Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jon

Pages: 1 2 [3] 4 5 ... 20
31
Introduce Yourself! / Re: z0mg itz t3h Jon
« on: December 09, 2008, 12:04:31 am »
lolz it'll prolly be done four years from now...minimum :P seeing as me and psm haven't worked on it in like 6 months.

32
Introduce Yourself! / Re: z0mg itz t3h Jon
« on: November 24, 2008, 10:10:24 pm »
:o you took spelli's job.  And lol @ all the projects I started and never finished. The only one that's survived my computer dying is the rpg, and i totally messed it up and don't know how to fix it.  If i ever wanted to make that thing, i'd need a partner to do more of the creative stuff while i do the backend coding...(i can still salvage the tilemapping routine that i wrote :D)
:( me != creative

33
Introduce Yourself! / Re: z0mg itz t3h Jon
« on: November 23, 2008, 10:43:10 pm »
ninja'd :P

34
Introduce Yourself! / z0mg itz t3h Jon
« on: November 23, 2008, 10:28:58 pm »
If you remember me, say hi. If not, I'm Jon.  I code in z80 assembly, and used to frequent omnimaga a year or two ago.  If you have any questions concerning z80, just ask :)

35
TI Z80 / SSE
« on: December 03, 2007, 06:22:00 pm »
Si. Although you can make levels manually on the computer if you have an assembler

36
TI Z80 / SSE
« on: December 03, 2007, 05:42:00 pm »
i guess it's somewhat the same idea.  

37
TI Z80 / SSE
« on: December 03, 2007, 05:24:00 pm »
And it also takes asm expertise and a computer :/confused.gif

38
TI Z80 / SSE
« on: December 03, 2007, 04:44:00 pm »
GBA engine? what do you mean? did the GBA have a sidescrolling engine built in?

39
TI Z80 / SSE
« on: December 02, 2007, 06:26:00 pm »
They are not dead, just on hold till i can find somebody willing to do the graphical grunt-work.

40
TI Z80 / SSE
« on: December 02, 2007, 05:52:00 pm »
Ok I finally realized why i never finish any projects: i hate being creative.  So i've decided to write just a bare-bones engine, that includes an editor on-calc, and lists all archived side-scrolling levels.  So far i have the basics. I still need to add the editor and enemies.  This is just a brief beta to show what i have so far.
Controls:
left/right: move left/right
up: jump
clear: exit
enter/2nd: confirm

PS: ASM programmers, check out Asm1.z80 to see the format of level files and you can figure out how to assemble your own levels

41
TI Z80 / Zigel - Variable Storage
« on: October 23, 2007, 06:46:00 pm »
but anyways, i'd have a VAT for your extra RAM pages, and i'd start it at $FFFF of page 7, and allow it to shift VARS within all 6 pages (2-7, cuz 0 and 1 are not hidden pages)

Actually, maybe start it at 07:FFFD, with a word at 07:FFFE that tells where the VAT ends (kinda like (ptemp) for the regular vat)

42
TI Z80 / Zigel - Variable Storage
« on: October 23, 2007, 05:44:00 pm »
yaya. but to answer your question, no, DEL ALL does not clear those pages.
i should warn that the reason RAM clears so often is that it requires a constant power supply, so you CAN reset those pages if you take out all the batteries (including the little coin thingy)

43
TI Z80 / Zigel - Variable Storage
« on: October 23, 2007, 05:36:00 pm »
:oohmy.gif did BrandonW just defend TI?!?!!?!?

44
TI Z80 / Zigel - Variable Storage
« on: October 23, 2007, 05:31:00 pm »
cuz it's the SE and they were just too lazy to edit the TIOS to utilize those pages.  the 84+(SE) OS is almost identical to the 83+(SE) OS with the exception of USB code and some minor revisions.  The OS was designed to be universal, which is why it checks bit 7 of port 2 in alot of its routines. (that bit is reset for 83+ BE, set for everything else)

45
TI Z80 / Zigel - Variable Storage
« on: October 23, 2007, 05:01:00 pm »
nope, :'( TIOS doesn't check those pages at all.
Its VAT entries contain a "page" byte, and if the "page" byte is any number other then 0, it's assumed that the variable in question is archived.

A bit of a hassle actually, bit 7 of the page byte determines whether it indicates an archived page or a RAM page, so the 0=RAM system that TIOS uses is rather superfluous

PS: MY $FFst POST!!!!

Pages: 1 2 [3] 4 5 ... 20