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Messages - Jon
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226
« on: February 11, 2007, 02:43:00 pm »
I noticed that you don't use the left-hand 2 bytes or the right-hand 2 bytes, just the middle 8 bytes of plotsscreen. You could get some T-states saved if you made a custom fastcopy routine that only copied those 8 bytes.
227
« on: February 11, 2007, 08:11:00 am »
Just an update, I am also making a TI-86 version. The video memory == alot more speed since i dont have to fastcopy.
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« on: February 08, 2007, 08:49:00 pm »
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« on: February 07, 2007, 06:36:00 pm »
Ya, seriously, that's the coolest thing I've ever seen, keep up the good work!!
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« on: February 07, 2007, 06:32:00 pm »
@Fallen_Ghost: I've added your first entry (it's brilliant ), but your second entry has problems, and crashes upon execution You will receive credit for your first entry however. @Super_Speler: It depends on how specific your idea is, and whether or not I will be able to apply it to ASM, but yes, if you come up with the idea, even if not in ASM, you will still get credit for it. Post this idea of yours ASAP!!! :thumbup:
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« on: February 06, 2007, 06:40:00 pm »
Not to be Anti-Emo, but the tight pants are bothering me
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« on: February 06, 2007, 05:23:00 pm »
I don't own a 68k, but I would definitely DL it if i did. Hmm, maybe you could do it in z80 ASM
233
« on: February 06, 2007, 03:17:00 pm »
I would have put this in the graphics section, because it is technically graphics, but I decided not to, because it is coding, not sprites. So here's what I need. I need 22 different routines that will animate the tetris background. The 2 areas that need animation are the far left column, which is Plotsscreen, and each byte below it (pixel columns -7), and the other, larger column, Plotsscreen +7, and Plotsscreen +8, and the bytes below it, (pixel columns 56-71), the only requirements are that the routine be under 5000 t-states, and not use any RAM other than plotsscreen (that means no adding sprites, you have to make it mess with what's already there [look at the screenshot in the other thread]). You should post your entries here with the code, followed by how you want your name in the credits, and a screenshot of it in action. This is not a competition, since I don't expect I will get more than 23 entries, it is just a way for you to get easy credits . EDIT: sorry if I kinda ruled basic programmers out on this, but it is an ASM project, I had no choice. Here's a sample, the code that makes it spiral: c1--> CODE | ec1 bg_0: ld hl,plotsscreen ld de,12 ld b,64 bg_loop_1: rlc (hl) add hl,de djnz bg_loop_1 ld hl,plotsscreen+7 ld de,11 ld b,64 bg_loop_2: rrc (hl) inc hl rrc (hl) add hl,de djnz bg_loop_2 ret c2 |
ec2
234
« on: February 06, 2007, 02:31:00 pm »
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« on: February 06, 2007, 05:01:00 am »
I am officially ignoring all bugs found for non-mirage shells. This is a mirage game. If it does work on another shell then that's awesome! :thumbup: but if it doesn't I will not add any extra code to make it compatible. I've added the pause feature, and now it only scrolls on the 83+ SE, and 84+ BE/SE. I did this because those models have the 15 mhz available, whereas the BE does not. Sorry. And no, that's not grayscale, but it sure as hell looks like it at 15 mhz. Below are some screenshots: Please note that they go faster than that, it is just calccapture slowing them down. 83+ BE (Emulated with PTI): 83+ SE (Emulated with Flash Debugger): And to answer your question, yes, it is in 83+ ASM.
236
« on: February 05, 2007, 09:50:00 am »
TY for the support, and no, this isn't PH1, it is just a project I worked on all yesterday. I was able to keep the size under 1.5k , which I'm pretty proud of. EDIT: newest screen shot:
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« on: February 05, 2007, 09:22:00 am »
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« on: February 05, 2007, 08:53:00 am »
Check out my beta of a Tetris Game I'm making.
239
« on: February 03, 2007, 12:37:00 pm »
My asm way of doing it. c1--> CODE | ec1 ld hl,plotsscreen ld b,4 loop1: push bc ld b,192 loop2: ld a,(hl) xor 255 ld (hl),a djnz loop2 pop bc djnz loop1 ret c2 |
ec2 Not that anyone here cares about an ASM way of doing things
240
« on: February 01, 2007, 05:05:00 pm »
I like to make apps, to tell you the truth. The only down-side is lack of writeback/SMC. But if you add functionality of external programs/appvars, you can recreate SMC easily.
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