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Messages - Jon

Pages: 1 ... 4 5 [6] 7 8 ... 20
76
TI Z80 / EvilFate
« on: October 05, 2007, 07:55:00 pm »
Ok, as staff at omnimaga, the calc world's largest RPG site, I feel somewhat obligated to produce an RPG.  EvilFate is my first attempt at an RPG.  So far I've written a masked 16xn sprite routine and an 8x8 tilemapper with 64xn tiles that runs buttery smooth.  However, it looks like crap in screenshots, so i'll just post a demo app. Enjoy :)smile.gif

77
Other Calculators / Difference between 83+SE & 84+SE
« on: October 05, 2007, 07:19:00 pm »
My mistake. It is indeed 97 pages. The top archive page is 69h and the bottom archive page is 08h.  69h-08h=61h=97

78
Other Calculators / Difference between 83+SE & 84+SE
« on: October 05, 2007, 03:39:00 pm »
both have 1.54 MB, i can attest to that, as my 84+ SE reads 1540k available when user archive is empty.  The exact number of bytes is 1474560 bytes, or 90 pages of 16384 bytes each. And as for the 84+ SE running slower, this is only true in 15 mhz mode with interrupts enabled, as the interrupt routine at 0038h does a number of USB functions each time it triggers.  When governed to 6 mhz, which they are when you are working in the tios, they run at the same speed.

79
News / RPGSK2 released!!
« on: September 26, 2007, 06:01:00 pm »
so you use the same thread to bash me for having an opinion?

80
News / RPGSK2 released!!
« on: September 26, 2007, 05:56:00 pm »
christ what's wrong with you people? all i said is that i disapprove of ascii. you're the ones making these assumptions about me.  

81
News / RPGSK2 released!!
« on: September 25, 2007, 05:21:00 pm »
 :/confused.gif i still disapprove of ascii...  

82
News / Well, So long...
« on: September 25, 2007, 05:07:00 pm »
we luv u over at psugen too, even if we never tell you what we're doing :Ptongue.gif

83
TI Z80 / MPack
« on: September 25, 2007, 05:04:00 pm »
adio's a shoe company dude...and i found the pic on the internet. Google image search baby XDsmiley.gif

84
TI Z80 / MPack
« on: September 23, 2007, 06:58:00 pm »
agreed. grayscale seems wasteful for the simplistic games i'm writing.

85
News / Well, So long...
« on: September 23, 2007, 05:38:00 pm »
byebye phatty :)smile.gif i'll always remember you and your quotebot XDsmiley.gif

86
TI Z80 / MPack
« on: September 23, 2007, 05:37:00 pm »
just an update.  I've almost finished the code for the shell, and have also almost completed the AI in TicTacToe, and am only at around 9k, leaving a whopping 7k for sudoku...and if we assume that sudoku takes 2k (which it won't) i still have 5k for bells and whistles.  Any suggestions??

EDIT: perhaps 3D falldown is in order? ;)wink.gif

87
TI Z80 / Tetris
« on: September 19, 2007, 01:50:00 pm »
yeah that....eh, i'm not into that. the source is included, so if you wish to do that, be my guest.

88
News / RPGSK2 released!!
« on: September 17, 2007, 05:39:00 pm »
does this have to be pure? (shameless asm plug)

89
News / RPGSK2 released!!
« on: September 17, 2007, 05:07:00 pm »
not to rain on your parade with my assembly bigotry, but...dontcha think you could make it faster? you dont even have collision detection yet and its getting to be pretty choppy.

90
TI Z80 / MPack
« on: September 16, 2007, 03:40:00 pm »
Ahem...let's stay on topic :Ptongue.gif

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