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TI Z80 / Tetris BG Code
« on: February 25, 2007, 05:34:00 pm »
Damnit people, I still need 16 more learn ASM faster plz
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 211
TI Z80 / Tetris BG Code« on: February 25, 2007, 05:34:00 pm »
Damnit people, I still need 16 more learn ASM faster plz
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Miscellaneous / Goodbye« on: February 25, 2007, 10:56:00 am »
almost finished, still got a couple of bugs to work out.
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Miscellaneous / Goodbye« on: February 24, 2007, 12:19:00 pm »
Aw hell, I might as well finish Tetris. I'll add highscores, release it, then bid you guys adoe* (could an admin step in and spell this for me?). Halifax can add 2-player support when he gets time.
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Miscellaneous / Goodbye« on: February 19, 2007, 09:47:00 pm »
To all of you at Omnimaga:
It is my deepest regret to tell all of you that I will be leaving the calculator community for a while. Although it is very enjoyable and fulfilling to create programs for the TI calculators, it just leaves a gap missing. Now I've found something that can fill that void, and make me whole. It is something more complicated and wonderful than basic, asm, c, c++, c#, (not COBOL of course, COBOL sucks), php, html, perl, and any other language you can think of, put together: yeah, that's right, I have a girlfriend :wub: I don't know if it I love her yet, maybe I'm just in a ga-ga stage or something :disco: it is too early to tell, but whatever it is, it keeps me from programming, so for now, goodbye. PS: I will leave the Tetris source with Halifax, maybe he can put the finishing touches on it, and have it released. PEACE!!!! 218
Computer Projects and Ideas / 3D Games/Experiments« on: February 13, 2007, 03:23:00 pm »
What sort of game are you planning to model around this? An FPS, or some other first-person game, or something else maybe?
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Yeah, 2 player is definitely on my to-do list. I'll have to take a look at bell on maxcoderz, that looks promising.
UPDATE: I optimized each version, here they are in full glory :-) 83+: (I blame the choppyness/inaccurate speed on flash debugger) 86: PS: they actually run smoothly, it's just calccapture bein' a hater 223
@Halifax & Trevmeister66:
Yeah, I will definitely post on all the other forums when I get around to it. I'm kinda swamped with homework ATM. @Halifax: I will release the game as soon as it is ready. (probably before March), as far as the source goes, I will probably release that later, after the game's been circulating for a while. @Rivereye: I think I'll take you up on that offer for a staff forum. Title: Jon's Projects. Topics (so far): Tetris, Tetris BG Code. EDIT: and ASM Tutorials, as well. 224
Update: The TI-86 has an additional 32 pixel columns of space on its screen. I'm wondering what I should do with it. Should It be and extension of the scrolling background, or should it be a cool looking 32X64 splash, or perhaps something else? Please post some suggestions.
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TI Z80 / Galactic ENHANCED« on: February 11, 2007, 02:55:00 pm »
Ah. But if the stuff you will be adding is not dynamic, and only changes some of the time, then it will still be worthwhile to use a faster version. But if those 4 unused bytes will be dynamic, then you might as well just use fastcopy.
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