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Messages - JamesV

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151
27. When you wake up in the morning, you greet your girlfriend with "rst $00"
28. When your girlfriend complains about one of your personality traits, you let her know that it's a minor bug will be addressed in the next revision.

I have more, but I'm not sure they're appropriate to post here, I don't want to get in trouble  :P

152
25. When your girlfriend blinks, you chuckle to yourself and say that she just performed a "ld a,$02 \ out ($10),a \ inc a \ out ($10),a"

(Skipped to 25 to account for the double-up of 22)

153
News / Re: TI-Story moves to its own site
« on: May 11, 2014, 05:51:20 am »
Since TI-Story is read only I decided to copy my profile page over WikiTI instead: http://wikiti.brandonw.net/index.php?title=User:DJ_Omnimaga

I also did some updates to the Omni page since it was last updated in 2010.
It's not read-only, the layout has just changed a little (some time ago now), and it's not exactly clear how to log in with your Wikidot account. If you go to Wikidot.com and log in there, you can then go over to TI Story and be able to edit pages just as before :)

Last time I spoke to Burr (almost a year ago to the day), his motivation had dried up for the project. I haven't worked on it personally for quite some time, but I am a mod on there if any mod services are required; although I should note that I'm not entirely sure how powerful the mod permissions are, nor am I overly experienced with Wikidot.

154
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: May 06, 2014, 07:38:31 am »
Something that has become common in games today is having "achievements". Team 17's PS3 version of Alien Breed even has achievements, so now Alien Breed 5 will also have them too!

At this point, I have 15 achievements coded, split into 3 categories. Some are simple to complete and some are a little harder. They'll each have their own little title and description, eg. "BY HOOK OR BY CROOK" is obtained by defeating a boss using only the machine gun (the weakest weapon).


155
20. You celebrate the anniversary(ies) of when you purchased your calculator(s).

156
19. Instead of simply talking to girls, you insist on chatting to them across two calculators via CalcNet.

157
14. Your idea of giving a massage is running a garbage collect on your calculator.
15. When you date a girl who has the same name as a previous girlfriend, you refer to her as "version 2.0".

158
9. Your girlfriend finds you in bed with someone else. Only it's not someone else. It's something else. It's your TI-84+CSE.

159
6. When you go on a first date with a girl, you take your calculator to show off your latest coding achievements.
7. You decide whether or not to date a girl based on what brand of graphing calculator she uses/used in school.

160
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: April 24, 2014, 03:47:46 am »
In AB5 v1 there was an option in the Intex console menu called "Intex Entertainment", which didn't actually do anything but refer people to ticalc.org for more calculator games. I included this purely as a nod to Team 17's ABSE'92, which had a similar feature that read something like "Intex Entertainment is currently down for maintenance". (The real reason there was no side-game was because they ran out of disk space due to increasing the number of levels from the original game).

Team 17's AB1 did however have a side-game, and so I've decided to include it in AB5 v2. So if you need a break from killing aliens, you can log on to the nearest Intex terminal and engage in a game of Space Pong against the calculator. It's a very basic version with minimal AI, but it's a bit of a chuckle.


161
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: April 12, 2014, 09:17:29 pm »
So [Alpha] is essentially a "strafe" button?
Pretty much yeah, although you can only strafe backwards, not side-to-side.

Okay, I'm a bit late, but this looks really cool.
Will it also support USB or will it only work with the I/O cable? USB would be awesome since most people that have an 84+ don't have an I/O cable.
There is no support for USB linking at this stage, perhaps in the future though. I still need to work on getting the I/O linking to sync correctly on hardware; it works fine on WabbitEmu but on actual calculators it tends to drop out a bit, although I haven't tried it again for a while. I've been working on other features such as the retreat mode and more - I'll get back to tightening up the linking soon.

162
Computer Programming / Re: MS-DOS source is officially released
« on: April 10, 2014, 11:53:10 pm »
This is cool! I might have to dust off my limited x86 knowledge and see if I can understand it!

163
TI Z80 / Re: Alien Breed 5 Episode II: Evolution
« on: April 10, 2014, 07:19:12 am »
AB5 v2 will have a new minor gameplay mechanic known as "retreat mode". This was introduced later in the original Team 17 series, and I figured it would be cool to implement.

If you're facing an oncoming pack of aliens and you want to attack them but you also want to get some distance between you and them at the same time, you can now slowly walk backwards whilst firing. To do this in-game, hold down the ALPHA key whilst walking & firing, eg. if you hold down ALPHA RIGHT, you'll be walking to the right but still facing to the left. You can press 2nd to fire off some rounds at incoming enemies whilst backing away from them. The catch is that when you retreat backwards, you only walk half-speed.

Previously the ALPHA key was used for accessing Intex terminals and activating fire doors, but this function is now mapped to the X,T,O,n key.


164
TI Z80 / Re: Spaze Invaders for TI-84+CSE
« on: March 30, 2014, 09:29:19 pm »
This is now finished - you can find it for download either on my site, or ticalc.org or Cemetech :) >B)

165
ASM / Re: TI-85 Programming: Getting Started
« on: March 29, 2014, 02:35:47 am »
Oh, thanks for the quick reply, guys.

@Art_of_camelot: Haha, I have nearly all doc files from ticalc backed up on my computer, but unfortunately they don't seem to have an 85-ports.txt :(

@JamesV: Ok, I'm just gonna dump the code here, it's not really a secret ;) And actually the keyhandler barely qualifies as such. Not sure if it's actually the part causing problems. If I comment it out the program still doesn't run, but it doesn't give me the "ERROR 20 GRAPH RANGE".
From what I can see, I don't think the keyhandler is causing your problem - I think you'll find that if you took out all the other code but left the keyhandler looping, you wouldn't have any problems (aside from the keyhandler only detecting the GRAPH, STAT, PRGM, CUSTOM, CLEAR & EXIT keys, but I assume this is intended).

I'm not very familiar with sending sound data out of the link port, so I can't debug that part. I'd suggest stripping back the program to do nothing but wait for a keypress, and then (assuming that works as intended), slowly add bits of code back in, and see where it goes wrong.

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