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Messages - Jonius7

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1126
Axe / Re: Axe tile mapping! HELP!
« on: November 25, 2011, 05:34:03 am »
Hey thanks for that explanation. That cleared up a lot.
Generally we kinda get it just not the specific theory behind it.

1127
News / Re: The game finally arrives on your CX
« on: November 25, 2011, 02:17:15 am »
This looks amazing, like those web-browser real time strategy games!
web browser? ???
I think he means flash games or something.
The graphics in this are extraordinary. This is just the beginning of utilising the TI-nspire's high resolution screen. Who know's what's next?

PS: Will this work for greyscale at all? or will there be some error when it is run?

Oh, I lost the Game countless times.

1128
Necropost
The addition of the chinese language definitely added a lot of space from OS 2.0 -> 2.1

1129
TI-Nspire / Re: Battle of 16s Strategy game for nspire - Progress
« on: November 25, 2011, 12:37:06 am »
After I tried to add in a graphical interface of sorts in TI-nspire Basic I gave up on this project, mainly because I did not feel motivated enough to continue.

1130
Well it would be even better when Jhgenius01 posts his tutorial on how to get the screenshots to a small size ;D
I still have not done this. I might feel like doing it today.

1131
Other Calculators / Re: BEST OMNIMAGA RPG?!
« on: November 24, 2011, 10:45:33 pm »
It depends on which calc you're looking for ok saw your edit
Illusiat was created by DJ_O years ago. Still one of the best series of RPGs for ti-84

1132
TI Z80 / Re: Axe Pong
« on: November 24, 2011, 10:42:30 pm »
This looks great! Nice use of physics stuff.
Keep up the good work in making games!

1133
Gaming Discussion / Re: Runescape gets new site design
« on: November 24, 2011, 10:18:26 pm »
If you haven't played it in years then there are HEAPS of changes. Most noticably the new design for the Grand Exchange. Nice fountain in the middle.

1134
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 10:06:55 pm »
That makes sense just like binary code
and Hex goes up to FFFFFF....

1135
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 09:58:49 pm »
02 03?
PS: That doesn't sound right to me
in axe you can have PicA7B for example

1136
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 09:22:20 pm »
I think GDB is just for data. The Axe manual explains it ok.

1137
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 09:21:00 pm »
GDB is for data

1138
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 09:17:17 pm »
What i can say if it's [FFFFFFFF] it's completely black

1139
Axe / Re: Axe tile mapping! HELP!
« on: November 24, 2011, 08:58:18 pm »
I kno epic7 I can't really explain it for you
750th post! time for a break

1140
Miscellaneous / Re: Happy Thanksgiving from boot!!
« on: November 24, 2011, 08:51:39 pm »
Here in Australia we "celebrate" Halloween kinda, but not Thanksgiving, nor Independence Day (of course)

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