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Messages - Jon

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106
News / Jon releases Bejewelled for TI-83+ Ion
« on: September 10, 2007, 02:28:00 pm »
meh its a bit buggy. and im not gonna go and flat-out ask MV for a feature, that's just rude *cough* kerm *cough*

107
News / Jon releases Bejewelled for TI-83+ Ion
« on: September 09, 2007, 04:27:00 pm »
I've heard Fallen_Ghost is good with grayscale...he still around?

108
News / Jon releases Bejewelled for TI-83+ Ion
« on: September 09, 2007, 04:25:00 pm »
lol sprites arent the problem. coding's my problem. loop grayscale is too slow, and i can never get IM 2 interrupts to work. Someone good at ASM plz help! :'(

109
News / Jon releases Bejewelled for TI-83+ Ion
« on: September 09, 2007, 04:15:00 pm »
Pardon the inactivity guys. I do have the intention to add writeback. As for On+arrows, i think i'll leave that. And as far as grayscale goes...i'm plain awful at Grayscale, so anyone willing to co-author with me is welcome to contact me about adding grayscale to the mix.

110
TI-BASIC / GAME: Optimize this! (83+BASIC)
« on: August 27, 2007, 08:20:00 pm »
Heh the Ans(1 thing is easy. just do this each time:
c1-->
CODE
ec1
Ans->A
Ans+Ans->B
Ans+Ans->C
....and so on
c2
ec2

111
ASM / GAME: Optimize this! (z80 assembly)
« on: August 27, 2007, 08:14:00 pm »
c1-->
CODE
ec1
mainloop:
ld a,$FE
out (1),a
ld a,(de);7 t-state delay
in a,(1)

cp '1'
call z,is_1
cp '2'
call z,is_2
cp '3'
call z,is_3
cp '4'
call z,is_4
cp '5'
call z,is_5
jr mainloop

is_1:
ld de,no_label1
ld b,5
jr convert_num
is_2:
ld de,no_label2
ld b,5
jr convert_num
is_3:
ld de,no_label3
ld b,5
jr convert_num
is_4:
ld de,no_label4
ld b,5
jr convert_num
is_5:
ld de,no_label5
ld b,5
jr convert_num




convert_num:
ld hl,0
conv_loop:
ld a,(de)
inc de
cp '1'
ccf
adc hl,hl
djnz conv_loop
ret
c2
ec2
74 bytes
453 t-states if B=5
I don't see what the hell the point of this routine is....
Next time i'd put in something that actually has a function.  I was really confused :/confused.gif
Firstly, $FE is the keygroup for the 4 arrow keys, not the number keys.  Secondly, the hex value returned by port 1 is not '1', etc. but rather hex values based on the Direct Input table ($FE,$FD,$FB,$BF,$7F)

112
TI Z80 / Invalid Tangram DE
« on: July 22, 2007, 06:59:00 am »
dude i must say this rocks

113
TI-BASIC / i need help
« on: June 27, 2007, 06:30:00 pm »
Or just type it out XDsmiley.gif

114
News / Doors CS 6.0
« on: June 22, 2007, 12:56:00 pm »
How about adding the option of not using the GUI and instead having some sort of list-based (a la ion) GUI for those of us who are old-fashioned. :Ptongue.gif

EDIT: And not as an SE, but as included code within the 32k.

115
News / Doors CS 6.0
« on: June 20, 2007, 04:48:00 pm »
Heh, i'm liking that idea. :Dbiggrin.gif

116
ASM / Assembly Coding Optimization
« on: June 15, 2007, 02:14:00 pm »
Calc84maniac is right, partly.  If the sbc causes a sign change, so will the add, coming back.  However, unless HL=0, the above set of commands will always yeild a nz, even if hl=de.  you need to use the additional 21 cc's (push \ pop) to back up flags.

117
TI Z80 / The Massacre
« on: June 09, 2007, 10:28:00 pm »
:oohmy.gif that's insane halifax. A tilemapper going that fast?  

118
News / Doors CS 6.0
« on: June 05, 2007, 04:32:00 pm »
Nah, i'd like del to be the button for deleting items. It just seems logical.  How about X,T,theta and stat?

119
TI Z80 / NexGenGS
« on: June 05, 2007, 02:26:00 pm »
For the last time, that is HIS opinion.  We've never placed an opinion upon either of the two of you. This is an argument between the two of you, not you and omnimaga.

120
TI Z80 / NexGenGS
« on: June 05, 2007, 02:02:00 pm »
I would like to say that we here at omnimaga  dislike such attacks on the forum itself.  It's just php code man, it doesn't have opinions.  It just conveys people's opinions.  Don't diss omnimaga just because you don't agree with one of its staff.

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