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Messages - JincS
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61
« on: May 13, 2007, 07:47:00 pm »
The college gets most of the funding from 3rd-party companies (Microsoft, Intel, etc.) to help students with their projects. As for the mouse/keyboard/speakers: I'm working on setting up a hardware division to help me build my hardware designs:
1.) A wireless glove that will use motion sensors + fiber optics to emulate the mouse and keyboard.
2.) A wireless headset that has a built-in LCD screen that is specially designed to fill all of the eye's vision area (to give the feel of a room-sized monitor), but can be switched from a regular monitor (fully opague) to semi-transparent, so you can see things through them like a pair of sunglasses.
Fun schtuff, but I need to find a micro-circuitry lab that I can use to make the LCD screen. That'll be the hard part. The rest will be pie.
62
« on: April 23, 2007, 07:46:00 pm »
Meh, close enough Hey, my car's half-finished! Yay! Just got to redo the interior, fix the hatchback, and get a new paintjob Everything but the paintjob should be done by Sunday (I don't have the $ for paint yet). I'll post some pics when I get a camera And thanks again everyone!
63
« on: April 20, 2007, 10:11:00 am »
Thanks everyone Now that my b-day present finally came (it's another crappy car), can start re-building it so it'll run (yes, I got a car that doesn't run for my b-day). Todo List: ================== Fix all of the windows (they're all broken and/or not working) Fix the hatchback, so I'll be able to open the trunk Repair body damage New paint job (old one is a god-aweful greenish-pukish-blue) ================= Estimated cost: about $65-700 (if I do ALL of the work myself) What a great F'ing b-day present. Crazy smilies! :knight: :help: :rage: :swamped: :lol: :bounce: :chainsaw: :ihatemypc: :evil: :gotosucks: :psychedelic: :instagib: :kill: :chaingun: :king: :0wn3d: :phaser: :police: :wizard: :gun: :wacko: :paf: :rocket: :rainbowdevil: :zidane: :disco: :timebomb2: ^^Ok, so that was a bit overboard...
64
« on: April 16, 2007, 05:29:00 am »
If you have the time, start with a good C book. If not, do a crash course in C++. Start with console IO, basic programming algorithms (using structures, classes, enumeration, binary trees, etc.). MASTER IT! Gimmie your email (PM it to me), and I'll send you a few C++ tuts
65
« on: April 11, 2007, 04:27:00 am »
Not right off the bat, but eventually it'll have a full built-in calc suite (BASIC/ASM compiler, calc link program, pic editor, etc. etc.)
@Sonata: Almost forgot->If you're still interested in a year or two, then sure!
66
« on: April 10, 2007, 08:03:00 pm »
Way to be a killjoy Kerm (but thank for the compliment).
If you're wondering why there have no updates or progress on thsi project, here's why:
Starting July 10th, this will become a multi-person thesis project for my masters degree (which I will have just after I turn 20, in two years), so I have the full backing of my college, both technology wise and on the funding field (all computers and software provided free of charge, no numbers supplied yet for funding, but it's looking like it could reach as much as $100K). I get a full team of developers, both student and faculty (most of whom have 20+ years experience in programming multiple languages). The school is also partnered with something like 25 corporations, ranging from Intel to Microsoft to the State of Utah, so I'm also looking into getting some funding and support from a few of them.
67
« on: April 05, 2007, 04:15:00 am »
o.o I'm ready. "I want it now! Give it to me now! You're not giving it to me fast enough!" ~RvB
68
« on: April 04, 2007, 06:29:00 pm »
Bah, just use commented-out pseudo-code (or use DOS code for debugging) in places that you would use OpenGL, and add the GL part last. That way, you can have everything done before you ever need to touch the graphics.
69
« on: April 04, 2007, 08:17:00 am »
I know a TINY bit of OpenGL in C++. I might be able to help
70
« on: April 03, 2007, 04:26:00 am »
So long as you have a good physics engine, you could use some backdoors to make a game fast enough to use them (even on an old comp)
71
« on: April 01, 2007, 04:11:00 pm »
Nice! What's that for (and what program did you use)?
72
« on: March 15, 2007, 10:26:00 pm »
Once we get a stable release with a basic library set up, we'll see what we can do. It should only be a matter of adding some application-defined parameters to the libraries to make it work right. But we'll see...
73
« on: March 15, 2007, 03:50:00 pm »
A template, as in a standardized layout which will allow for the consistency of the programming libraries, making for an easier learning curve and faster rapid application development. Basically, just a way to make things easier for everybody **BTW News Update (for those who care)** The source code to LD-GCC has been condensed and successfully compiled using Code::Blocks IDE. Halifax and I are in the process of deciding on the next step to take. As I won't be in town over the weekend, await a news update from Halifax concerning the next steps of the project. See everyone on Monday
74
« on: March 15, 2007, 01:28:00 pm »
Aaaahhhh... OK. I think we could do a workaround for that.
75
« on: March 15, 2007, 08:48:00 am »
I think we can program an optional library that will allow for the easy cretion of flash apps. Something that works around memory issues. Question: what's SMC? Sub-machine code? (Don't forget, I'm not a calc progammer ) I'm going to put together a template that can be used for coding thge libraries that will make everything consistant and easy-to-use. I'll post it when I get it completed.
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