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Messages - Jon
286
« on: January 17, 2007, 07:40:00 pm »
Returning to the topic of a sports RPG, i would suggest making it have RPG elements such as upgradable stats, or maybe equipment (wouldn't it be awesome to whack that defender with a chair?). If you could increase how fast you can sprint, or other beneficial stats, it would really make for some sweet gameplay PS: more important than any of the other suggestions is the chair idea.
287
« on: January 17, 2007, 07:25:00 pm »
I read a tutorial on 3-d modeling that compared and contrasted raycasting with raytracing (i forgot where so don't ask me for a link ). According to it, raycasting checks how a wall should look column-by-column, whereas raytracing does it pixel-by-pixel. Raytracing takes WAY more processing power than raycasting, and even stresses modern computers. Perhaps a hybrid of raytracing/raycasting could be in order?
288
« on: January 17, 2007, 05:39:00 pm »
I'm in the midst of writing z80 assembly tutorials, and I just wanted any input you can think of to help me make these user-friendly, and not complicated as hell . For example, please tell me any of the main things that made you go o.o when trying to read other assembly tutorials.
289
« on: January 17, 2007, 05:30:00 pm »
Me 'n Papersnowman 'n Netham45 are currently making Go Fish, the classical card game, for Ion on the 83(+)(se)/84+(se). The programming has become a real monster thanks to me, for deciding we should do it in asm. . However, we do have beginning animation that will be of fishies swimming, we just need the fishies. So anyone who can make a 16x16 sprite of a fish, as well as its matching sprite (so when you flip between the two it appears to be swimming), it would be greatly appreciated. Thx
290
« on: January 17, 2007, 05:28:00 pm »
Thanks for the advice xlibman. I'll put a request in the sprites forum right after i post this message. And just for further description of the game: The game will also include intuitive AI, that actually tracks what cards not to pick, as well as which cards to pick. Have you ever guessed a card, been told "go fish", then someone else asks you for that card, and you have no choice but to give it up? Well we are programming the ai to be that someone.
291
« on: January 16, 2007, 06:13:00 pm »
292
« on: January 16, 2007, 05:58:00 pm »
Are adding the sprite coordinates AND the tilemap offset? If you only add the tilemap offset, it will check the tile at the topleft, and if you only add the sprite coordinates, then it will check somewhere in the top left of the tilemap, without any relevance to you.
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