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TI Z80 / Reign of Ejaran
« on: January 18, 2007, 06:28:00 pm »
That is one @$$ kicker of a tileset, nice job xlibman
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 271
TI Z80 / Reign of Ejaran« on: January 18, 2007, 06:28:00 pm »
That is one @$$ kicker of a tileset, nice job xlibman
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TI Z80 / Galactic:New Age« on: January 18, 2007, 06:26:00 pm »
I have given that program a try, and it is just the emulator that causes the problem. Give it a try on a real calc and you will find it runs lightning fast.
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TI Z80 / The Massacre« on: January 18, 2007, 06:21:00 pm »
Jon Cries
For my hateful behavior on IRC, and insubordination towards leadership, I have been booted from Psugen Staff. Though the action was most certainly justified (I insultingly rewrote the NPC routine, talked a bunch of crap behind Halifax's back, and I horribly overstepped my former job as routine programmer ), I am still asking to be forgiven. It is easy to see why halifax had a growing paranoia of me stealing his project, being that I posted on Maxcoderz without his consent. I just want him and everybody else to know that The Massacre is HIS project, not mine, and I would never steal it. I just hope he will allow me to help out here and there, as it is the coolest project I have ever seen. And whether I'm allowed to help out again or not, I wish the best of luck on The Massacre. 274
Other Calc-Related Projects and Ideas / scrolling tilemap« on: January 18, 2007, 05:59:00 pm »
QuoteBegin-Shazane Koronova+17 Jan, 2007, 18:08-->
Glad I could help. Good luck on your project! :thumbup: 275
ASM / [z80 ASM] Setting up an assembly environement« on: January 18, 2007, 05:39:00 pm »
The reason for that unfortunate crash, is that ionputsprite uses plotsscreen, which is a section of RAM devoted to the screen. When you off the screen, your sprite data is straying into RAM that is not necessarily safe, resulting in the crash. Mucking with non-safe RAM areas can almost always result in a crash 276
Other Calc-Related Projects and Ideas / SFGP permanent coding contest« on: January 18, 2007, 05:19:00 pm »
Not to bash basic, but is there the possibility of a similar contest in ASM?
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TI Z80 / Not another ti shell« on: January 18, 2007, 05:11:00 pm »
A new shell sounds like a cool idea! :thumbup: I would suggest including a decent-sized set of library functions. I would definitely include the ion libraries, because no one (including me) will program for any shell anymore if they can't fastcopy. I would suggest including more game-oriented libraries, such as tilemapping and masked sprites. If you made libraries such as those to include in your shell, your shell would be a hit. BTW, I would be interested in helping you on this project. One last question: are you planning it to be an app or a program?
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TI Z80 / Project Omega: Race Ngine« on: January 18, 2007, 04:55:00 pm »
Xlibman, that is awesome :thumbup:. I wonder if there's any way you could use a different format for the background plotting? That might be a way to get your speed up, and give you room to add more awesome features, such as Halifax's idea of jumps.
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Other Calc-Related Projects and Ideas / New type of calc fps« on: January 18, 2007, 04:51:00 pm »
xlibman Said:
That sounds awesome! Definitely too daunting to be a solo project. Is there anyone who knows asm who wants to start a 3d-racing engine project with raycasting? 280
TI Z80 / The Ultimate Calculator« on: January 18, 2007, 04:44:00 pm »
His point is that non-z80 processors have an entirely different asm instruction set than what calcs have, forever ruining the chance of moving asm games to another processor. As for basic, the high level language on a CELL processor is Java, and a Java Basic emulator would run SLOOOOOOOOOOOOOWWWWW. But to get back on topic, great work on the calc kerm! :king:
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TI Z80 / ASM Tutorials« on: January 18, 2007, 04:38:00 pm »
I can teach you all about sprites . Menus make my head hurt in ASM, even my 4-entry menu in my pong game is a nightmare of poorly-coded asm.
PS: I love plotting graphics in b/w, but not grayscale, cuz it makes my head hurt. 282
graywolf said:
That's an excellent point that I neglected to think about until now . I'll try and think of a system that could modify the ai difficulty. I am fully open to suggestions! 283
TI Z80 / The Ultimate Calculator« on: January 18, 2007, 03:25:00 pm »
Halifax Said:
Excellent idea, Halifax! A CELL Processor would be even better. The only problem (unless you have a couple uninterrupted weeks to work ) is that it would take *alot* of reverse engineering with the calculator's hardware to get it to accept a non-z80 proc. Great idea nontheless! 285
TI Z80 / The Ultimate Calculator« on: January 17, 2007, 07:44:00 pm »
This may be far out of the question, but have you considered getting in touch with ZiLog? Putting a 20 mhz z80 in there would kick some serious @$$
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