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Messages - Jonius7
Pages: 1 ... 100 101 [102] 103 104 ... 129
1516
« on: February 01, 2011, 09:46:30 pm »
mine originally came in 2004 when i created a hotmail account, i thought i was a genius at the time (like at school) so i put my initials with genius and 01 to create my username i have used in many places. Its getting old really. i have been experimenting with other user names and i did find one Jonius until i realised that there is a user here called Jonimus, it would get too confusing. so right now its jhgenius01, not that i am still exactly a 'genius'
1517
« on: January 31, 2011, 06:32:14 pm »
i guess the game is only 9% complete. there is all the programming in the rules to do. and what i think is the hardest bit. AI. i have no idea how to do it because u have to anticipate every move it does if you want a decent AI. hmm...
1518
« on: January 31, 2011, 12:56:39 am »
It's not much really. I just tidied it up to finish a project.
1519
« on: January 31, 2011, 12:54:39 am »
coordinates will be removed, it will look much better. still more appearance changes to go
1520
« on: January 28, 2011, 04:38:08 am »
oh about the improvements i was mainly referring being able To transfer files directly to os 2.0, 2.1. But on emu_031 on page one of this topic the rectangles didn't show up properly. Just to clarify
1521
« on: January 27, 2011, 05:16:44 pm »
ok here's a good screenshot im proud of. thank goodness i went to united ti and downloaded v0.41 of nspire_emu. WoW! So much improvements! and much easier to send files, just send them directly. thanks to goplat for the significant improvements!!!
1522
« on: January 27, 2011, 05:33:09 am »
yes of course, i am gradually putting a detailed readme in all my games when i have tikme to put them on ticalc.org sorry as i said it is half finished at the mo
1523
« on: January 26, 2011, 08:41:02 pm »
there's no need though... the programs can control the coordinates
1524
« on: January 26, 2011, 08:25:23 pm »
took me a while and i was proud of it when i completed the board design actually it is very good at drawing things but not programming
1525
« on: January 26, 2011, 07:13:28 pm »
on my calc it looks much better but it has disappeared onn the emu!!! the coordinates are work in progress itll be deleted at the end but its so i can plot player position, houses, property ownership etc... whoah nice number of posts!
1526
« on: January 26, 2011, 05:26:16 pm »
i so want to get a screenshot of the monopoly board it looks really like the same thing in real life , but i don't have the time right now...
ok managed it somehow but most of the colour rectangles at the top of each property have disappeared under the emulator... this is work in progress
1527
« on: January 26, 2011, 05:17:51 pm »
here's a half completed version prototype (sorry for the confusing version numbers) timrpg v0.1Delta3
1528
« on: January 26, 2011, 05:16:16 pm »
im also sorry for not uploading it yet. too busy too..
1529
« on: January 19, 2011, 05:40:52 pm »
I hope you realize that if you upgrade to OS 2.1 ndless will no longer work due to a patch released by TI. Nor will you be able to downgrade your OS back to 1.1 or 1.7. Not that I encourage cheating, but you can pretty easily fool a teacher into thinking you have OS 2.1
oh, z80man there is a program called nleash that bypasses this as i have used it to upgrade from 2.1 ->ndless 1.1 -> 2.1 again. so sodium.777 ndless can be used again on your calc if need be
1530
« on: January 18, 2011, 08:22:07 pm »
ill definitely have waaaaaay more computer access once school starts. should be good and hope to get 200+ posts per month!
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