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TI-Nspire / Re: Slime Volleyball - an online classic, now for nSpire
« on: March 10, 2014, 06:27:21 pm »
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* JWinslow23 runs
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 406
TI-Nspire / Re: Slime Volleyball - an online classic, now for nSpire« on: March 10, 2014, 06:27:21 pm »
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* JWinslow23 runs
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TI Z80 / Re: Flappy Bird by Josiah W« on: March 08, 2014, 09:55:20 pm »I wonder if the new forum brought back the attachment restrictions built in by default in SMF? Maybe uploads are restricted to just a few types of files. On the site before the upgrade, any file extension was allowed. And it still is. I just updated. 408
TI Z80 / Re: Flappy Bird by Josiah W« on: March 08, 2014, 09:30:58 pm »The upload system should be working fine as far as I know. What issue are you having?For any file I tried to upload (including one that was literally one byte), it would tell me that an error has occurred posting the attachment. I'll try with a Bard image. EDIT: Holy cow it works! I updated the game. Check the original post. 409
TI Z80 / Re: Flappy Bird by Josiah W« on: March 08, 2014, 09:09:07 pm »Throw it in your public dropbox folder and cross link?I don't have a dropbox. I hate that my version is now bigger than yours ...I really desperately need optimization! Runer112, nikitouzz, matrefeytontias, Builderboy, and Assembly~Bandit, pleasepleasepleasepleasepleasepleasepleasepleasepleasePLEASE optimize my code! But, in all seriousness, he's right! This is actually my place that I go to upload games before I release them anywhere else. This is the place I go to gauge the public reaction the game would create, see how users would like playing the game, to get suggestions to make it better, and to ask for help implementing something new or optimize it! I really want to test how you'll react to the medal system before I release it anywhere else. 410
TI Z80 / Re: Flappy Bird by Josiah W« on: March 07, 2014, 01:41:04 pm »I like how you changed the pipes btw. They look better this way than with just rectangles. Also I don't know how I did it, but I managed to get 11 points11? You get a bronze medal! No, seriously, I'm adding medal distribution to the game. It only took 6 new lines of code, and a modification of almost everything else in the loss sequence, just to fit the names. Hope we're happy. I also changed the bird graphic, and it actually kinda looks like the real Bird! (no facing up and down, though; I can't sprite that to save my life ) One last thing: my comments actually made me understand the game LESS. So, no commented version. Upload as soon as the upload thing with the new SMF is working! 411
TI Z80 / Re: Flappy Bird by Josiah W« on: March 03, 2014, 04:20:35 pm »
Bump.
Tonight, I am releasing a new version (probably the last I'll ever make to develop this project, except for a spin-off I plan to produce) which does a minor optimization, adds a half-second delay upon dying, and includes a commented version of the source code. I probably won't do more with this game (except a release on ticalc.org), although I am planning at least one other thing to do with this engine. Also, any more optimization/feature tips you have, let me know! 412
Official Contest / Re: TI-Concours 2014« on: March 02, 2014, 09:44:07 pm »Now that I think about it, I should re-implement my program using lists instead. That's what I did! Go for it! (Considering I won't be entering...mine is too slow ) 413
Official Contest / Re: TI-Concours 2014« on: March 02, 2014, 06:18:01 pm »Nice work AnToX98, here's mine: Hangman...EXTREME EDITION! Dark, LD, but nice work! 414
Official Contest / Re: TI-Concours 2014« on: March 02, 2014, 11:01:50 am »
Mine is 8 seconds for 50!, 47 seconds for 100!, and 99 seconds for 135!. I should make a different algorithm...
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The Axe Parser Project / Re: [Axiom] Floating Point Math (and other stuff)« on: March 02, 2014, 10:57:04 am »WARNING: untested code That work with complex? 416
Official Contest / Re: TI-Concours 2014« on: March 01, 2014, 09:37:54 pm »My factorial program takes about 30 seconds to compute 135! and that's before displaying it Also, it actually can compute up to 3248!, but it cannot display it, yet. That would take a really long time.... ...Axe, right? Because mine takes over a minute for 135!! But hey, it works! 417
Official Contest / Re: TI-Concours 2014« on: March 01, 2014, 11:06:13 am »All of the digits of the final answer, Sherman. Actually, I expected higher. Maybe it had to do with my "personal code"... 418
Official Contest / Re: TI-Concours 2014« on: February 28, 2014, 08:41:40 pm »
All of the digits of the final answer, Sherman.
All of the digits of the final answer. 419
Official Contest / Re: TI-Concours 2014« on: February 28, 2014, 05:15:49 pm »I got a 70?!?!?!?!?!?Can I ask a question to clarify things for the new TI-BASIC subject (just asking before I say anything)?What's the question? If it's particularly easy, then I might be able to answer. But...but...but...this: 420
The Axe Parser Project / Re: [Axiom] Floating Point Math (and other stuff)« on: February 28, 2014, 04:17:53 pm »WARNING: untested codeTest it, and I'll get back to you, thanks. I don't want a RAM clear again. |
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