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Messages - Jon

Pages: 1 ... 13 14 [15] 16 17 ... 20
211
TI Z80 / Tetris BG Code
« on: February 25, 2007, 05:34:00 pm »
Damnit people, I still need 16 more :/confused.gif learn ASM faster plz

212
TI Z80 / NexGenGS
« on: February 25, 2007, 05:33:00 pm »
Jon looks up raycasting....

213
TI Z80 / Tetris
« on: February 25, 2007, 10:59:00 am »
Eh, ticalc will take too long, any good filehosting sites?

214
Miscellaneous / Goodbye
« on: February 25, 2007, 10:56:00 am »
almost finished, still got a couple of bugs to work out.

215
TI Z80 / Tetris
« on: February 24, 2007, 06:44:00 pm »
Whoo, I've finally finished XDsmiley.gif check it out!!!

user posted image

216
Miscellaneous / Goodbye
« on: February 24, 2007, 12:19:00 pm »
Aw hell, I might as well finish Tetris. I'll add highscores, release it, then bid you guys adoe* (could an admin step in and spell this for me?). Halifax can add 2-player support when he gets time.

217
Miscellaneous / Goodbye
« on: February 19, 2007, 09:47:00 pm »
To all of you at Omnimaga:
It is my deepest regret to tell all of you that I will be leaving the calculator community for a while.  Although it is very enjoyable and fulfilling to create programs for the TI calculators, it just leaves a gap missing.  Now I've found something that can fill that void, and make me whole.  It is something more complicated and wonderful than basic, asm, c, c++, c#, (not COBOL of course, COBOL sucks), php, html, perl, and any other language you can think of, put together:   yeah, that's right, I have a girlfriend :wub:wub.gif  I don't know if it I love her yet, maybe I'm just in a ga-ga stage or something :disco:s293.gif it is too early to tell, but whatever it is, it keeps me from programming, so for now, goodbye.

PS: I will leave the Tetris source with Halifax, maybe he can put the finishing touches on it, and have it released.

PEACE!!!!

218
Computer Projects and Ideas / 3D Games/Experiments
« on: February 13, 2007, 03:23:00 pm »
What sort of game are you planning to model around this?  An FPS, or some other first-person game, or something else maybe?

219
TI Z80 / Tetris
« on: February 13, 2007, 02:13:00 pm »
Meh, stupid resizer.  That is actually a crappy shot.  If you look near the bottom of page 3 of the thread you will see the full-size version of the pic, and you will also see that when it was resized for my avatar it got distorted.

220
TI Z80 / Tetris
« on: February 12, 2007, 06:28:00 pm »
HMM, perhaps a poll is in order to see what I should do?

221
TI Z80 / Tetris
« on: February 11, 2007, 04:07:00 pm »
Yeah, 2 player is definitely on my to-do list.  I'll have to take a look at bell on maxcoderz, that looks promising.

UPDATE:
I optimized each version, here they are in full glory :-)

83+: (I blame the choppyness/inaccurate speed on flash debugger)
user posted image

86:
user posted image
PS: they actually run smoothly, it's just calccapture bein' a hater

222
TI Z80 / Tetris
« on: February 11, 2007, 03:39:00 pm »
rivereye check your PM's

223
TI Z80 / Tetris
« on: February 11, 2007, 03:30:00 pm »
@Halifax & Trevmeister66:
Yeah, I will definitely post on all the other forums when I get around to it.  I'm kinda swamped with homework ATM.

@Halifax:
I will release the game as soon as it is ready. (probably before March), as far as the source goes, I will probably release that later, after the game's been circulating for a while.

@Rivereye:
I think I'll take you up on that offer for a staff forum.  Title: Jon's Projects. Topics (so far): Tetris, Tetris BG Code.

EDIT: and ASM Tutorials, as well.

224
TI Z80 / Tetris
« on: February 11, 2007, 03:11:00 pm »
Update: The TI-86 has an additional 32 pixel columns of space on its screen.  I'm wondering what I should do with it.  Should It be and extension of the scrolling background, or should it be a cool looking 32X64 splash, or perhaps something else? Please post some suggestions.

225
TI Z80 / Galactic ENHANCED
« on: February 11, 2007, 02:55:00 pm »
Ah.  But if the stuff you will be adding is not dynamic, and only changes some of the time, then it will still be worthwhile to use a faster version.  But if those 4 unused bytes will be dynamic, then you might as well just use fastcopy.

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