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Messages - Jon
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« on: January 21, 2007, 09:42:00 am »
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« on: January 21, 2007, 07:22:00 am »
QUOTE | you could just use saferams and the "malloc" trick |
what's the malloc trick?
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« on: January 21, 2007, 07:10:00 am »
If it doesn't include programming, then there will end up being someone who will find a way to manipulate one of its files (kinda like the 82/85, yet kinda not) to allow for assembly. As for basic, or any other interpreted language, that may never happen, unlesss...... Jon takes a stealthy look at MLC....
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« on: January 21, 2007, 06:56:00 am »
Cure, You could save some bytes w/ this: c1--> CODE | ec1 :{8,12} -> dim([A] :Fill(0,[A] :For(A,1,12 :1 -> [A](7,A) :1 -> [A](8,A) :End c2 |
ec2
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« on: January 21, 2007, 05:34:00 am »
That's because it is going tile-by-tile, but once it has to recall an appvar each time (there's a chance we will be storing external maps in appvars) it will be slowed to a much less frantic pace. %)
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« on: January 20, 2007, 10:59:00 am »
Also offered here at omnimaga is benadryl
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« on: January 20, 2007, 10:50:00 am »
QUOTE | QUOTE | the fact that it's not software programming oriented enough, that it helps understanding ASM but it doesn't help making programs or small games.
263
« on: January 19, 2007, 05:18:00 pm »
Yeah that's an excellent point. You can't expect to be able to create brilliant game right out of the gate after reading some tutorials. ASM takes time. The way I would suggest is making a game while you learn ASM. That way, you can slowly learn new concepts, and then apply them to your game. My original Pong game was all ascii chars. It took me months of revision to get it to where it is now. So take some sort of game idea, program whatever you can with what you know, then learn what you need to know to finish the game.
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« on: January 19, 2007, 05:09:00 pm »
Wow thanks for the support, guys!! I didn't expect to receive this many replies. And my ongoing theme is please lend a hand whenever possible, even concepts used in basic can be applied to asm, so don't be afraid to make suggestions.
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« on: January 19, 2007, 04:59:00 pm »
QUOTE | aaah i see now. I am getting worried at what your avatar is showing tho behind the blue thing |
I'm guessing a knee
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« on: January 19, 2007, 04:54:00 pm »
Hmm, a camera sounds like a cool idea. What do you have so far? One possible concept would be backing up the current tilemap coordinates, so you could use the same camera routine to return to the original place and continue gameplay.
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« on: January 18, 2007, 07:46:00 pm »
Hi, I'm Jon. I have been programming for around 4 months, and have quite a few current projects that are under construction. I program in ASM, but I know a lot of programming concepts that can be used in any language. My specialty is monochrome graphics; I love to plot stuff on the screen . My only completed projects are Pong for the z80, and a program locking asm utility. I hope to further my ASM experience with each passing day.
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« on: January 18, 2007, 06:49:00 pm »
I'm glad to hear that Google has continued to add more and more features. You can't really classify it as just a search engine anymore . Jon predicts Google surpassing Yahoo, hehehe
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« on: January 18, 2007, 06:47:00 pm »
This game looks stunning. Will this be server-hosted, and if so, how many different servers/people per server?
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« on: January 18, 2007, 06:42:00 pm »
Do you plan to do this for all your pages? If not, which pages will have it?
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