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Messages - Jon
Pages: 1 ... 12 13 [14] 15 16 ... 20
196
« on: February 27, 2007, 03:53:00 pm »
* Jon kicks bfr (cashews are my job )
197
« on: February 27, 2007, 12:10:00 pm »
* Jon apologizes to Fallen Ghost for ignoring him, then adds his routine, as well as cure's routine to the mix, giving a grand total of 11 routines (-54125+10).
@Fallen Ghost: shifting down, looks exactly the same as shifting to the right, sorry.
198
« on: February 27, 2007, 11:47:00 am »
It already does, Ans is the string it will use as the name. An Example: c1--> CODE | ec1 :"PROGNAME":Asm(prgmMEH c2 |
ec2
Then you can run the outputted program with Asm( and it will copy the pic
199
« on: February 26, 2007, 06:32:00 pm »
I'm absolutely awful at computer programming (just ask papersnowman, who tried to teach me php), but I do think that's an awesome idea.
200
« on: February 26, 2007, 06:22:00 pm »
Jon to the rescue!! c1--> CODE | ec1 #include "ti83plus.inc" .org $9d93 .db $bb,$6d
start: bcall(_rclans) ld a,(hl) and $1f cp 4 ret nz ex de,hl inc hl inc hl ld bc,8 ld de,temp_str+1 ldir ld hl,temp_str rst 20h bcall(_chkfindsym) bcallnc(_delvararc) ld hl,800 bcall(_createprotprog) inc de inc de ld hl,code ld bc,32 ldir ld hl,plotsscreen ld bc,768 ldir ret temp_str: .db 6,"TEMPSTR",0 code: .db $bb,$6d
201
« on: February 26, 2007, 06:15:00 pm »
* Jon adds this to his ever-growing list of reasons to visit youtube
202
« on: February 26, 2007, 06:10:00 pm »
Jon points at ASM again, hoping his nagging will one day succeed in spurring an ASM animation competition. Maybe a TEAM competition, that way all the work isn't laid on one person.
203
« on: February 26, 2007, 06:03:00 pm »
Ummm, I'm pretty sure you answered yourself: use TiLP
204
« on: February 26, 2007, 06:00:00 pm »
Best idea: make your own sprite routine that goes to the and of the sprite, then reads it from the bottom up, but still plots it from the top down, making it upside-down on the screen. (Jon points out that he wrote a NexGenGS routine that does this)
205
« on: February 26, 2007, 04:33:00 pm »
QUOTE | It would be cool if someone came up with a masked routine that saves the background. |
Erm, didn't I already do that?
206
« on: February 25, 2007, 07:37:00 pm »
Jon needs to learn html first.
207
« on: February 25, 2007, 06:15:00 pm »
I like the red levelers, they look like upside-down crabs
208
« on: February 25, 2007, 06:09:00 pm »
* Jon throws his calc into the fires of mount doom, and even there, the TIOS routines can't be slimmed down to not be so bloated/slow
Delnar: it's not whether or not they are made for MirageOS, it's whether or not they use the MirageOS libraries, and since TVF also works on Ion as well, my guess is that it only uses Ion libraries. I can't be sure about Desolate, you would have to ask Tr1p1ea
209
« on: February 25, 2007, 06:03:00 pm »
J'aime Les sims. Tres bien!
210
« on: February 25, 2007, 05:53:00 pm »
* Jon shuts up On a lighter note, I have a key input routine that actually works (unlike the first one I made) (note that lowercase_ofs has to be equated somewhere) c1--> CODE | ec1 keyinput: vkinplp: push hl bcall(_getcsc) pop hl or a jr z,vkinplp cp skEnter jr z,vdoneinput cp skdel jr z,del_let cp skalpha jr z,tog_lower ld ix,chartable ld e,a ld d,0 add ix,de ld a,(ix) cp $ff jr z,vkinplp ld c,a ld a,(lowercase_ofs) add a,c ld (hl),a bcall(_putc) inc hl djnz vkinplp vdoneinput: xor a ld (lowercase_ofs),a ld (hl),0 ret del_let: push hl ld hl,curcol dec (hl) ld a,' ' bcall(_putmap) inc b pop hl dec hl jr vkinplp tog_lower: ld a,(lowercase_ofs) xor $20 ld (lowercase_ofs),a jr vkinplp CharTable: .db 0 .db $ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,"WRMH",$ff,$ff,"?",$ff .db "VQLG",$ff,$ff,":ZUPKFC",$ff," YTOJEB",$ff,$ff .db "XSNIDA",$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff,$ff c2 |
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