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Messages - JWinslow23

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436
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 24, 2014, 11:17:57 am »
I like the parallax scrolling :D

Do you think you could make it so the blocks don't instantly appear on the right side of the screen, but rather gradually (scrolling into the screen)?

You mean the pipes? Yes, but that would require some tricks on my part.

You know what? I'll work on that, and when I'm done, I'll release a new update. (Thanks, DJ, you just delayed a new update. :P)

437
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 23, 2014, 11:30:33 pm »
No fair...you use Asm...I use pure Axe...besides, I could...with some help... :P
I was just kidding to motivate you :P
Your game is really good as it is :)
Thanks!
But next time, don't insult me to motivate me. :P
Haha ! I don't know, that works for me so I thought it might work for you too :P

Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. :P
Talking about weird acting keys, it seems like in your game, pressing jump makes the bird go up until we release the key (you keep it pressed, it keeps going up). But in the real game, it just jumps once, and keeping the key pressed for a long time is not meant to change anything.

I know. My bird jumps at a fixed height. I just jump twice in a row sometimes in my screenies. :P

Anyways, I changed the game. Now, you can restart the game without quitting the program! (Just so you know, I'll need help with the command flow here. :-\ ) Also, I added an icon, description, and minor optimizations here and there.

Upload tomorrow!

438
TI Z80 / Re: Flappy Bird
« on: February 22, 2014, 07:08:43 pm »
I have a suggestion for a new feature: grayscale.
* JWinslow23 runs

439
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 22, 2014, 01:44:31 pm »
No fair...you use Asm...I use pure Axe...besides, I could...with some help... :P
I was just kidding to motivate you :P
Your game is really good as it is :)
Thanks!
But next time, don't insult me to motivate me. :P
Besides, you couldn't fix the graphical glitches? :P Also, 2nd should be the unpause button instead of up.
I didn't even try to fix them in fact :P
And yeah, I should add 2nd as an unpase button.
Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death. :P

Anyways, v1.4 has been released! Check the original post.

440
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 22, 2014, 12:36:05 pm »
Also, here's mine, modified to get similar features (parallax, 3 levels of grey). It only has two minor graphical glitches on the background at at the bottom of pipes. You can't get yours any faster/smaller ? :P

No fair...you use Asm...I use pure Axe...besides, I could...with some help... :P

I'm actually working on making it smaller, but I'm no Axe optimizer. :-\ I'll need help after the next update.

Besides, you couldn't fix the graphical glitches? :P Also, 2nd should be the unpause button instead of up.

441
Introduce Yourself! / Re: hey
« on: February 21, 2014, 07:03:02 pm »
I concur with LD. Who are you, what is your background, what do you do, all that. :P

442
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 21, 2014, 06:31:23 pm »
Runer, thanks for that, but it didnt help. :P The optimization I'm using there is dependent on there being If E<<0 there, and even changed it's the same filesize compiled.

New update in a few minutes (hopefully)!

EDIT: Just added parallax. v1.3 in the first post.

443
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 21, 2014, 01:36:56 pm »
Some of them worked...yet not the one with !If F (mostly due to command flow). :P

I did, however, make a routine which saved a lot of space!

444
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 21, 2014, 12:18:11 am »
Well, good. I can't sprite a bird 8x8 to save my life, anyway. :P

445
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 21, 2014, 12:09:12 am »
Lol. :P

Update tomorrow! It will fix a bug I had in scoring. And, what everyone was (hopefully) hoping for...
HIGH SCORES! ;D

Anyways, it will also have a different layout (i.e. the score will appear on the right :P ).

446
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 20, 2014, 09:22:02 pm »
Thanks! But there's more to come. *.*

EDIT: Update!

Look in the original post.

447
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 20, 2014, 08:07:05 pm »
Everybody says that. Why does everybody say that he's PacMan? :mad:

I'll probably change the sprite.


Oh, and this is only the 4th for TI-OS. :P

448
TI Z80 / Re: Flappy Bird by Josiah W
« on: February 20, 2014, 07:05:06 pm »
Lol, kinda like the whole folder for "Lights Out" games in BASIC. :P I hate sharing Shutdown's spotlight.

Anyways, thanks, LD! Ironic you're the first to respond...you and I could team up with our Flappy Bird clones to take down [wikipedia=]Dong_Nguyen[/wikipedia]... :evillaugh:

449
TI Z80 / Flappy Bird by Josiah W
« on: February 20, 2014, 06:54:24 pm »
Everyone, here it is...MY OWN FLAPPY BIRD!

This started out as a demo I made in a day, and it has since expanded into something a little bit extra. ;)
Rules
If you live in a modern era, you don't need to be explained to about what this game is. :P
Controls
UP: Fly
2nd: (at GAME OVER): Restart
CLEAR: Exit
Del (at GAME OVER): Delete highscore (no confirmation!)

v1.10 download attached (one of my latest posts should have the lastest version). Source is AFLPBIRD, No-Shell compiled game is FLPYBIRD.

Together, we can all get more of OUR Flappy Bird calculator downloads than the ORIGINAL... :evillaugh:
Spoiler For Changelog:
v1.0: First public release
v1.1: Made minutes afterwards; heavy optimization thanks to Runer112 :)
v1.2: More eyecandy, optimizations thanks to Hayleia, and HIGHSCORES due to Matrefeytontias :D
Thanks, all of you! ;D
v1.3: Parallax!!!!!! ;D
v1.4: Added clouds, added "highscore delete" feature, and made some minor optimizations
Please don't blame me if your highscore gets deleted. :/
v1.5: Changed graphics due to suggestions by DJ Omnimaga and LDStudios (surprised it still beats ClrDraw's version in terms of bytes, but optimizations are still welcome ;) )
v1.6: Changed pipe graphics as suggested by LDStudios and Hayleia, and added GAME OVER debounce from Streetwalrus :)
v1.7: Made some minor optimizations, updated bird graphic at request of nobody, and added MEDALS! ;D
Thanks to Matrefeytontias for explaining strGet() to me! :D
v1.8: Made a LOTLOTLOT of optimizations, including optimization of the point increment routine, AND made my code unreadable to any human :P
v1.9: Optimization FRENZY!!!!!!!! Size: 2,524 bytes, which is mainly due to me eliminating the need for the flying/falling flag F.
Thanks to Runer for pointing it out to me!!! :D
v1.10: Optimization FRENZY 2!!!!!!!!!!! Size: 2,372 bytes!!!!!!!!! ;D ClrDraw, you have just met your maker.
(thank you, Runer XD )
v2.0: Thanks to willrandship for explaining Bitmap() to me (and Kerm Martian's SourceCoder for converting), I have bitmapped my way to new eyecandy. :D
v2.1: Optimized, and added a tasty Easter egg...see if you can find it. ;)
v2.2: Optimized, and added another Easter egg...find it, too... >:D
Oh, and some more optimization/feature suggestions are welcomed!

P.S. ClrDraw, you have met your match. This program is it.

450
TI Z80 / Re: Flappy Bird - Hayleia
« on: February 20, 2014, 01:20:55 pm »
+1d! :thumbsup:

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