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Messages - JonimusPrime
Pages: 1 ... 15 16 [17] 18 19 ... 28
241
« on: November 07, 2007, 02:53:00 pm »
I Like the dog But I might make a few modifications to it. BTW The background will be black so those would have to be inverted.
242
« on: November 07, 2007, 01:23:00 pm »
Wlecome Calc84. SO who has the peanuts. 
243
« on: November 07, 2007, 12:49:00 pm »
That gives me an Idea for an easter egg. 
244
« on: November 07, 2007, 10:52:00 am »
Well the title won't matter unless I get some sprites to work with. 
245
« on: November 06, 2007, 02:06:00 pm »
It is an arcade game and there is most likly something similar to this somewhere out there on the interwebs. If you have a better Idea for a title tell me or say which you like better Wrath of God or Zeus.
246
« on: November 06, 2007, 01:31:00 pm »
You are "god" and you strike to strike the dog, person and bird with lightning. And about the title I couldn't think of a better one perhaps "Wrath of Zeus"?
247
« on: November 06, 2007, 12:30:00 pm »
Ok SO far this is only an Idea and at the moment I am only looking for sprites. It is going to be somewhat like my Lightning game but the inverse where you are trying to hit things with lightning instead of avoiding the lightning. What I need is a large tree about 1/4 of the screen, a small Bird, a person(between 8x8 and 8x16), and a Dog (between 8x8 and 16x8).The tree will be stationary and the person dog and bird will move across the screen. I am going to need a lot of help from the other asm programmers here like sprite routines and hit detection. I might use the man from my lightning game if no one comes up with some thing better.
248
« on: November 05, 2007, 11:28:00 am »
249
« on: October 29, 2007, 05:28:00 pm »
Well in asm it is possible to do multiple key presses for any keys but the programmer of xLib decided to only have it for arrows. Though I could work an a small subroutine that would output a list containing key presses. It wouldn't be that hard in fact the hardest part would but making the list. Or if it is requested I could output it the way xLib does it but I don't know how xLib outputs it so I couldn't help you there.
250
« on: October 29, 2007, 03:47:00 pm »
I'll take your 86 if you don't want it. j/k Well congrats and enjoy your new position here @ omnimaga. I hope you can learn asm soon enough and make some great projects with it. I just can't wait to do see what you come up with in the future.
251
« on: October 29, 2007, 03:36:00 pm »
I hope this works out for you too. I just wish I motivated enough to make an RPG though I have an Idea for a RPG using the Dyingeyes engine
252
« on: October 29, 2007, 12:02:00 pm »
THE POST 13496337 #1 or #3 in the screen shot. I liked the first one the most but it was a little cluttered.
253
« on: October 24, 2007, 03:39:00 pm »
It looks goo but I still prefer Tari Sudoku2 with its cool eye candy and other fun stuff.
254
« on: October 23, 2007, 03:05:00 pm »
No that is now what I mean you start with 00011000 00100100 00100100 00011000 invert it 11100111 11011011 11011011 11100111 then draw the circle again 11111111 11111111 11111111 11111111 then un-invert it 00000000 00000000 00000000 00000000
255
« on: October 23, 2007, 10:34:00 am »
IF someone made an asm Lib to invert the screen you could invertit and then draw the circle and then un-invert it
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