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Messages - Jon
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121
« on: June 05, 2007, 01:48:00 pm »
He's a moderator based on the fact that this is his thread. All the staff have the power to delete/edit the posts in this thread, however we don't because it is his, and it is his own choice what is seen and what is not seen on this thread.
122
« on: June 05, 2007, 01:38:00 pm »
Lol, yeah that might help
123
« on: June 05, 2007, 01:36:00 pm »
Well, i can see the logic on both your opinion, kerm, as well as in halifax's opinion. Our intent with NexGenGS is to gear it towards the gamer. We have planned numerous libraries designed especially for games, such as tilemappers, grayscale routines, and sprite routines. It has been intended to be a standalone application. So your statement, however harmless your intentions may have been, was taken to be an inflammatory attack on NexGenGS as "inferior." As far as deleting posts, it was halifax's decision to do so. This thread is his, and is intended to display the positive progress NexGenGS is making. I would like to also point out that it was his decision, not that of omnimaga's.
124
« on: June 05, 2007, 01:24:00 pm »
Damn, can't we play nice? a shell is a shell.
125
« on: June 03, 2007, 11:15:00 am »
What types of programs does this shell execute?
126
« on: June 02, 2007, 01:54:00 pm »
*wipes the dust off of DK, which he never got around to programming*
127
« on: May 25, 2007, 05:21:00 pm »
oh yeah... you could edit all ~4000 lines to use .equ
128
« on: May 25, 2007, 12:53:00 pm »
even better, just use the normal .equ directive, instead of changing it...
129
« on: May 21, 2007, 01:34:00 pm »
I'm wondering, does ex (sp),ix/ex (sp),iy work?
130
« on: May 21, 2007, 01:05:00 pm »
I think people need to stop bashing shells in general. Every shell has its upsided and downsides. DCS6 is intended to be a heavy-duty, intuitive shell, that features everything you could want out of a 6 mhz z80. And it excels at that. If you just want a lightweight shell, look elsewhere, and can the bad comments. If you want a shell that only takes 1 page, then use crunchy or mirage. And if you wanna go really lightweight, go with ion, but don't bash DCS just cuz it's not fit for YOUR needs. I personally prefer mirageos, but that doesn't mean i have any problem with DCS. Both are great shells.
131
« on: May 20, 2007, 05:07:00 pm »
How you do the isometrics? that's insane!
132
« on: May 17, 2007, 04:22:00 pm »
Halifax, you should get on IRC more often.
133
« on: May 16, 2007, 10:00:00 pm »
my guess is one of his crazy-cool optimizations that confuddles and mind-boggles even the most brilliant of asm-ers.
134
« on: May 16, 2007, 09:57:00 pm »
I'm interested too An app-friendly tilemapper! How could one not be interested??
135
« on: May 14, 2007, 06:56:00 pm »
if you include calc progging in asm, include wabbitspasm!
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