other sides should be processed (same starting point); I'm to lazy to do so myself )):
You can "enlarge" it by yourself with just some more bbcode. Replace [img] with [img width=200] for example to get this:
Instead of fighting about this, can we just agree that although the current documentation is complete, more could be desired?
For instance, if we compare the axe commands to the android documentation we can see that the android documentation is very thorough to the point that after reading it, you really shouldn't have any questions. (this is the documentation for Camera.open()).
But, if you look at the android documentation, you'll see that it takes more than half of your screen for one command. The purpose of commands.html is to put everything in front of you in a concise way so sometimes the 100% complete explanation isn't given.
Whatever happened to that axe wiki? I feel like that's probably the best place for the kind of information you want. A wiki can be as verbose as you like and can provide the actual 100% explanation.
Thanks for the replies. I will post the source soon, I just have to optimize it. The animations are difficult because the algorithm first checks the complete board as one, not each block individually which is diffcult to do on a calculator.
I don't know what you mean by that.
I, however, have an idea on the order in which the blocks should be processed (slide the blocks in the direction specified in this order ((please view the image close up; I'm too lazy to enlarge it ) rotate to get how the other sides should be processed (same starting point); I'm to lazy to do so myself )):
Also, I think that you should have two boards stored: one for the visible board, and one initally similar to that board to process the sliding. That way, animations are possible.
First of all, welcome to Omnimaga! Second of all, I've never heard of this game before I played the online version. This seems like it's a good port of the original game (minus the sliding animation, and the bulging animation whenever two blocks meet; I'm sure you'll work on that, though ). Third, just a tip: Always include the Axe source in your post, at LEAST. You seem to have only put the compiled result in there, and it's customary to have the source there as well.
Overall, I'd say this is great! However, this can be improved...give us the source, and we could probably help you.
(Also this Flappy clone is my favorite so far for the 84+. Hayleia's next mainly due to the motion blur and ClrDraw's third)
Wow. That...I don't know what to say about that. Thank you, DJ Omnimaga, founder of Omnimaga, and prolific calculator programmer, for saying that about my game!
I'll definitely include that quote in the file description on ticalc.
Now for a list of credits (in alphabetical order by username):
Spoiler For Credits:
ClrDraw for making a Flappy Bird game, inspiring mine. DJ Omnimaga for pointing out a small graphical mistake I made, complimenting my game, and suggesting a half-second pause between the game and the GAME OVER screen. Hayleia for optimizations, and some "creative motivation". LDStudios for suggesting graphical changes, and providing moral support. matrefeytontias for a bunch of optimizations, explaining strGet() and string storing in general to me, and a highscore routine. Runer112 for many optimizations along the way. This game wouldn't have been more than a demo without you! Streetwalrus for suggesting a small debounce between the actual game and the GAME OVER screen. (Of course, I didn't use it...) TheMachine02 for suggesting some speed optimizations. willrandship for explaining Bitmap() to me.
Xeda112358 for suggesting a small optimization for medals.
bb010g Is anyone doing Maverick Bird? matrefeytontias Nope JWinslow23 No, but maybe someone can start. matrefeytontias JWin I can add parallax in <200 bytes I think JWinslow23 *cough* Runer *cough* Runer112 hello matrefeytontias JWinslow23 As if on cue. Roll Eyes matrefeytontias JWin summoned the Runer Runer112 pretty sure it was on cue
matrefeytontias Mever matrefeytontias *never JWinslow23 * never JWinslow23 Ninja'd, goldarn it! Mad matrefeytontias Ninja matrefeytontias Ninja JWinslow23 I Ninja you! JWinslow23 Grin matrefeytontias o/ bb010g ExtendeD: Is it safe enough to upgrade and keep, or is there a chance of breakage? Eeems bb010g: http://omnimaga.org/files/ matrefeytontias One does not simply Ninja matrefeytontias JWinslow23 Yes...one GETS Ninja'd and then FIGHTS BACK! JWinslow23 Evil Laugh matrefeytontias x)