Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - JamesV

Pages: 1 ... 6 7 [8] 9 10 ... 19
106
This looks quite interesting! :)

107
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: December 10, 2014, 03:42:03 pm »
I wonder how difficult it would be to just use another calculator as a second controller, not updating the screen, just sending across key presses and doing all the other calculations on the host calculator? I've never done anything with the linkport so i'm not sure what sorts of problems you might have. Either way, multiplayer co-op play on one calc sounds great, too, though i've got to admit i'll probably only ever be able to use the single player mode ;)
That's an interesting suggestion. I think at this stage I'll be running with the single calc co-op option, but I'll keep that in mind to experiment if there are any future versions.. :)

108
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: December 09, 2014, 09:50:23 pm »
I was brainstorming a bit today over lunch (as you do) on the 2 player co-op feature that I was hoping to include in v2.x. Seeing as the I/O port linkplay method has been encountering so many issues, I had a realisation that I should just make the 2 player co-op playable on one calculator, which will be much less complicated to implement, and will run much faster than the linkplay version.

Why I failed to think of this months ago, one can only wonder :P Especially given that the original Team 17 games were 2 player on one computer, as opposed to network games.

Anyhow once I get some more level design finished (5 level layouts are done now), I'll put my coding hat back on and try to implement this :)

109
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: December 08, 2014, 03:52:36 pm »
It just gets fancier and fancier! Those pop-up menus are really nice, though in my opinion the full screen text ("SHUTTLE LANDING BAY TWO", etc) still doesn't seem to quite fit in with the rest. Everything else is so pretty.
Yeah I do agree - I've been thinking about this for sometime but yet to come up with a solution that I'm happy with that doesn't restrict how much screen room I have available for the mission text. I'll work something out eventually though. Actually I do have a perfect solution but it means re-writing a bunch of stuff that I'm not prepared for (yet..  :) )

Ooh I like the tips idea. Just make sure to not overdo them like in Hyrule Warriors, though. I hate when I start playing a game and every two step I make there is a pop up appearing that says. Tips should only appear when necessary (eg when you get near a door or something).
True. There are only 8 tips, although they all do appear relatively early in the first level of the game (and they only appear the one time each unless they're reset from the main menu). Having said that, I might be able to condense/remove 1 or 2 of them.. Or as Art_of_camelot has suggested below...

This looks really nice James. Also, is there a option to turn hints off if the player doesn't want them?
There currently isn't, but this is a good idea and I have enough room on the options screen to add this, so I think I'll do so. Thanks! :)

110
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: December 04, 2014, 11:22:43 pm »
The level design is progressing along; I've got 3 levels done in terms of layout, I just need to added the pickup items and enemies, etc. now.

On another note, v2.x includes an in-game hints/tips system. During the first playthrough of the game, there are a few hints/tips that will show up on occasion for new players. Each of these tips will only come up once, although they can be reset in the main menu.

Hopefully this makes the game more welcoming and less frustrating if you have no idea what you're doing! There is also the "Intex Infobase" that's still available on the Intex computer terminals, which provides some additional information on certain elements of the game. The Infobase now includes images as well.


111
TI Z80 / Re: Sudoku 8X+
« on: December 04, 2014, 09:29:58 pm »
Awesome! This still gives me the glitchy thing when pressing 0 or DEL, although I admit I forgot to test it on real hardware yet sorry :( Did it happen for you JWinslow?

112
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 04, 2014, 06:35:39 pm »
7042: You finally join in on this thread after watching it for months.

113
Miscellaneous / Re: Post your typing speed
« on: December 03, 2014, 11:55:08 pm »

114
TI Z80 / Re: Sudoku 8X+
« on: December 03, 2014, 12:08:21 am »
It shouldn't have any problems on the TI-83+...it works fine on the TI-84+ I use for testing. What's supposed to happen is that the square gets erased on the left. What happens with you?
I took a screenshot to demonstrate. You'll see I enter the number 1, then I press 0 to clear it and get some garbage showing in the main board. It's possible that this might be some curious WabbitEmu thing - I'll try it on my TI-83+BE, TI-83+SE & TI-84+BE calcs later when I'm home :)

115
TI Z80 / Re: Sudoku 8X+
« on: December 02, 2014, 07:09:41 pm »
When I played it, I noticed that pressing 0 or DEL to erase a number would cause some gfx glitch on the main (left) board - or is this just me? I was using WabbitEmu running a TI-83+BE ROM :)

116
Miscellaneous / Re: What is your avatar?
« on: December 02, 2014, 02:29:01 pm »
Try to be careful though, lol. Safety during such extreme sports is important. I never skydived myself, but it seems pretty intense and cool. The only time I went in the air was when I was 13 and went to the Air Cadets. One weekend they made us fly as passenger, one by one, in some sort of yellow sailplane and it was pretty fun, especially the "rollercoaster" part of the flight. The landing was pretty rough, though.  :P
It is definitely the most awesome thing I've ever done, but yes don't worry, I'm very safety conscious with it and always looking to learn more about how to avoid fatal accidents, etc. That sounds cool!

117
TI Z80 / Re: Sudoku 8X+
« on: December 02, 2014, 04:02:06 am »
This looks awesome!

118
Miscellaneous / Re: What is your avatar?
« on: December 01, 2014, 11:33:22 pm »
My avatar is me, plummeting through the sky (aka skydiving) as I tend to do on a regular basis these days :)

119
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: November 30, 2014, 08:17:14 pm »
I'm fine with no coop mode, it just looks too fun to not be tried even in single player. Regardless, good luck! Glad this is still alive. :)
My current thinking is to release v2.0.0 just as single player only with the other new features, campaign, etc., and then tinker with co-op again possibly for a v2.1.0 update if I can get it working :)

120
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: November 26, 2014, 06:29:58 am »
I really like both of those! The vent suckers are a really cool idea. For the crushers, will they crush you even if they are opening? They look really great (though really annoying)!
Thanks! No, they only crush you if they fully close on you :)

Pages: 1 ... 6 7 [8] 9 10 ... 19