Yeah, do that. I hate having to fly to unpause, especially when "unpausing" would cause my death.
Talking about weird acting keys, it seems like in your game, pressing jump makes the bird go up until we release the key (you keep it pressed, it keeps going up). But in the real game, it just jumps once, and keeping the key pressed for a long time is not meant to change anything.
I know. My bird jumps at a fixed height. I just jump twice in a row sometimes in my screenies.
Anyways, I changed the game. Now, you can restart the game without quitting the program! (Just so you know, I'll need help with the command flow here. ) Also, I added an icon, description, and minor optimizations here and there.
Also, here's mine, modified to get similar features (parallax, 3 levels of grey). It only has two minor graphical glitches on the background at at the bottom of pipes. You can't get yours any faster/smaller ?
No fair...you use Asm...I use pure Axe...besides, I could...with some help...
I'm actually working on making it smaller, but I'm no Axe optimizer. I'll need help after the next update.
Besides, you couldn't fix the graphical glitches? Also, 2nd should be the unpause button instead of up.
Runer, thanks for that, but it didnt help. The optimization I'm using there is dependent on there being If E<<0 there, and even changed it's the same filesize compiled.
New update in a few minutes (hopefully)!
EDIT: Just added parallax. v1.3 in the first post.
Lol, kinda like the whole folder for "Lights Out" games in BASIC. I hate sharing Shutdown's spotlight.
Anyways, thanks, LD! Ironic you're the first to respond...you and I could team up with our Flappy Bird clones to take down [wikipedia=]Dong_Nguyen[/wikipedia]...
Everyone, here it is...MY OWN FLAPPY BIRD! This started out as a demo I made in a day, and it has since expanded into something a little bit extra. Rules If you live in a modern era, you don't need to be explained to about what this game is. Controls UP: Fly 2nd: (at GAME OVER): Restart CLEAR: Exit Del (at GAME OVER): Delete highscore (no confirmation!)
v1.10 download attached (one of my latest posts should have the lastest version). Source is AFLPBIRD, No-Shell compiled game is FLPYBIRD.
Together, we can all get more of OUR Flappy Bird calculator downloads than the ORIGINAL...
Spoiler For Changelog:
v1.0: First public release v1.1: Made minutes afterwards; heavy optimization thanks to Runer112 v1.2: More eyecandy, optimizations thanks to Hayleia, and HIGHSCORES due to Matrefeytontias Thanks, all of you! v1.3: Parallax!!!!!! v1.4: Added clouds, added "highscore delete" feature, and made some minor optimizations Please don't blame me if your highscore gets deleted. v1.5: Changed graphics due to suggestions by DJ Omnimaga and LDStudios (surprised it still beats ClrDraw's version in terms of bytes, but optimizations are still welcome ) v1.6: Changed pipe graphics as suggested by LDStudios and Hayleia, and added GAME OVER debounce from Streetwalrus v1.7: Made some minor optimizations, updated bird graphic at request of nobody, and added MEDALS! Thanks to Matrefeytontias for explaining strGet() to me! v1.8: Made a LOTLOTLOT of optimizations, including optimization of the point increment routine, AND made my code unreadable to any human v1.9: Optimization FRENZY!!!!!!!! Size: 2,524 bytes, which is mainly due to me eliminating the need for the flying/falling flag F. Thanks to Runer for pointing it out to me!!! v1.10: Optimization FRENZY 2!!!!!!!!!!! Size: 2,372 bytes!!!!!!!!! ClrDraw, you have just met your maker. (thank you, Runer ) v2.0: Thanks to willrandship for explaining Bitmap() to me (and Kerm Martian's SourceCoder for converting), I have bitmapped my way to new eyecandy. v2.1: Optimized, and added a tasty Easter egg...see if you can find it. v2.2: Optimized, and added another Easter egg...find it, too...
Oh, and some more optimization/feature suggestions are welcomed!
P.S. ClrDraw, you have met your match. This program is it.