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Messages - JoeyBelgier
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181
« on: December 03, 2009, 11:57:18 am »
well, it's probably all theoreticlally. If you'd try that probably this: "For example, sometimes a sprite that was supposed to meld into the background would be colored separately, making it easily noticeable" would happen but worse and slow or something
182
« on: December 03, 2009, 11:53:12 am »
didn't original GB's hurt your eyes anyways EDIT: TI Nspire resolution: 240x320 pixels NES resolution: 256x240 pixels so that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen
You've got it bassackwords, the Nspire's resolution is 320x240 and for the NES on NTSC (North American) titles only 256x224 resolution was used. Oh, and just for comparison sake, the Nintendo DS's resolution is 256x192 per screen.
Oh, and Hiya anyone who remembers me! =)
whoops, thanks, dunno where I read the nes thing but I'm pretty sure they said 240 there if it were true that would be a nice fit
183
« on: December 03, 2009, 09:42:02 am »
yeah, sometimes you had to take weird positions to see anything happening on your gbc
184
« on: December 03, 2009, 07:49:10 am »
didn't original GB's hurt your eyes anyways EDIT: TI Nspire resolution: 240x320 pixels NES resolution: 256x240 pixels so that wouldn't look to bad when there were like 2 black borders or something of about 40 pixels each under and above the screen
185
« on: December 03, 2009, 07:48:05 am »
owhz, forgot about that Nice SML1 and SML2 work SML2 has been one of my favourite GB games back then
186
« on: December 03, 2009, 07:34:56 am »
O: wouldn't that be the first console (not handheld) emulation on a calculator? massive EDIT I think that gameboy color games were still very rough color, as you can see from my pic on the left. It shouldn't need to look perfect on the calculator to see what's going on. It only used, like, 30 colors or so, anyways. Just out of curiosity, do you think that the NES would be another emulation possibility? I asked this before, but that was before the NSpire became a possibility. The console was capable of showing up to 56 different colors simultaneously on screen from its palette of 32,768, and could add basic four-color shading to games that had been developed for the original Game Boy. It could also give the sprites and backgrounds separate colors, for a total of more than four colors. This, however, resulted in graphic artifacts in certain games. For example, sometimes a sprite that was supposed to meld into the background would be colored separately, making it easily noticeable. (Wikipedia) Thought that might be interesting/noticable/good to know [=
187
« on: December 03, 2009, 07:23:37 am »
Those Pokémon screenies are awesome Try to emulate Classic NES Super Mario Bros game if you have the time o: and if possible Super Mario Land (mostly the second, "the 6 golden coins") Mario on a calc always attract massive amounts of interested people (as proven by Sam Healds Mario en Mario 68K)
188
« on: December 02, 2009, 04:57:05 pm »
Omg If more programs will be made for it, Nspire is going to be the primary calc? altho for non advanced programmers it's probably less hard to make something decent at a 84+
189
« on: December 02, 2009, 01:32:37 pm »
Huge text =D * NecroF-_-ckk is ashamed of himself that he forgot to put E: SoR in his vid -_-'
190
« on: December 02, 2009, 06:56:17 am »
me neither exams suck =[
191
« on: November 30, 2009, 09:44:51 pm »
* NecroF-_-ckk wants an Nspire when this works
192
« on: November 30, 2009, 03:40:00 pm »
nooooooooooooooooooooooooooooo I want F-Zero ;.;
193
« on: November 29, 2009, 06:01:00 pm »
a 4 hour ending that's 2 or 3 movies these days xd Nice tho
194
« on: November 29, 2009, 03:09:52 pm »
what about a wap version?
195
« on: November 28, 2009, 09:03:57 pm »
i don't really care about sleep anyways altho i'm going to now, c'z i have to learn tomorrow
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