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Messages - JincS
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76
« on: March 14, 2007, 08:25:00 pm »
I think we should be able to work those in, but it may take a release or two to get to.
I know that one of my priorities it to write this software so that it could be easily ported to a CGI script, so people could compile their z8-GCC programs online.
77
« on: March 13, 2007, 07:11:00 pm »
So no a68K then? Oh well... I'll email you the condensed source for it, in case you want it anyways. It compiles just fine with Code::Blocks IDE.
78
« on: March 12, 2007, 06:50:00 pm »
Yay! I'm [pretty much] ready!
Nobody else is interested in this project?
79
« on: March 05, 2007, 06:36:00 pm »
Aaaahhh...care to share the source?
80
« on: March 04, 2007, 01:33:00 pm »
Written in MSVC++?
81
« on: March 03, 2007, 07:53:00 pm »
Cool. Nice work
82
« on: February 25, 2007, 02:52:00 pm »
My tuts pretty much take the basics from that site, and expand on them, giving examples on EXACTLY how things work, ways to change them, use events, etc.
It's a great basis, but it's lacking on some key points.
83
« on: February 24, 2007, 04:54:00 pm »
I don't think you told me that...but regardless, this tutorial is the basis for everything else. I had to make sure (all) people have a solid understanding of the basics before I throw in the fun stuff. On a side note: if you know how to make buttons, you pretty much have everything you know to make ALL controls, all you have to do is change the parameter that says "BUTTON" to one of the following: "EDIT" "STATIC" "COMBOBOX" etc... Check out this website: http://www.foosyerdoos.fsnet.co.uk/It'll teach you everything you need to know. I won't have time for a few weeks to crank out any more tuts, but this site will give you the basics of making all controls (but don't worry, I do plan to complete my tutorial series, as I intend to publish it). Vielen Dank!
84
« on: February 22, 2007, 05:12:00 pm »
Once I get my website finished and online, they will be available there. But until then:
Free C++ Windows 32-bit API Tutorials
Lesson 1: Creating a Simple Window
See attachment.
85
« on: February 22, 2007, 02:32:00 pm »
Aaahh...I understand what you're going for...Interesting approach, kind of a pseudo asm/C language...Could be interesting...
**On a side note: C++ is just a wrapper around C with some modifications that are designed to make programming easier (like the use of classes, and streams, instead of printf(), getch(), etc.). So long as you don't use OS-specific functions (like the Windows GUI ones), your code will still be 100% cross-platform compliant (so long as you follow ANSI standards, just like C).
Lesson 1 of my GUI tuts is finally available. 8 pages w/ .5" margins in PDF format, with accompanying source code (zipped = 64Kb). I'll email it to you. More lessons on the way, but they won't have to be as long. BTW lesson 1 will be expanded on (eventually), and I'll get to adding the appendixes in some other time (unnecessary info for beginner GUI coders, but good to know).
86
« on: February 21, 2007, 07:17:00 am »
kk can do
BTW just got my compiler back online today, so I'll work on it tonight (if I have time).
87
« on: February 19, 2007, 07:09:00 pm »
I'll mod/tweak the code a bit to optimize it (as soon as I get my compiler working again). Do you want this code in C or C++?
BTW Win32 GUI tuts area coming along slow, but nice. I'll post updates as I finish them...
88
« on: February 18, 2007, 08:57:00 pm »
Catchy... Took three tries to download it though. 1st=downloaded 1/2, then died; 2nd = most of it; 3rd the rest. I hate dial-up
89
« on: February 13, 2007, 01:24:00 pm »
What language did you write this in?
90
« on: February 13, 2007, 06:44:00 am »
Maybe some more interactive objects? NPCs, vehicles, etc...
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