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TI Z80 / Re: Flappy Bird
« on: February 24, 2014, 09:55:38 pm »
Version 1.2.1 has been released! See change log in original post!
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TI Z80 / Re: Flappy Bird« on: February 24, 2014, 09:55:38 pm »
Version 1.2.1 has been released! See change log in original post!
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TI Z80 / Re: Flappy Bird« on: February 24, 2014, 09:50:35 pm »I was thinking of adding grayscale. Just need to figure out how to do it exactly. I know how to do grayscale just need to think about how I'll implement it into my game. Version 1.2.1 is soon to come outI have a suggestion for a new feature: grayscale.Yeah, and four levels of greyscale. 3
TI Z80 / Re: Flappy Bird« on: February 20, 2014, 10:20:12 pm »
Version 1.2 has been released! Nothing quite new this release, except for some MAJOR optimization to the screen rendering!
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TI Z80 / Re: Flappy Bird« on: February 20, 2014, 03:44:10 pm »Do you redraw the entire screen every frame? That can slow things down too. At first I thought it was xLIB/Celtic III, since I saw the Busy indicator, but it seemed a bit too fast to be hybrid BASIC.I do redraw the entire screen. I was actually thinking about that during school today about methods of only redrawing the game. 5
TI Z80 / Re: Flappy Bird« on: February 20, 2014, 08:02:09 am »If you are using pixel tests, try only testing the pixels around the bird if you haven't already. It makes things much faster.I do. I test 2 spots around the bird to make sure the game detects impact. I am going to be working on converting the PxlTests to {Y*12+L6+(X/8)}e(X^8). It might not make the game a lot faster, but it'll add room for more features possibly. 6
TI Z80 / Re: Flappy Bird« on: February 20, 2014, 07:24:14 am »What is this coded in? I coded it in Axe. Yes, looking at the gif again it does seem a little slow, which I'm hoping to work on soon. I'll be looking on the optimization page, because I have a lot of pixel tests for collision.What is this coded in?That's also what I was wondering, because it doesn't look like Basic (no flickering at all) but it doesn't seem that fast for Axe. Mine's speed is actually annoying due to blur. 7
TI Z80 / Re: Flappy Bird« on: February 19, 2014, 09:57:00 pm »
Got the download ready! Download away!
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TI Z80 / Re: Flappy Bird Color: An Homage for the TI-84 Plus C Silver Edition« on: February 19, 2014, 09:55:36 pm »
Thats awesome. Sadly I won't be able to get this to the 2 people in my math class that have the color edition. Still great job from the gifs! Not sure how you did it, but wow!
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TI Z80 / Re: Is a QR Code Generator/Reader possible on the 84+?« on: February 19, 2014, 09:50:02 pm »
It'd be cool to see. At least the generation part. The reading though would probably not be worth it because of how long it would take to manually enter all of the things. Maybe a calculator only QR code type? Like a QR code but with a different format.
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TI Z80 / Re: Snow Demo« on: February 19, 2014, 09:47:54 pm »
Seems slightly strange that some of the snowflakes sort of just get stuck in mid air. Is this a gif issue or is it meant to be there?
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Humour and Jokes / Re: Weird/funny pictures thread« on: February 19, 2014, 09:38:33 pm »NSFW for super strong language. Pretty funny though.Holy profanity... 12
Introduce Yourself! / Re: Hi« on: February 19, 2014, 09:37:44 pm »Welcome to the community!I was planning on that in a future release... 13
Introduce Yourself! / Re: Hi« on: February 19, 2014, 09:37:14 pm »
I also help teach some of my Algebra classes. mainly calculator skills classes and stuff like that.
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Introduce Yourself! / Hi« on: February 19, 2014, 09:34:07 pm »
Hai. I'm JacksonML. Umm... not sure what to put here . I make amateur games using Axe. Axe and my Ti calculator are what consists of most of my school day if that makes sense. So umm hi! You'll often see me using this emoticon a lot --> I overuse it .
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Fruit Ninja / Re: Fruit Ninja« on: February 19, 2014, 09:25:53 pm »
haha brought this to school, and my math teacher is fine with me playing games and coding and stuff during class so... yah. I was required to distribute the program to half of my class haha. This is really good good job man!
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